Intro
For
someone who never figured into any movies or associated marketing scheme, Kyle
Katarn has had a pretty prolific and colorful life in the Star Wars saga. Starting
off within Star Wars: Dark Forces, this Imperial-turned-Rebel-mercenary
found himself embracing his Force-imbued heritage within Jedi Knight: Dark
Forces II, and now returns to the scene, saber in hand, within Star Wars
Jedi Knight II: Jedi Outcast (which, if you think about it, should properly
be called "Star Wars Jedi Knight II: Dark Forces III: Jedi Outcast").
Although PC owners have been able to run amok with the Force for the better part
of the year, Katarn has only recently hit the Xbox, leaving console fans to decide
for themselves whether it was worth the wait. Gameplay: 9/10
Occurring after the fall of the Empire and eight years after the events in
Jedi Knight, Jedi Outcast finds that Kyle Katarn has returned to
his old mercenary ways, having abandoned the Force and its all-too-attractive
power in favor of his old blaster and a spot in the Moldy Crow next to his longtime
partner, Jan Ors. In fact, the story opens with this very scenario as Kyle and
Jan are sent by Mon Mothma to investigate an old Imperial listening station. Naturally,
our heroes discover the station to be anything but empty, and a "blue milk
run" rapidly escalates into something much more ominous and dangerous, leaving
Kyle to stumble onto an insidious plot that threatens to restore the Empire, enslave
the galaxy, and destroy all those who use the Force. Additionally, an army of
Dark Jedi known as Reborn stand in your way, as new enemies and old friends -
such as Lando Calrissian and Luke Skywalker -- cross your path. It's an interesting
plot, to be sure, and while it's certainly better-told than the vast majority
of stories seen within gaming today, it doesn't quite have that same epic feel
found in the original Jedi Knight, which found our mercenary's father killed,
his own Jedi heritage embraced, and a race for the ultimate source of Jedi power.
Still, there's nothing too shoddy about threats of Jedi Armageddon, and it's likely
to keep you interested from start to finish. Although
you start out with little more than a Bryar pistol, you gradually come to get
your hands on the bulk of the old Jedi Knight weaponry, such as the Imperial Blaster
Rifle, the Wookie Bowcaster, the thermal detonator, and more. With the possible
exception of the Bowcaster, these are all useful in their own way, each possessing
their own unique and distinct feel. However, once you've progressed a third of
the way through the game, you'll finally come to reclaim your Jedi past and take
hold of your trusty old lightsaber. Fortunately, the wait is well worth it, as
it proves to be every bit as powerful as you could hope it to be; so much so,
that you'll rarely use anything else once you've got your hands on it. Veterans
of the series will find that the way it's used has changed considerably since
the last time they've seen it, since it now utilizes three different styles that
you gradually acquire over the course of the game. There's the strong style, which
is by far the slowest but the most powerful; the medium style, which is handiest
for dealing with multiple Force-wielding opponents at once due to its mix of speed
and strength; and the fast style, which sacrifices power for speed and thus is
best used to mow down large amounts of lower-grade foes. This choice of styles
makes for a nice strategic variety, though not so much as the way in which you
actually control your saber: the direction in which you're traveling while you
use the saber will affect what kind of move you pull off with it. For instance,
swinging your lightsaber while running straight forward will have you slash downwards,
whereas moving back and to the right will have you swing your weapon down and
up to the left. It's a fairly involved, somewhat complex system at first; with
time, it becomes downright intuitive, and introduces a whole new level of melee
strategy. So glorious and well-implemented is this system that lightsaber duels
actually feel like duels, rather than just a random mashing of buttons; in fact,
if you're playing against an opponent who knows what he's doing, just stabbing
away at the "use lightsaber" button while running around madly will
find you sliced up in no time. It's easily the most entertaining weapon to be
seen within a FPS, and almost instantly makes you feel like you are in fact a
part of the Star Wars universe. The developers deserve a tremendous amount of
credit for making this aspect come together as well as it did. Any
game with "Jedi Knight" wouldn't be much of a game if it didn't allow
you to mess around with the more powerful aspects of the Force, and thankfully
it's something that Jedi Outcast is more than happy to let you do. There
are a broad range of powers that you'll eventually get to choose from: they range
from the self-explanatory Force Heal, to Force Jump which enables you to pull
off superhuman leaps and even wall-running and double-jumping in later levels,
to Lightsaber Defense that allows you to deflect shots, and a great number of
abilities in between. There's Force Push, which is great for shoving people off
catwalks and into crevices, and Force Pull, which can rapidly disarm multiple
enemies; these are the two most often-used powers in your repertoire, as these
are the best crowd-control skills you have at your disposal. This isn't to say
that there aren't any "fun" powers; you've got Force Lightning, which
lets you do your best Emperor Palpatine impression; Force Grip, which you can
use to choke the life out of your foes before slamming them against the walls
and chucking them into a ravine; and Force Speed, which slows the world down in
a Max Payne-ish kind of way, enabling you to hack away at your now-sluggish enemies.
Although all of your Force abilities start out weak and relatively low-key, they
gradually develop into tremendously powerful talents, which does a great job of
slowly easing you into your role as a Jedi. In all, the Force powers are nicely
varied and assure you that, as things go along, you'll feel like a full-fledged
Jedi. However, unlike the original Jedi
Knight, you're not able to pick and choose your force abilities as you go
along; instead, you're specifically given set abilities at the beginning of certain
levels. This is a bit distracting at first, though it makes sense: after all,
you are slowly regaining your former talents, and apart from the pacing issues
mentioned above, it's also really important to note that this system of gradually
getting ahold of your Force powers figures heavily into the game's many puzzles.
That's right, Jedi Outcast is more than just a Force-using, lightsaber-swinging
run-'n'-gun, although at times you'll wish it weren't. This isn't to say that
the puzzles are particularly bad, because they're not. Actually, a number of them
are nicely designed and come off well, even if the bulk of them do boil down to
"find the key" and attempting to figure your way through the game's
enormous, maze-like levels. It's fun at first to explore the towering catwalks
of Nar Shadaa and the confines of Cloud City; however, when you've been combing
the level for what feels like ages in the search of a way forward when all you
had to do was leap onto a nearly invisible ledge on the far corner of the map,
you'll start to curse this "loose" type of puzzle feel. Nevertheless,
with a little bit of observation and a fair bit of patience, most players will
be able to pound their way through. If
you find yourself tiring of the single-player aspect, you can always leap into
Jedi Outcast's multiplayer mode, which is quite impressively realized.
In the way of available modes, you can choose from Free-For-All; Holocron Free-For-All,
where Force powers are collected in the form of Holocron cubes within the map;
Jedi Master, where whoever grabs hold of the map's only lightsaber will earn maximum
skill in all Force powers; Duel, where two players duke it out by themselves,
and the winner continuing on to future duels until they are defeated; Team Free-For-All;
and the self-explanatory Capture the Flag. A broad range of options can be set
for each session, which include time limits, kill limits, friendly fire, as well
as the chance to set a match as lightsabers-only, weapons-only, or to have the
Force disabled. If the Force is active, however, you can choose to distribute
points to your character as you see fit, though the amount of points available
depend on the "Force Level" you've established; this is a great system
that really helps to boost replay value, and encourages a tremendous amount of
strategy even within the multiplayer mode. If that's not enough, there are even
additional Force powers that only available in the realm of multiplayer. There's
no question that Jedi Outcast seems perfectly suited to multiplay, which
makes it all the more mysterious as to why it's not Xbox Live-capable.
Whatever the reason, you're stuck playing with your friends at home, although
you can also add more than a dozen bots if you want to enjoy the frenzied action
on your own. The hitch here is that, initially, only a handful of lesser-skilled
bots are available to you; in order to access the talented and therefore more
challenging opponents, you have to progress through the game, thus unlocking more
multiplayer maps and more upper-level bots. Along with the moderately interesting
"Character Viewer", this is what Vicarious Visions offer up as unlockable
content, though it seems a bit strange when you consider that all of this is available
to PC players right off the bat. Still, having to play through the single-player
game is hardly a death sentence, and it's likely something you'll be doing many
times over anyway, as Jedi Outcast is indeed a masterpiece of Star Wars
gaming. Graphics: 9/10
There's no question that Jedi Outcast is a good-looking game; it's certainly
every bit as attractive as its PC counterpart, with its relatively high-quality
textures and strong atmospheres bringing every cowardly Stormtrooper and murderous
Gran to life. The animations are universally fluid, whether you're swinging your
lightsaber at an unsuspecting Rodian, or ducking and rolling to avoid incoming
fire. The death animations in particular are great to see, especially when it
comes to your lightsaber: there's nothing like seeing an enemy falling to his
knees while clutching his wrist, right below where his hand used to be. The only
odd spot in this department is the strange phenomenon where Stormtroopers who
kneel while descending a staircase remain knelt even as they get to the bottom,
causing them to waddle around like murderous ducks. This hilariously bizarre "Ducktrooper"
phenomenon is a carry-over from the PC version, and though it's funny to see,
it's still rather odd. The environments themselves also seem to come alive as
you explore them, with Cloud City's rounded confines disguising the enemies littered
about its docking bays and carbonite chambers, and the teetering catwalks of Nar
Shadaa proving once again to be a wretched hive of scum and villainy. You can't
help but admire just how colorfully it's all brought together, and what's more,
there's very little if any slowdown at all, even within heavy firefights. The
only real exception to this rule is when you've got two players and a number of
bots running about, which tends to increase the amount of stuttering to nearly
unplayable level. Perhaps this means that the developers didn't have time to optimize
the code for multiplayer; still, when you're running about with a friend and even
a half-dozen bots, it's tough to complain. Fans of the original Jedi Knight
will note that the live-acted cutscenes have been cut, and the in-game engine
is instead used to relay the dramatic sequences - and quite well at that, as the
characters are lip-synced rather nicely. In all, Jedi Outcast offers a
solid and flashy visual whole. Sound:
9.5/10 Jedi Outcast's audio department is nothing but pure bliss for
the Star Wars fan, as it's once again proven that, if nothing else, you can always
count on great sound within a Lucasarts title. From the low, crackling hum of
an eager lightsaber to the scream of an erupting blaster rifle, there's nothing
but quality in the sound effects. Even the voice actors are well-chosen, as there's
no mistaking the incoherent, shrill screech of a dying Rodian for the radio-filtered
sound of an oncoming Stormtrooper. And of course, this being a Star Wars game,
you can fully expect the glorious tunes of John Williams' infamous score to waft
through your TV speakers throughout the length of the game. Beautiful sound and
beautiful music combine within Jedi Outcast to create an altogether absorbing
audio experience. Control: 7/10
When you bring a FPS to a console, you always run the risk of losing the
entire thing with a shoddy control scheme; by and large, Xbox has been fairly
lucky in this department, as the likes of Halo are more than happy to demonstrate.
Sadly, Jedi Outcast's controls aren't nearly as fluid or as intuitive as
that of Halo, and pose their share of problems in the early going. Given,
you have to admire that the Xbox controller is able to handle the massive amounts
of things you have on the go - Force powers, inventory items, weapon selection,
lightsaber styles - and what's there is used quite well. That you're able to map
Force powers to the black and white buttons within the game itself is a small
marvel; it's a shame, then, that the controls are generally too loose or too fast.
There's a slider that you can adjust as much as you like, but even after considerable
time and effort, you're still likely to find Kyle overcompensating as he turns,
or not moving quickly enough. It's something that definitely takes getting used
to, and is probably your biggest obstacle to being able to enjoy Jedi Outcast. Overall:
9/10 Once you manage to wrestle your way past the occasionally awkward control
scheme, you'll find Jedi Outcast to be a surprisingly powerful and cinematic
FPS experience. From the drastically improved and highly entertaining Force powers
to the newfound swashbuckling nature of lightsaber combat, virtually every aspect
of the original Jedi Knight has been transformed into something that's
more focused on immersive, atmospheric, and more importantly, fun. Even its reliance
on popular Star Wars mythology works perfectly, as the game is littered with memorable
moments such as being able to do battle alongside Lando Calrissian or Luke Skywalker,
or to explore Cloud City and the Jedi Academy. While it lacks a tiny bit of the
charm possessed by the first Jedi Knight, Jedi Outcast more than
makes up for it with style, and the tremendously flexible multiplayer aspect will
keep you coming back time and time again. This is easily one of the greatest Star
Wars titles ever made, and stands an outstanding addition to any Xbox owner's
collection. [
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