Intro
Years
in production and millions of dollars later, Yu Suzuki's opus of revenge and mysticism
set in the 1980's was realized in the first installment of Shenmue. Since then,
European and Japanese gamers were treated to the sequel, while North American
gamers had to wait, and salivate, at the import reviews and screenshots. Tacking
on a few extra months in development, Shenmue II has been released on the Xbox,
and despite some slacking in the porting department, the sequel manages to surpass
the original in all regards and make itself one of the finest games to date.
Gameplay: 9/10 Shenmue was a benchmark title. There
is no other way to put it; even if someone wasn't fond of the game's pacing, the
quicktime events, or some other aspect, they had to respect just how immersive
the game was. Past offerings like Daggerfall were dwarfed by Shenmue's
crowded streets, bustling populace, and fully realized markets that could be entered
and perused at the player's leisure. Those who stuck with the game found the fairly
generic plot of a boy (Ryo Hazuki) seeking revenge to be much more than what it
appeared on the surface. A mysterious mirror, dreams of unknown women, a murder
plot, and daily life all played a huge role in making Shenmue a unique
experience that blended the imaginative world of gaming with the mundane tasks
of everyday life. For those who loved the
original, Shenmue II is more of the same, but in a more refined format
and presented in a more balanced manner. There's less dry spells with more action,
mini games, stores, people, and fighting. Not everything has been improved though,
and there are still those unfortunate following sequences where the player must
slow their pace down to that of a snail and follow an NPC to a certain destination.
What doesn't sound like much is really a pain as it bogs down the game's pacing
and is just plain boring. Helping to alleviate some of that boredom are more frequent
quicktime events. For the unfamiliar, these are pre-scripted actions that require
the player to press a button whenever it flashes on the screen -- think Dragon's
Lair timing sequences. However, in this sequel, they are better implemented
and act as a solid enhancement to the gameplay, rather than as curious oddities.
The classic fighting engine makes a return as these sequences have been beefed
up, which is great news since they were so memorable in the first. The
fast pacing isn't the only reason that Shenmue II is good: it's really
about the game's story. After leaving Japan for Hong Kong in the first, players
find themselves exiting the boat at the beginning of this sequel and venturing
off to find out more about the fabled Phoenix Mirror and to track down the murderous
Lan Di. If this sounds unfamiliar, that's alright; some weren't able to play the
first, and to see that nobody is lost, a DVD of the original is included that
summarizes what happened by showing the cutscenes. This is a great idea, and for
those who enjoyed the original, it's a great refresher and nostalgia piece. This
land isn't like home though, as Hong Kong is huge and the player will be traversing
more ground than they could've imagined. To guide themselves through the maze
of streets, there are maps that can be purchased and marked, thanks to Ryo's trusty
color pencils, which act as reminders. He won't be alone in these dangerous streets
alone though: newcomers Joy and Wuying Ren are also there to add their own twist
to the story and help Ryo find the answers he needs. Like
the real world, there are responsibilities. Ryo can't go gallivanting off on adventures
anytime he feels like it: he still needs a place to live and he still needs to
earn money to pay for said place. Yes, the trivial tasks of carrying books, playing
the host on street corner games, and gambling will all be needed to pay rent.
There's also the importance of sleep, which acts as saving, and recreation - thank
you arcade! The emulated Sega classics from the original return, but now gamers
can partake in Outrun and Afterburner; these can also be played
separately via the main menu. These will all seem familiar to fans of the original,
but those jumping into the story now will find themselves a little confused as
Shenmue is unlike any other game. It
is part detective story, part love story, part action story, part RPG, part FREE;
it's a mixture of styles, genres, everything. That's what makes the game so great
and that's also why some people couldn't get into it. The plodding pace is still
there, and although it has been much improved over the original, it can still
be daunting for newcomers and even a bit much for fans as well. There are still
some parts that will drag on and on, and some that make little sense. In the end,
though, this is a fine piece of storytelling and it's a fantastic combination
of elements that come together to make a unique title that will last far beyond
its contemporaries, if it even has any, and stands as a solid means of how gaming
really is an art. Graphics:
8.5/10 Having the original and the imported sequel for the Dreamcast, the
enhancements over the original are simultaneously obvious, and not so obvious.
The character models here are slightly enhanced over the DC version, which means
players of the original will notice a bit of an improvement, but the players still
retain a somewhat blocky appearance. The environments are huge though, and they
surpass the impressive original, in terms of not just size, but interactivity.
It's amazing how much animation and detail is put into small things like signs
in front of a store, or kids playing on the sidewalk. However, with such powerful
hardware and such a long lapse from its Dreamcast release to now, I really had
hoped that the system would've been taken advantage of so that this would look
like Shenmue taken to the next level, rather than slightly enhanced.
Sound: 8/10 Ugh, those horrible voice-overs
are back. I don't think I'll ever understand why AM2 didn't just stick with Japanese
vocals and English subtitles. Sure, some people would be turned off by it, but
it's already a niche title and it would've made it so much more appealing. The
time spent finding actors to play the roles could've better spent on enhancing
the visuals. In a comedic Resident Evil 1 kind of way, they are entertaining,
but that also means that the serious tone of the game is countered with repeated
lines and some overzealous characters. This isn't to say that all are bad, because
some are dead-on and do bring a lot to the game, but they are the minority. The
music fares much better with the variety and tone like those found in the original.
There's nothing like walking down the street and hearing the cluttering and movement
of cars, people, bikes, then walking into a store and hearing Muzak as the sound
of the door closing is heard from behind. There's also the epic overtures that
fit the scope of the game and bring a lot of emotion. Exceptional all-around,
the music is a key factor in conveying such a convincing atmosphere and it's treated
in the same manner as the game itself. Control:
8.5/10 Less rigid than the original, the scheme is still very similar. Navigation,
whether it is the city streets or the various menus, is done easily. That's a
bit more impressive than normal due to the larger size of the locales, but the
purchasable maps do a lot to ensure that there's little accidental wandering around.
All-in-all, this made a faithful conversion and was even polished a little. Overall:
9/10 Yu Suzuki is never really given the credit that he is due. Whether it's
Virtua Fighter, Outrun, or Shenmue, Suzuki and his AM2 team
are making magic happen all the time, but his allegiance to Sega meant that only
a select audience would get to participate in his vision. Now that Virtua Fighter
4 is on the PlayStation 2 and Shenmue II is on the Xbox, hopefully
the rest of the world will now see what Sega fans have been so rabid about for
so many years. Shenmue isn't for everyone, and since the game still bogs
down in some areas, it might not convert those who tried the original. However,
given all the enhancements and the increased action, not to mention that the story
really kicks into high gear, it very may well be enough to convert some over.
For players who are looking for something that's unique and requires more from
them than most titles, it's time to sit down with a chilled two-liter of your
favorite beverage, some snacks, and that Members Only jacket; it's time to go
back into the 80's and relive one of the greatest stories yet to be told. [
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