Intro
Why does the future of mankind always take place in a bleak world? It always
seems as though aliens just can't seem to leave our future selves alone. However,
rarely are the menacing invaders more than 40 feet tall, as they are in this particular
version of our history-to-be. To fight off these lumbering foes, humans create
the Robotech force and succeed somewhat in achieving peace. Having never experienced
the joys of a regular life, some of the aliens leave behind their warmongering
past and try to live within human society - with mixed results. Robotech: Battlecry,
based after the phenomenally successful anime, manga, and novel series, is the
first game incarnation that shouldn't make fans reach for a sharp object.
Gameplay: 8.5/10 If the intro didn't explain Robotech:
Battlecry's backstory well enough, don't worry, since everything is told in
greater detail within the game. This is important because people who have never
seen nor heard of the series before won't be left out in the cold. The general
story, as it's told, is as follows: as humans struggle to survive in a crashed
spaceship, its alien owners come for it. Battles ensue, and the player will take
up action in the midst of the war and in the post-war time. While earlier missions
will have gamers defending and tracking down the invaders, later levels will have
you defending civilians from rebel Zentraedi who found human life too dull. Generally
speaking, the levels are set up well and are intertwined excellently with the
story. Rebels aren't the only ones who
will make trouble, as professional soldiers will also continue to attack human
settlements, leaving it up to the gamer, a former soldier, see to it that they
are repelled. As part of the newly formed Robotech core, players will control
a craft that can transform into four different modes: guardian, hover, space,
and combat. Each has its own distinct advantages; while one is faster, another
allows for better accuracy, while yet another is used for laying down heavy amounts
of fire. Ammo is unlimited for all modes, but the guns can suffer from overheating
and missiles need to be restocked, so firing constantly isn't an option. While
any of the modes can be used at any time, there are specific situations for each
and using the modes in imaginative ways - like transforming from space to guardian
during a loop in a confined area to surprise the pursuing enemy with a barrage
of gunfire - isn't fully utilized, unfortunately. Limiting
the potential in this manner did have some small benefits, as it allowed for better
understanding of how to tackle certain situations; if a downed pilot has to be
rescued in a limited timeframe, the quickest mode needs to be chosen, and the
space allocated to change and pilot that mode is given. That is, of course, a
rare example of a decision being practically made for the gamer. One
surprising factor is the game's difficulty. Some of the missions can be pretty
unforgiving; extended objectives give the impression of levels lasting much longer
than they actually do, and most will be completely with just a hair of life left.
By putting the player in the midst of a raging war, which is done exceptionally
well, they also put them in the line of enemy fire - a lot of enemy fire. Several
missions will have explosions coming from all directions, along with continuous
laser blasts from pursuing ships, all of which barely miss the gamer. As cool
and immersive as all that is, it generally makes for abrupt deaths as turning
into unseen fire happens often and it's in such a quantity that it'll sap life
away until there's nothing more than a smidge left. The
feeling of being in a full-scale war definitely outweighs the random bouts of
severe difficulty. This is a white-knuckle action title that has not only great
mech design, but a solid mission structure and a great story. While it's light
on strategy, it's heavy on combat, and that's exactly what Robotech does
best. This is a real treat for the action junkie.
Graphics: 8.5/10 Despite being abused for a year or so now, cel-shading
still finds itself practical in certain titles, and Battlecry is one such
title. It should stand to reason that since it's based on an animated series,
the developers would use the visual style that's closest in appearance to the
original, and they have done so with great results. All the settings look terrific,
whether it's an isolated outpost in the desert or among thousands of ships in
space; there is no shortage of eye-candy. Some levels go the extra mile and have
such goodies as destructible cities and huge armadas of ships battling it out,
complete with random explosions and nary a hint of slowdown. Sound:
8/10 Robotech: Battlecry features a great all-around soundtrack, with
songs that would fit well alongside any of the animated series. The voice-overs
are done well for all characters, but some phrases are repeated too often during
combat; most of the parroted lines are ones scolding the player for not doing
good enough, which quickly becomes aggravating as the game is difficult enough
without someone constantly harping on you about not doing your job. As seen in
Capcom's TechRomancer, there are also brief audio clips to lead into the
next scene. While TR offered a still shot of a character, Battlecry
is set up so that long of a pause isn't needed, though the added bit of audio
is exactly what is heard during cartoons of that era and it was an excellent touch. Control:
7/10 Surprisingly enough, switching between vehicle modes isn't that difficult,
whether you're in a slow situation or in the middle of a firefight. With unlimited
ammo and a limited arsenal, no complex menu or upgrade system is needed, so everything
is kept fairly simple. Since certain situations call for a particular mode, creativity
in handling a situation is most often rewarded with a slam in an invisible barrier
or with a barrage of incoming fire. These situations tend to limit the possibilities
that could be had with the different vehicle variations. Aiming can also get a
bit tricky, as it's a fairly rigid system of locking on and firing, but there's
an underlying problem with the basic system. The player will most often find that
they passed their target, and with little room to maneuver, backtracking is out
of the question, and when they are attacked by someone closer, manually aiming
is soon discovered to be nearly impossible. While the targets can be adjusted
to acquire a new enemy, it would have been much easier if the vehicle controlled
smoothly enough for the player to line up their target and blast away, instead
of shooting on these invisible, angular rails until the new enemy is targeted. Overall:
8/10 Robotech: Battlecry is in an interesting predicament. Since past
titles in the series have been so poor, some may inclined propel this one to greatness,
but others who don't care or have never seen the show will play it and wonder
what the big deal is, getting a far more negative impression. As a licensed product,
it's an excellent step in the right direction of developers finally using the
assets to produce an exciting title that is true to the series; as an action title,
it's fast-paced with plenty of combat and really puts the player in the story.
Still, you don't need to understand the series to get into the game; with different
vehicle modes, a challenging mission structure, and plenty of rockets to be fired,
Robotech: Battlecry is a great title no matter how you look at it. [
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