Intro
What happens when your husband and daughter are killed by a terrorist explosion?
The way I figure, you can either rest on your laurels and mourn for the remainder
of your life. Or, you can join a secret, covert ops group, learn a wide array
of devastating weapon operations and hand-to-hand attacks, and hunt down the bastards
responsible. Luckily, protagonist Nikki Connors decides to do the latter (making
for a much more interesting game) in Rogue Ops, a stealth-based, action-adventure
game from Bits Studios. Gameplay: 4/10 We've all seen
it before. When Super Mario 64 was released, the impostors soon followed,
flooding the shelves with 3D platforming clones that failed to break any new ground
or improve on the adventures of our favorite polygonal Italian plumber in any
way. The same could be said for Tomb Raider. How many bad 3D action-adventure
titles were released (and are still being released
) that utilized terrible
cameras, contrived stories, and horrendous gameplay? And now, with last year's
uber-successful release of Splinter Cell, the stealth action-adventure
game knock-offs come rolling in. Well maybe
that's not fair. Bits Studios' Rogue Ops does offer some new innovations
in the genre. For one, the game boasts voice-support, allowing players to choose
weapons and items from their inventory with the push of a button and the proper
spoken keyword. Furthermore, Rogue Ops features a great, hand-to-hand system,
wherein if the player successfully sneaks up on an unwary guard and presses the
proper button, a list of stick movements is displayed. If the player properly
executes these movements in a short amount of time, protagonist Nikki Connors
will unleash a devastating attack illustrated with bone-breaking X-rays and downright
painful strikes in a fashion that can only be described as "cool." On
top of that are some new ways of thinking about old game mechanics: using fighting
game style stick movements, like the half-circle and full-circle movements, to
unlock puzzles and locks (taking the Splinter Cell concept a bit farther). At
the center of the game is Nikki Connors, who must satiate her thirst for vengeance
in the wake of her daughter's and husband's death at the hands of the terrorist
group Omega 19. To do this, she joins the secret, undisclosed government agency
Phoenix who send her on a total of 8 missions that boil down to sneak, sneak,
kill, kill as she tries to find answers to her lingering questions and the men
responsible for the deaths of her family. Overall, the story is interesting, if
not melodramatic and sappy; but hey, we're gamers-melodramatic is nothing new
to us. But it's the gameplay that makes
Rogue Ops so damn unremarkable. Rogue Ops takes many stealth elements from
Splinter Cell and the Metal Gear Solid franchise. From Splinter
Cell, the game borrows the third person perspective, the inventory system,
and the hide light/dark indicator bar. From Metal Gear Solid, it borrows
the radar and alert system. And these features all work fine: the camera never
puts Nikki in a compromising position, the inventory is fluid, and hiding works
exactly as it should. The radar shows enemies and cameras as dots with cones of
vision a la Metal Gear Solid and sneaking around these cones is done very
well; never once was I found by a distant soldier who should have been out of
range according to the radar. But then
come the bad parts. Rogue Ops
uses a unique icon system to interact with the environment. Whether it's climbing
pipes, pulling switches, or operating keypads, every action is executed via an
onscreen icon that pops up with Nikki is close enough to the object to interact
with it. But herein is one big flaw: Nikki cannot interact with an object unless
the icon is visible and the icon is only visible when the object is perfectly
aligned in the center of Nikki's vision. For objects like switches and keypads,
this is alright. But for objects like grappling hook points and ledges, which
are often in out-of-way, distant locations, it proves difficult at best. Rogue
Ops quickly digresses into a game of "find the interactive object."
On several occasions, my progress was inhibited by being unable to find the exact
point in which I could interact, leaving me frustrated and confused as to what
to do next. Not because it wasn't evident or complicated, but rather because I
just wasn't focused on the exact point that would allow me to use the object.
There's little doubt that the challenge
lies in finding interactive objects and solving puzzles, but definitely not the
combat. Apparently Bits Studios took a cue from Bond villain lackey behavior,
because these enemies couldn't be any more inept. The tutorial goes to great lengths
to insure that players understand Rogue Ops' system of stealth and hiding
bodies. Yet, when a bad guy is shot when he is standing mere inches from an accomplice,
the accomplice continues on as if nothing happened. Additionally, if Nikki is
hiding, and a bad guy does spot her, they go through a multi-step alarming process
before they bother to open fire. First, they look at Nikki and stare while uttering
a "Huh?" Then, they put their hand up to their ear to trigger the alarm,
and then they stop shooting, giving Nikki all of about 10 seconds to take down
the bad guy before any harm is even done to her. This all adds up to a game where
just mowing through the bad guys becomes much easier than sneaking around them. All
in all, there are 8 missions, each with 2-4 levels. Once these levels are complete,
that's all there is-no downloadable content, no extra unlockable modes, making
the case for buying Rogue Ops that much more difficult to plead. One
of the game's biggest draws, judging from the box art where the feature is prominently
emblazoned, is the voice-command inventory, where a player simply hits the white
button, says a keyword like "pistol" or "life" and the associated
inventory item should jump into Nikki's hand (in this case, her pistol or health
pack), ready to use. Not once could I, or anyone else that I found to test this
feature, get this to work. Not once!
Graphics: 6/10 While I'm comparing Rogue Ops to Splinter
Cell, why don't I mention the graphics? While Splinter Cell was a ground-breaking
innovator in graphic achievement and, in particular, an indicator of what the
Xbox is capable of, Rogue Ops is at the opposite end of the spectrum. Characters
look blocky, as if the developer decided to forego the standard polygon wire frame
in favor of Legos. The environments give a resounding cry of "bland."
Levels like the museum, featuring interactive and shootable dinosaur bones, help
bring the level of immersion up, but by no means should it be considered good. However,
Rogue Ops does nail differentiating between light, unhideable areas and
dark areas, where Nikki can slink away in the darkness and wait to dispatch an
inept guard. Light bulbs are also completely shootable, and the graphics respond
accordingly when a light is shot out, darkening up the previously illuminated
area. Sound:
5/10 The good news: voice acting in Rogue Ops never seems to delve
into overly dramatic, halting, Shatner imitations. Sure, it's not Hollywood material,
but it's easily on par with any of those sci-fi shows that UPN airs at 3am every
3rd Sunday (Mutant X, I'm looking at you). But the in-game sound effects are horrendous.
Guns sound nothing like guns, instead favoring the sound of lasers. Even the "silent"
shurikens emit enough of a sound to annoy, and if you land a headshot, they even
have an accompanying gong sound, in case you didn't know that shurikens were Asian
I guess. Thanks to the radar, you can play this one with the sound off
if
you play it all that is. Control:
7/10 The control in Rogue Ops is fluid, and even downright graceful.
The standard movement and look configuration of using the right and left analog
sticks is utilized here with no qualms. The face buttons handle weapon and item
selection, action, and crouch, while the trigger buttons handle first person view
mode and shooting. And, of course, the d-pad does inventory selection management.
All in all, Nikki controls exactly as she should. However, the controls are not
always responsive. On several occasions, I found myself hitting a button multiple
times in order to get Nikki to perform once; this is especially the case in the
menus, where almost every action needs some gently coaxing by way of multiple
button presses. It's not game inhibiting, but it's certainly not helping anything
either. Overall:
4/10 It looks like stealth action-adventure fans have a while longer to wait
before the next generation of quality titles hits, because Rogue Ops can
most certainly not lay claim to that title. Instead, Rogue Ops combines
elements from both Splinter Cell and Metal Gear Solid without getting
either right. Fans of stealth action-adventure games should sit tight and wait
for the next generation of titles to get it right. But for gamers who absolutely
must get their fix, rent this one first - it's short, buggy, and downright
frustrating. [
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