T H E + E N T E R T A I N M E NT + D E P O T // EntDepot.
Untitled Document
NAVIGATION >
Untitled Document
Untitled Document

.............CONTENT
.Home
.News
.Reviews
.Previews
.Features
.Fun Facts
.Wallpapers
.Forums




.............MISC.
.Advertise
.Contact
.About Us
.FAQ
.Legal
.Privacy Policy




.............
AFFILIATES
.insert credit
.DigitalBackSpin
.Rock, Paper, Shotgun
.The Wargamer



...ADVERTISEMENTS

...




The Thing

Developer: Computer Artworks
Publisher: Universal / Vivendi
Genre: Action
Players: 1
Similar To: Resident Evil
Rating: Mature
Published: 10 :09 : 02
Reviewed By: Ryan Newman

Overall: 6.5 = Fair

Screenshots

- - - -


Intro

Before John Carpenter lost his mind and found a way to smear crap on film (re: Vampires), he managed to churn out some fantastic movies. Aside from Assault on Precinct 13, The Fog, Halloween, and a slew of others, he also directed a re-make of a 1950's horror classic called, The Thing From Outer Space. The Thing is based on a tale of scientists in the Antarctic encountering an alien life form that lives within the human body and eventually takes it over. Starring the incomparable Kurt Russell, The Thing is a thoroughly enjoyable movie and this latest offering from Black Label Games is looking to match its movie counterpart with intense action, excessive gore, and pant-wetting frights.


Gameplay: 6/10
The Thing features the blueprint of a survival-horror classic. You already have built-in name recognition, a fan base, and some big names behind it (re: Konami, Vivendi, etc.), so you would think that this would be a champ from the get-go. Well, unfortunately, I did not find that to be the case as The Thing just wasn't all that scary, which definitely takes a lot away from the game. While there certainly were some heart-pounding moments, I found that to be more from the lackluster controls and trying to not burn my own feet rather than the gruesome half-mutated human that was closing in on me.

The biggest selling point for the title is the much touted trust system. As the main character, you control a small band of initial troops, and some stragglers later on. The problem is, since The Thing can be anything or anyone, the people whom you meet throughout your investigation tend to not trust you so much and they will refuse to follow or help you; the solution - give them a weapon. Now, I know in the game world this makes sense, but when you think about being stuck in the Antarctic and there's an alien that can infect anyone and there's a person who is already agitated, do you really want to give them a weapon? There are methods of seeing if the person is an alien, but they aren't too keen on letting you poke them right after you meet them. Giving weapons and ammunition is also helpful to calm someone down after they see something particularly scary so that they do not uncontrollably urinate and/or vomit. Throughout the mission there will be soldiers, medics, and engineers who will join your troupe, though they all seem to be affected similarly by what they see and all have specific tasks that make managing them fairly easy.

Luckily, your fellow troops are fairly competent and will hold off incoming aliens or will heal other soldiers on their own. It would have been nice if they could have gathered their own ammo as getting it and rationing it out yourself can be a bit of a chore, but I understand how this was done to ensure that the player had enough as well. While the troops are generally decent, they do have a tendency to have some annoying mannerisms. All of them had a nasty tendency to not follow me as ordered, or would lag so far behind that they were jumped by aliens and killed - and when one dies, your game ends, which can become a bit frustrating. Another annoying element was that friendly-fire is indeed present and your buddies tend to not pay attention to their firearms as they will let their shotguns and machineguns rip whether you're in the way or not, and since aiming is such a pain on the player's part, it's quite often that they are near the enemies and in the line of friendly-fire.

The team feature is an interesting aspect, but it didn't really live up to its potential as it is much more shallow than one would suspect. Leaving that as a nice, if short-lived, distraction, I would say that the real problem I had throughout The Thing was that, as stated, it just wasn't very scary. The game's pacing wasn't bad, but the objectives tended to be simply finding and fixing fuse boxes and getting to teammates and radios; while none of this was poorly executed, it did get really old after a while. (Spoiler - skip line to not read) Since all of your teammates succumb to the alien lifeform, the gameplay follows a pattern after a while: give them ammo, they do their duties for a few levels, you kill them once they mutate, repeat. Although the monsters looked rather cool and could have offered a huge scare, the tension and atmosphere just weren't there. Given, the outside portions were fairly tense with the snow storms giving a feeling of isolation, and having your temperature drop - and eventually your health - the longer you were in the snow gave a sense of urgency and dread. However, once inside, it was all a generic feeling with just wandering into a room, finding someone scared, proving yourself, and killing a lot of little monsters and a few big ones. The creature AI helped to make up for these problems, as seeing a monster flee from a fire and run upstairs to ambush the pursuer was cool, though it just didn't have the Resident Evil dog-through-the-window factor going for it.

The Thing wasn't necessarily a bad title; it just felt like it failed to live up to its potential. It's an adventure I'm sure many will enjoy as it seems to have been ported fairly well across all platforms, but I just didn't find myself engrossed in the experience and, in the end, a horror game that isn't scary really isn't that entertaining. Give it a rental; who knows, the medic might not be the only person wetting themselves.

Graphics: 7.5/10
The structures were fairly basic, but the character models looked great, as did the monsters. There were a few unimaginative-looking baddies that were used excessively, but, for the most part, they looked the part of a human mutating to an otherworldly life form ready to deliver some pain. The lighting was also well done as I found it to give the characters a realistic thick look, making it look like a character wasn't just a person in a jacket, but rather someone in multiple layers of clothes. I also really enjoyed the outdoors as the snowstorm was pulled off effectively and small details like snow kicking up after being stepped in was a nice touch.

Sound: 8/10
The voice-overs were average, for the most part. The sound effects weren't bad, and it definitely sounded great when there were a few squad members blasting into a room full of monsters, and all that could be heard were rounds being dispensed and aliens squealing in pain. The howling wind and background music worked well to get the player to feel like they were in perilous danger in an area outside of the range of help. In all, a pretty good job was done here.

Control: 4.5/10
I really had a problem with the aiming system. While not being able to jump was highly annoying, seeing as how there were ten to fifteen minute detours to go through a building when you could have easily hopped over some crates instead, I found the aiming to be teeth-grindingly irritating. On the very basic level they're serviceable, but by and far, it's the weakest part of the game. The three difficulty settings are partly judged on the auto-aiming system, with easy being the widest and hard being the narrowest, but none of them made the game very enjoyable, at least in terms of combat. Whenever a monster would come into a room, the target would auto-lock on and slowly turn red to indicate how deadly the shot would be, but the problem was that the aliens were generally so fast that they could outmaneuver the lock and most encounters ended up with me railing off a ton of rounds with a few eventually hitting when the alien got close enough. The larger beasts require fire to kill, but fire was my worst enemy. Since fire can also harm you, you'll need to be extremely careful with it, and while that sounds like common sense, the default range of fire would shoot the fire right at my feet and harm me instead. The best way to get around hurting yourself would be to switch to a first-person view to shoot at the aliens, but this only allows for side-stepping and not for going forward to pursue or a quick backpedal to escape, both of which make its use a last-stand, kill-or-be-killed scenario.

Overall: 6.5/10
The Thing, while by no means a bad game, just isn't that discernable when put up against other titles in the genre. While it is more polished than most, the unique features seem to fall flat and, in doing so, fail to give the title the originality and longevity that it needs. There were some enjoyable moments, but overall, I just didn't find myself having much fun. But hell, where else can you see a grown man run circles around a pool of his own vomit?

[ top ]

 
Untitled Document

Related Links: Official Site
.

.