Intro
Pitfall Harry has returned, only now he is younger and oodles hipper. Sporting
a baby face, our hero resurfaces to tackle an adventure that is filled with perils
that are both by design and unintentional. Gameplay: 6/10
Ever since Sonic came about, companies
have been obsessed with the idea of giving game characters attitude. Ignoring
all the one-timers, even classic characters like Rayman have had the misfortune
of being transformed in an attempt to connect them with a new audience. I don't
like this. Sonic, I don't mind; but taking an established character and running
them through the Do the Dew-o-matic makes me cringe whenever I hear or see them.While
I feel about the same way in regards to this new Harry, there is also a colorful
cast that will bring some levity to situations, with Harry providing the horrible
punchlines that youngsters will probably find hilarious. Strangely enough, older
gamers will most likely enjoy the jokes up until Harry's part. This is either
by accident or an ingenious design to keep everyone entertained. I'll go with
the latter, since there were some genuinely funny parts. The
crew will be met slowly though, because a nasty plane crash has left them scattered
about, leaving Harry to don the role of a hero and see to their safety. He will
save some generic clones that act as fellow passengers, but he also meets up with
other scientists, adventurers, and even a love interest (complete with melodramatic
scenes). Along the way he will also befriend a jaguar that acts as the games Scarecrow.
It isn't a bad bunch; the group is pretty typical, but they aren't seen often
and the jaguar's goofiness is handled well. Gathering
treasures will be also being a priority, but one that comes after saving the other
passengers, of course...ahem. The game world consists of jungles, underground
caverns, snowy mountaintops, and plenty of water and lava. Instead of breaking
the game up into levels, the developers opted to separate it by sections and requiring
certain items or moves to gain access into new portions. While this keeps the
world seamless, it's also one of the things I disliked the most. Despite a nice
map will help the player navigate back and forth, it won't be uncommon to miss
or forget a passage and spend too long going in circles looking for it. This backtracking
makes even the best sections annoying. Sure, they might have been fun going through
the first time, maybe twice, but the enjoyment quickly deteriorates with each
passing afterwards. Navigating these
areas will require the use of several items: pick axes, dynamite, and also weapons
like a slingshot and a tribal mask will be acquired. These will be needed to tackle
the many obstacles that lie around the areas, including walls of ice, fallen boulders,
or crazy natives. Conquering the environment is fun and all, but most of better
moments are when elements from the past releases are successfully implemented
into 3D, namely vine swinging and using alligators as springboards. While using
alligators can be made difficult by a camera that seems to get worse the longer
the player is in an area, swinging from vines is done very well; I'd say that
it is not only on par with past Spider-Man releases, which have had a great sensation
of motion since his appearance on the Genesis, but often superior as the weight
from Harry's feet are used to increase the momentum of the swing. Unfortunately,
even the best of adventurers will find themselves repeating several sections because
of technical problems. Polygon clipping caused me to go through barriers and Harry's
magical sideways slide caused me to fall off branches and ledges, despite being
on them with both feet. The developers did spare gamers some difficulty by not
taking away any life from falling at any height, but that doesn't solve the problem
of having to repeat a nearly finished section because an invisible force pushed
them off an edge and the auto-grab couldn't grasp anything. Populating
the various locals are extremely bland enemies, and annoying ones at that. Whether
it was the sounds they made, their ability to become very accurate at the most
opportune moment, or the times when they decided to just up and run in circles,
I had to try to enjoy knocking them around. The selection is also slim. There
are other adventurers, that all look alike, different natives, that are all similar
by what faction they are in, and animals, that all look like in regards to what
they are; so, all penguins look the exact same, all alligators look the exact
same, and so on. If backtracking didn't deter from the enjoyment enough, killing
clones of enemies that are part of only a handful to begin with also makes the
game repetitive. Making combat slightly less than fun is that most moves are exaggerated,
with even the simple punch attack sending Harry going forward, which, fortunately,
led to more close calls than actually falling off; an odd decision was made that
doubled combat moves as basic moves, like having to do an attack to jump high
enough to reach a ledge, which did lead to problems as the game didn't always
recognize the timing and would perform the attack rather than the intended non-combat
move. The Lost Expedition is hard
to recommend. The game isn't necessarily bad; it's just not balanced well. Much
of the game is very easy, but backtracking so much will confuse younger gamers
while more experienced players will finish it in a few days. Pitfall 1
and 2 are included, but I'm not really sure just how much that will extend
the replay value. There are also items that can be collected and sold to Shaman
for special moves, extra health, all items marked on maps, etc., so completists
can always go back through to get all of them. Despite the repetitive feeling,
bland enemies, and technical glitches, the game moves at a brisk pace and some
sections were designed well. The humor also worked more than I thought it would.
Graphics: 7/10 Clipping aside,
the graphics were nice. They weren't what I might expect for a title this late
in a system's lifecycle, but there were some nice touches - like amber falling
from torches, good lightening, and expressive facial details. The animations were
solid in all regards, with Harry's vine action and sneaking motion being the most
prominent. The environments have different looks overall, but they lack the detail
needed to be the kind of different that is immersive as opposed to just replacing
green with white. Sound:
6/10 The music was alright, fitting with the cartoony look. Voice-overs were
also good with them being the primary reason that the funnier moments came off
so well. The sounds of the enemies, however, were annoying most of the time; in
particular, one section in the land of renegade natives, even if it wasn't a long
portion, made me want to break something as 15 or so screeched "EEEIP"
over and over and over. Phrases are also constantly repeated, only adding to the
agitation. I also noticed a weird buzz sound whenever I attempted to do moves
in a confined area; it sounded like the game was registering an error. Control:
2.5/10 Most of my complaints are natural for releases in the genre, but nonetheless,
they are still bothersome. Aside from sliding off objects and the exaggerated
combat moves that also double as navigational maneuvers, there were also problems
in grabbing objects. Inventory items are handled well with the directional pad,
which leaves an analog stick available for Harry to grab objects, but there were
several instances when I had to attempt half a dozen times, constantly walking
around the item, before contact would be made; on the flip side, it was intuitive
in some regards, like pressing down to fill a canteen and up to drink out of it.
I could've been somewhat lenient about
all of this if I hadn't experienced a problem with the controls freezing. Right
before fighting a boss, the controls locked up. This also resulted in Harry not
being hurt by attacks, meaning he would never die and there was no way for me
to pause, move him, or hope to salvage any of the progress I made. Restitution
was only possible by resetting the game - thank goodness I had saved about 15
minutes prior, because anything more and I fear a game disc would've been tossed
out a window. Such a grievous problem is only compounded by the smaller to moderate
issues that accompany it. If you don't experience this, then you're in for a moderately
frustrating experience, but nothing that can't be adjusted to within a section
or two.
Overall: 5/10
Keeping in mind that some people will escape the control glitch, which I accounted
for heavily in the Control section, Pitfall: The Lost Expedition, even
without it, is little more than an above-average adventure. The control issues,
constant backtracking, and uneven balance makes it hard to recommend. For those
who want a mini Pitfall collection, this will actually do the job quite
well, but most folk will find the adventure too short and its rewards too few
to be worth more than a few hours of their time. [
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