Intro
When
discussing the reasons for owning an Xbox, the original Project Gotham Racing
inevitably pops up. It was one of the great system exclusives, providing owners
of Microsoft's console with some of the best racing action to found this side
of the Dreamcast's Metropolis Street Racer, which was PGR's original if
unrefined predecessor. Just as the first PGR is hitting the Xbox's Greatest
Hits lineup, its sequel is finding its way to store shelves. After considerable
anticipation, Project Gotham Racing 2 has finally hit store shelves, bringing
with it a host of additions and gameplay tweaks that transforms a great game into
a true classic.. Gameplay: 9/10 Realizing
that you shouldn't tinker too much with a solid formula, Bizarre Creations have
left the core gameplay from the first Project Gotham Racing very much alone
when putting together the sequel, and the game is that much stronger for it. What
they did change, however, is virtually everything that could have been criticized,
sanding off the rougher edges and polishing the duller spots. In other words,
the experience is still all about street-racing through blocked-off sections of
various world-class cities in some of the greatest, most exciting circuit racing
you're ever likely to see. This time, however, there's more of just about everything.
There are more cities, which now include Sydney, Florence, Hong Kong, Moscow,
Chicago, and several others. There are more racing modes, which include the creative
Cone Challenge, and the technique-testing Speed Camera. Instead of the "Kudos
Challenge" mode found in the original PGR, players must now work their
way through the "Kudos World Series" mode, where they face various challenges
centered around different types of cars; in other words, you might be asked to
run a series of street races, cone challenges, and overtake challenges using vehicles
only from the "Pacific Muscle" class or the "Sports Utility"
class. Once you've completed all the challenges in that specific class, you move
onto the next one, with each successive class introducing vehicles that are progressively
faster and tougher to control. Not that you have automatically have access to
all available cars in a given class; no, you have to earn that right. By accumulating
Kudos throughout the various races and modes, you slowly increase your Kudos Level,
which in turn accords you Kudos Tokens that can then be used to unlock various
vehicles within the different car classes. Doing so is necessary to progress through
the tougher challenges, not to mention that it's the only way you'll unlock the
truly amazing cars available to you in this game. This is actually a fairly good
system and provides you with definite incentive for earning as many Kudos as you
can.
The new and improved approach to
difficulty is also worth mentioning. Perhaps one of the most daunting aspects
of the original Project Gotham Racing was its unforgiving level of difficulty,
which provided little to no learning curve and left genre newcomers out in the
cold. This has been nicely rectified in the sequel, as you're now capable of adjusting
the difficulty. By deciding whether you wish to shoot for a bronze, silver, gold
or the ever-elusive platinum medal, you dictate the level of challenge that you'll
have to work through in order to progress. Naturally, the bronze medals are generally
a cakewalk and are a great way for players to get their racing legs, as they allow
you to make more mistakes and offer you more leeway than the other medals. Silver
medals offer more of a standard degree of challenge, while the gold medals are
decidedly difficult, and the platinum medals practically require a perfect run.
It's a terrific way of allowing players to gradually increase their level of skill,
and directly addresses one of the main stumbling blocks of the original PGR.
It's quite surprising to see just how accessible it makes the game, as this adjustable
level of difficulty allows you to tailor the experience to your own desires. If
you just want to power through the game and finish all the car classes as quickly
as possible, you can do so. However, if you'd rather try and achieve a set level
of medals within a given car class - like, say, achieving all gold medals - then
you can do that as well. This offers a certain flexibility that never detracts
from the high-powered fun to be had within PGR2, and should allow players
of all skill levels to truly enjoy themselves.There
are a number of interesting perks to be found within PGR2. The most obvious
of these is the car showroom mode, which allows you to use a first-person viewpoint
to explore the grounds of a facility that houses all the cars that are available
in the game. Rather than broken into car classes, however, the vehicles are each
housed in rooms that are organized by maker. In other words, you can wander down
one hall and pop into a showroom dedicated to the PGR2 Ford cars, then
wander down the other hall and explore a showroom that features all the PGR2
BMW vehicles. If you like, you can even take each of them out on a countryside
test drive, whether or not you actually own the car. That this test drive also
saves your ghosts is a nice addition to an already excellent feature, though it
would have been nice if the Garage mode, which features all the cars from one
class in a single room, would have also incorporated this feature. As it stands,
you're forced to check the different rooms one by one in showroom mode and test
drive them that way if you want to compare the on-the-road performance of the
vehicles from a given class. It would have been much, much simpler to allow test
driving from within the Garage itself, but hey, what can you do. What's
interesting to note is that within the showroom mode, there are several empty
rooms labeled "Xbox Live," so those are subscribed to the service can
expect to see any number of downloadable cars in the months to come. In fact,
Xbox Live is a huge component of PGR2, and enhances the game in wonderful
and surprising ways. For instance, if you're connected to Xbox Live while you
play, your racing scores are uploaded to an online scoreboard, where you can see
how you perform against the tens of thousands of other PGR2 players - and
if they've also connected and uploaded their scores, you can even see how your
performance matches up against that of your friends. You can also download ghosts
from the top scorers of each race to see which car they selected and how they
chose to run each race, which in turn helps immeasurably in improving your own
skills as a player. Naturally, there is any number of other ways to compete against
others, including the ingenious and constantly updated weekly and monthly challenges.
However, the most compelling way to compete is direct multiplayer racing, and
PGR2 certainly doesn't disappoint in this regard. If you just want to jump
in right away, there are quick match options, though if you'd prefer, you can
specify certain tracks and restrictions, such as keeping all competitors within
a certain car class. Hosting is equally simple, and it's interesting to note that
you can only host tracks and use cars that you've unlocked within the single-player
mode - yet another reason to drive you forward through the "campaign",
which is another great touch. To give you some idea as to the general level of
experience your competitors have had online, each player is accorded a separate
Kudos Level for online play that is separate from the Kudos Level earned from
individual racing. Merely racing online will net you Kudos, though placing and
winning will obviously earn you more - and if you choose to race in a lesser vehicle
than those you're competing against, then you'll earn much more than you ordinarily
would. The integration of Xbox Live into PGR2 is not only innovative and
tremendously entertaining, but it rounds out an already astounding package and
certainly sets the bar for all Xbox Live-enabled games to come. Project
Gotham Racing 2 is a terrifically entertaining title, and that's without even
mentioning the countless other, lesser details that include Kudos Breakdowns at
the end of each race that allow you to note exactly where you earned each point
and why, the more pronounced differences in handling between the various cars,
the new "draft" technique that allows you to gain speed by closely tailing
other drivers, and the increased usefulness of ghosts. PGR2's gameplay
is nearly perfect, and nearly anyone with a passing interest in the genre should
give it a serious look. Graphics:
8.5/10 While not exactly the revolutionary, standard-setting godsend they
were supposed to be, though they certainly come close. Each car is beautifully
curvy, slick and realistic, with each looking exactly as they should, whether
they're tearing up the streets of Edinburgh or sitting patiently in your showroom.
The environments are equally well done, as each city possesses its own unique
and distinct feel; you'll never confuse the claustrophobic twists and turns of
Barcelona with those of, say, Chicago. Speaking of the streets, it's hard to ignore
the dull sheen of the sun as it beats down on the road in front of you, which
nicely complements the various weather effects that occasionally factor into the
game. The only slight knock in this department is the night setting, which isn't
nearly as impressively realized as the rest of the graphical ensemble. Still,
it's a very minor complaint in what is easily a terrific-looking game. Sound:
8.5/10 Project Gotham Racing 2's excellence continues on through the
game's sound department. The soundtrack is fantastic, encompassing a wide variety
of smaller, less popular but still talented artists from different genres; in
fact, the variety is such that just about everybody should have something to enjoy.
The only thing to complain about here is that, when restarting a race, you're
often stuck listening to the same song. This means that, if you're forced to restart
a given race multiple times - and you will be - then you'll have to listen to
that same song over and over and over. Thankfully, you can skip to another "station"
or to your own custom soundtrack if you wish, so this problem is somewhat easily
overlooked. The other aspects of sound are also admirable, if less obvious: the
revving of each individual car's engine is subtly different, as is the horn. The
other, more important staples of racing, such as the screeching and crashing,
are also done well, and leave little to criticize. Control:
8.5/10 The fact that Project Gotham Racing 2's menus are considerably
more streamlined than those found in the original is certainly something to appreciate.
Rather than a tangled mass of options and settings, everything is laid out in
a very simple, accessible fashion, and lets you focus on what you want to do rather
than how you should go about doing it. The cars have also been tweaked and, as
mentioned earlier, the vehicles now possess a much greater sense of difference
in terms of how they drive and control, especially between the various car classes.
It's certainly a vast improvement over the original's occasionally slippery and
muffled control, and makes for a game that has a much better and more natural
feel. This time around, you're left with the feeling that you're wrestling with
your own skill as a player, rather than with the controls. Overall:
9/10 With improvements in virtually every possible aspect, Project Gotham
Racing 2 not only tops the original in every conceivable way but also takes
the lead as the dominant next-generation racing title. The controls are more natural
and distinct, the graphics are polished, and the increased amount of cities and
gameplay modes lend a much-needed breath of fresh air to a series that began back
on the esteemed Dreamcast. Being able to power through Barcelona and Edinburgh
in the newest and best that the automotive industry has to offer is a pure thrill,
and it's something that is only enhanced by the newly restructured Kudos Challenge
mode. And if the wonderful experience of incomparably fun single-player racing
action isn't enough, the degree to which Xbox Live has been integrated into virtually
every corner of the game will certainly impress and entertain you. Simply put,
Project Gotham Racing 2 is now the standard for racing titles, and if you're
the least bit interested in the genre, you shouldn't hesitate for a second in
picking it up. [
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