Intro
Take some of the talent and clean, hyper-realistic racing action behind the
enormously successful WipEout series, as well as the narrative touch of
a lesser-known but enjoyable title that was released on Sega's Saturn called Cyber
Speedway, and you've got Quantum Redshift, a game that tries to combine
the best of both titles. Despite a few problems, it comes off as a solid racer
for what could be the start of a great series for the Xbox. Gameplay:
8.5/10 To simply dismiss Quantum Redshift as a clone would be doing
it a great disservice as it really does have a lot going for it. The last two
WipEout titles have been less than stellar and the sub-genre that helped
to create it has been in a bit of a slump as of late. Thankfully, out comes this
game, which has tremendous potential and a rock-solid foundation, but is being
brought down by its incredible lineage. Comparing QR to the standard watermark,
WipEout XL, is a natural thing to do, but this is a new series and Psygnosis'
classic has been tarnished by its own successors - it's time for something new.
The main item that will set QR
apart from other titles of the same ilk is the touted backstories and rivalries.
These backstories aren't really fleshed out, but they are a vehicle to introduce
rivalries; these are characters that your pilot has a personal grievance with
and will be gunning down whenever the opportunity presents itself. This also serves
as a good means of showing unlockable characters and what they were about, as
opposed to a 'character unlocked' notice; if you beat them one-on-one, you got
them. A nice touch in sections where the characters interacted was that they spoke
different languages and each has their own home course, so the narrative portions
don't seem completely tacked on. However, like Cyber Speedway, it's an
awesome idea that just wasn't completely taken advantage of.
The core of the game -- the actual races -- provides an experience that is both
exhilarating and pulse-pounding. It also doesn't hurt that Quantum Redshift
features some truly classic courses. Sure, a few are only slightly above average,
but for the most part, they are some of the most grueling and enjoyable tracks
in any racer. The racers are also a feisty bunch and many will drive the player
to the breaking point; there's little else as intense as being neck-in-neck with
a rival and blowing past them at the last second with the last bit of nitro. Unlike
most racers, QR only gives nitro boosts at the beginning of each lap, so
instead of simply mashing down, or searching for that specific powerup, each track
has strategic points where the extra boost of speed can be the difference between
first and second place. That doesn't sound like a big deal though, right? Well,
in one aspect of QR that I'm not too fond of, the only way that the player
can proceed to the next course is to place in first. Helping
to get you into first place will be a series of special power-ups located at static
positions throughout the various courses. While this does cause a bit of redundancy,
the sense of speed is done so well and the tracks' relative difficulty can make
this a blessing in disguise. The power-ups themselves come in four flavors: red
provides power for homing weapons; blue speeds up non-homing weapons; yellow powers
up the overshield; then there is the mega power-up, which enhances all colors.
You'll also be able to stumble upon chips, which are converted to money after
each race and go towards the costs of upgrading the player's shields, turbo, and
weapons. The weapons also stack, which means that if two homing power-ups are
collected, then that attack will be stronger than if it only had a single charge.
While the weapons are effective, their visual variety is lacking somewhat, and
a bit of flair would definitely have been welcome. One
aspect where QR is a tremendous success is in the sense of speed that it
portrays. The single worst thing a racer can do is have all the right stuff, but
seem as if the vehicle is moving at a steady five miles per hour. Luckily, that
isn't the case here and the sweaty-palm-inducing speeds will have gamers turning
with the curves within seconds of the start of the race. Nerves will only get
worse as gamers face the steep difficulty curve that presents itself once they
reach the 'master' status; opponents go from racers to bloodthirsty, rocket-riding
killers. If a break is needed from the constant beating, there's always the quick
race and time trial modes, and although they're nothing revolutionary, they are
sound standards. Graphics:
9.5/10 This is definitely an area where QR shines as it's just a flat-out
gorgeous game. The vehicles all have a nice look to them that makes them look
futuristic, but heavy at the same time. The tracks are also represented well with
a great deal of variety and, in my experience, no glitches with clipping or slowdown.
The effect of water shooting up from behind the vehicles and splattering the screen
certainly isn't new, but it's still cool. The only problem I had was that the
character models seemed too stiff during the narrative portions; there was some
very dramatic acting, and some smoother animations with better skin tones would
have gone a long way to make them look more lively. Sound:
7.5/10 With adequate background music and sound effects, there won't be much
to write home about, but there's not all that much to complain about either. The
crafts' engines sounded too familiar and the weapons could've sounded a bit more
devastating. With Junkie XL providing the soundtrack, the music sounds like a
standard techno-ish-future-racing-event kind of thing, but thankfully, like other
Xbox titles, you can play your own tunes while you show the computer who's boss. Control:
8.5/10 Blasting through the levels can make any vehicle difficult to control,
but like most good racers, Quantum Redshift rewards persistence by having
the player get into the fabled 'zone' where you are the craft and the course is
yours to master. The crafts control differently enough to warrant running through
courses again with another to see which is preferred, and the vehicles' weight
in freefall is also represented well. The biggest selling point here would be
just how well the speed is felt and how rewarding it is to get through a difficult
course while blasting through the entire thing at full throttle - even though
you could've gotten in second place ten times before that, trust me, the first
place-only element gets rough whenever your fingers are cramped from dueling for
a top position through some of the tougher tracks. Hand cramps can and will occur,
so be warned. Overall: 8/10
With a great sense of speed and some truly outstanding courses, Quantum Redshift
is the solid foundation for, what I hope to be, a new franchise. On its own merits,
it's a fine and challenging racer that can make itself more than comfortable within
my Xbox as it will be played frequently. To deny the kind of intense action Quantum
Redshift brings to the table would be a shame, and even though it shows some
initial design pains, it's more than worthy of gamers' attention and proves itself
to be an action-packed ride that shouldn't be missed. [
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