T H E + E N T E R T A I N M E NT + D E P O T // EntDepot.
Untitled Document
NAVIGATION >
Untitled Document
Untitled Document

.............CONTENT
.Home
.News
.Reviews
.Previews
.Features
.Fun Facts
.Wallpapers
.Forums




.............MISC.
.Advertise
.Contact
.About Us
.FAQ
.Legal
.Privacy Policy




.............
AFFILIATES
.insert credit
.DigitalBackSpin
.Rock, Paper, Shotgun
.The Wargamer



...ADVERTISEMENTS

...




Star Wars Jedi Knight II: Jedi Outcast

Developer: Vicarious Visions
Publisher: LucasArts
Genre: First-Person Shooter Action
Players: 1-2
Similar To: Enclave
Rating: Teen
Published: 01 :02 : 03
Reviewed By: Nick Stewart

Overall: 9 = Must Buy

Screenshots

- - - -


Intro

For someone who never figured into any movies or associated marketing scheme, Kyle Katarn has had a pretty prolific and colorful life in the Star Wars saga. Starting off within Star Wars: Dark Forces, this Imperial-turned-Rebel-mercenary found himself embracing his Force-imbued heritage within Jedi Knight: Dark Forces II, and now returns to the scene, saber in hand, within Star Wars Jedi Knight II: Jedi Outcast (which, if you think about it, should properly be called "Star Wars Jedi Knight II: Dark Forces III: Jedi Outcast"). Although PC owners have been able to run amok with the Force for the better part of the year, Katarn has only recently hit the Xbox, leaving console fans to decide for themselves whether it was worth the wait.


Gameplay: 9/10
Occurring after the fall of the Empire and eight years after the events in Jedi Knight, Jedi Outcast finds that Kyle Katarn has returned to his old mercenary ways, having abandoned the Force and its all-too-attractive power in favor of his old blaster and a spot in the Moldy Crow next to his longtime partner, Jan Ors. In fact, the story opens with this very scenario as Kyle and Jan are sent by Mon Mothma to investigate an old Imperial listening station. Naturally, our heroes discover the station to be anything but empty, and a "blue milk run" rapidly escalates into something much more ominous and dangerous, leaving Kyle to stumble onto an insidious plot that threatens to restore the Empire, enslave the galaxy, and destroy all those who use the Force. Additionally, an army of Dark Jedi known as Reborn stand in your way, as new enemies and old friends - such as Lando Calrissian and Luke Skywalker -- cross your path. It's an interesting plot, to be sure, and while it's certainly better-told than the vast majority of stories seen within gaming today, it doesn't quite have that same epic feel found in the original Jedi Knight, which found our mercenary's father killed, his own Jedi heritage embraced, and a race for the ultimate source of Jedi power. Still, there's nothing too shoddy about threats of Jedi Armageddon, and it's likely to keep you interested from start to finish.

Although you start out with little more than a Bryar pistol, you gradually come to get your hands on the bulk of the old Jedi Knight weaponry, such as the Imperial Blaster Rifle, the Wookie Bowcaster, the thermal detonator, and more. With the possible exception of the Bowcaster, these are all useful in their own way, each possessing their own unique and distinct feel. However, once you've progressed a third of the way through the game, you'll finally come to reclaim your Jedi past and take hold of your trusty old lightsaber. Fortunately, the wait is well worth it, as it proves to be every bit as powerful as you could hope it to be; so much so, that you'll rarely use anything else once you've got your hands on it. Veterans of the series will find that the way it's used has changed considerably since the last time they've seen it, since it now utilizes three different styles that you gradually acquire over the course of the game. There's the strong style, which is by far the slowest but the most powerful; the medium style, which is handiest for dealing with multiple Force-wielding opponents at once due to its mix of speed and strength; and the fast style, which sacrifices power for speed and thus is best used to mow down large amounts of lower-grade foes. This choice of styles makes for a nice strategic variety, though not so much as the way in which you actually control your saber: the direction in which you're traveling while you use the saber will affect what kind of move you pull off with it. For instance, swinging your lightsaber while running straight forward will have you slash downwards, whereas moving back and to the right will have you swing your weapon down and up to the left. It's a fairly involved, somewhat complex system at first; with time, it becomes downright intuitive, and introduces a whole new level of melee strategy. So glorious and well-implemented is this system that lightsaber duels actually feel like duels, rather than just a random mashing of buttons; in fact, if you're playing against an opponent who knows what he's doing, just stabbing away at the "use lightsaber" button while running around madly will find you sliced up in no time. It's easily the most entertaining weapon to be seen within a FPS, and almost instantly makes you feel like you are in fact a part of the Star Wars universe. The developers deserve a tremendous amount of credit for making this aspect come together as well as it did.

Any game with "Jedi Knight" wouldn't be much of a game if it didn't allow you to mess around with the more powerful aspects of the Force, and thankfully it's something that Jedi Outcast is more than happy to let you do. There are a broad range of powers that you'll eventually get to choose from: they range from the self-explanatory Force Heal, to Force Jump which enables you to pull off superhuman leaps and even wall-running and double-jumping in later levels, to Lightsaber Defense that allows you to deflect shots, and a great number of abilities in between. There's Force Push, which is great for shoving people off catwalks and into crevices, and Force Pull, which can rapidly disarm multiple enemies; these are the two most often-used powers in your repertoire, as these are the best crowd-control skills you have at your disposal. This isn't to say that there aren't any "fun" powers; you've got Force Lightning, which lets you do your best Emperor Palpatine impression; Force Grip, which you can use to choke the life out of your foes before slamming them against the walls and chucking them into a ravine; and Force Speed, which slows the world down in a Max Payne-ish kind of way, enabling you to hack away at your now-sluggish enemies. Although all of your Force abilities start out weak and relatively low-key, they gradually develop into tremendously powerful talents, which does a great job of slowly easing you into your role as a Jedi. In all, the Force powers are nicely varied and assure you that, as things go along, you'll feel like a full-fledged Jedi.

However, unlike the original Jedi Knight, you're not able to pick and choose your force abilities as you go along; instead, you're specifically given set abilities at the beginning of certain levels. This is a bit distracting at first, though it makes sense: after all, you are slowly regaining your former talents, and apart from the pacing issues mentioned above, it's also really important to note that this system of gradually getting ahold of your Force powers figures heavily into the game's many puzzles. That's right, Jedi Outcast is more than just a Force-using, lightsaber-swinging run-'n'-gun, although at times you'll wish it weren't. This isn't to say that the puzzles are particularly bad, because they're not. Actually, a number of them are nicely designed and come off well, even if the bulk of them do boil down to "find the key" and attempting to figure your way through the game's enormous, maze-like levels. It's fun at first to explore the towering catwalks of Nar Shadaa and the confines of Cloud City; however, when you've been combing the level for what feels like ages in the search of a way forward when all you had to do was leap onto a nearly invisible ledge on the far corner of the map, you'll start to curse this "loose" type of puzzle feel. Nevertheless, with a little bit of observation and a fair bit of patience, most players will be able to pound their way through.

If you find yourself tiring of the single-player aspect, you can always leap into Jedi Outcast's multiplayer mode, which is quite impressively realized. In the way of available modes, you can choose from Free-For-All; Holocron Free-For-All, where Force powers are collected in the form of Holocron cubes within the map; Jedi Master, where whoever grabs hold of the map's only lightsaber will earn maximum skill in all Force powers; Duel, where two players duke it out by themselves, and the winner continuing on to future duels until they are defeated; Team Free-For-All; and the self-explanatory Capture the Flag. A broad range of options can be set for each session, which include time limits, kill limits, friendly fire, as well as the chance to set a match as lightsabers-only, weapons-only, or to have the Force disabled. If the Force is active, however, you can choose to distribute points to your character as you see fit, though the amount of points available depend on the "Force Level" you've established; this is a great system that really helps to boost replay value, and encourages a tremendous amount of strategy even within the multiplayer mode. If that's not enough, there are even additional Force powers that only available in the realm of multiplayer. There's no question that Jedi Outcast seems perfectly suited to multiplay, which makes it all the more mysterious as to why it's not Xbox Live-capable. Whatever the reason, you're stuck playing with your friends at home, although you can also add more than a dozen bots if you want to enjoy the frenzied action on your own. The hitch here is that, initially, only a handful of lesser-skilled bots are available to you; in order to access the talented and therefore more challenging opponents, you have to progress through the game, thus unlocking more multiplayer maps and more upper-level bots. Along with the moderately interesting "Character Viewer", this is what Vicarious Visions offer up as unlockable content, though it seems a bit strange when you consider that all of this is available to PC players right off the bat. Still, having to play through the single-player game is hardly a death sentence, and it's likely something you'll be doing many times over anyway, as Jedi Outcast is indeed a masterpiece of Star Wars gaming.

Graphics: 9/10
There's no question that Jedi Outcast is a good-looking game; it's certainly every bit as attractive as its PC counterpart, with its relatively high-quality textures and strong atmospheres bringing every cowardly Stormtrooper and murderous Gran to life. The animations are universally fluid, whether you're swinging your lightsaber at an unsuspecting Rodian, or ducking and rolling to avoid incoming fire. The death animations in particular are great to see, especially when it comes to your lightsaber: there's nothing like seeing an enemy falling to his knees while clutching his wrist, right below where his hand used to be. The only odd spot in this department is the strange phenomenon where Stormtroopers who kneel while descending a staircase remain knelt even as they get to the bottom, causing them to waddle around like murderous ducks. This hilariously bizarre "Ducktrooper" phenomenon is a carry-over from the PC version, and though it's funny to see, it's still rather odd. The environments themselves also seem to come alive as you explore them, with Cloud City's rounded confines disguising the enemies littered about its docking bays and carbonite chambers, and the teetering catwalks of Nar Shadaa proving once again to be a wretched hive of scum and villainy. You can't help but admire just how colorfully it's all brought together, and what's more, there's very little if any slowdown at all, even within heavy firefights. The only real exception to this rule is when you've got two players and a number of bots running about, which tends to increase the amount of stuttering to nearly unplayable level. Perhaps this means that the developers didn't have time to optimize the code for multiplayer; still, when you're running about with a friend and even a half-dozen bots, it's tough to complain. Fans of the original Jedi Knight will note that the live-acted cutscenes have been cut, and the in-game engine is instead used to relay the dramatic sequences - and quite well at that, as the characters are lip-synced rather nicely. In all, Jedi Outcast offers a solid and flashy visual whole.

Sound: 9.5/10
Jedi Outcast's audio department is nothing but pure bliss for the Star Wars fan, as it's once again proven that, if nothing else, you can always count on great sound within a Lucasarts title. From the low, crackling hum of an eager lightsaber to the scream of an erupting blaster rifle, there's nothing but quality in the sound effects. Even the voice actors are well-chosen, as there's no mistaking the incoherent, shrill screech of a dying Rodian for the radio-filtered sound of an oncoming Stormtrooper. And of course, this being a Star Wars game, you can fully expect the glorious tunes of John Williams' infamous score to waft through your TV speakers throughout the length of the game. Beautiful sound and beautiful music combine within Jedi Outcast to create an altogether absorbing audio experience.

Control: 7/10
When you bring a FPS to a console, you always run the risk of losing the entire thing with a shoddy control scheme; by and large, Xbox has been fairly lucky in this department, as the likes of Halo are more than happy to demonstrate. Sadly, Jedi Outcast's controls aren't nearly as fluid or as intuitive as that of Halo, and pose their share of problems in the early going. Given, you have to admire that the Xbox controller is able to handle the massive amounts of things you have on the go - Force powers, inventory items, weapon selection, lightsaber styles - and what's there is used quite well. That you're able to map Force powers to the black and white buttons within the game itself is a small marvel; it's a shame, then, that the controls are generally too loose or too fast. There's a slider that you can adjust as much as you like, but even after considerable time and effort, you're still likely to find Kyle overcompensating as he turns, or not moving quickly enough. It's something that definitely takes getting used to, and is probably your biggest obstacle to being able to enjoy Jedi Outcast.

Overall: 9/10
Once you manage to wrestle your way past the occasionally awkward control scheme, you'll find Jedi Outcast to be a surprisingly powerful and cinematic FPS experience. From the drastically improved and highly entertaining Force powers to the newfound swashbuckling nature of lightsaber combat, virtually every aspect of the original Jedi Knight has been transformed into something that's more focused on immersive, atmospheric, and more importantly, fun. Even its reliance on popular Star Wars mythology works perfectly, as the game is littered with memorable moments such as being able to do battle alongside Lando Calrissian or Luke Skywalker, or to explore Cloud City and the Jedi Academy. While it lacks a tiny bit of the charm possessed by the first Jedi Knight, Jedi Outcast more than makes up for it with style, and the tremendously flexible multiplayer aspect will keep you coming back time and time again. This is easily one of the greatest Star Wars titles ever made, and stands an outstanding addition to any Xbox owner's collection.

[ top ]

 
Untitled Document

Related Links: LucasArts
.

.