Intro
With their third attempt at conquering the high seas, Bethesda has
unleashed a Morrowind - or Sea Dogs, whichever you prefer
- kind of experience, but the result isn't as stellar is in the case
of the latest in the Elder Scrolls series. In fact, Pirates of
the Caribbean is more like Daggerfall, in that it's a bug-ridden
game that has enough promise that its epic scale and grand design
can almost make someone forgive all of its flaws. Key word: almost.
Gameplay: 4/10
I'm not sure what it is, but my luck with games hasn't been too good
lately. Shortly after nearly exploding after spending hours with the
extremely flawed RTX Redrock, I felt a sort of redemption when
I was given Pirates of the Caribbean to review. Aside from
the fact that Nick salivates at Bethesda releases, I also felt that
this was the perfect opportunity to cleanse my gaming soul; after
all, what could be better than taking to the seas and seeking out
the riches and glory that I rightfully deserve?
For a while, it wasn't too bad either.
Sure, the game had a rough start, but after a little time I had
a crew ready to man my first ship. Oh, they were a motley crew of
gents, and it didn't take long before we mixed it up with some other
pirates, but we were a headstrong crew that was ready to take any
challenge head-on. I have to say, there's a slight feeling of exhilaration
when setting off from a port: traversing the world map, spotting
an enemy vessel or two and either risking a fight or make for the
nearest port as quickly as possible. Going ship-to-ship isn't as
easy as it would seem; maneuvering for the best shot, and having
lack of experience in combat early on, made things all that much
tougher, but I stuck it out. There's nothing like the feeling of
being rewarded for hard work and tenacity, like when I finally boarded
a ship, killed its crew, and commandeered command of the vessel,
right as my other ship was sinking. I tell you, I was meant for
this life.
For a while, it seemed as though this
was the game for me. Traveling from port to port, getting in the
middle of French and English conflicts, taking odd jobs of carrying
cargo and tackling forts, gaining experience in boarding other vessels,
and selling off goods for profit. Sure, I ignored the fact that
most sentences 'lookedlike this' and that my crew had an insatiable
amount of greed that, despite any solid job offers, had to be met
with increasingly large amounts of money, and not with my blade.
The excessive loading and twitchy camera got annoying, but I was
a pirate!
damnit! I was supposed to lead a tough life! I even
took the nearly-impossible storms in stride; I wasn't going to let
such trivial things keep me from my booty!
Plundering is hard work, but, being
a good pirate is even harder. Pirates of the Caribbean has
a weird reputation system that gets more negative the more fights
are instigated and based on how actions are handled. Despite the
fact that ship combat is actually pretty hard - oh, how I would've
loved a grid to base my shots on or something more than the first-person
targeting system - and that even a small ship can deal a great amount
of pain, or even death, reward for tackling another vessel is slim.
Unless something is done in the name of a mission, the player isn't
really encouraged to be whatever they wish, be it a good sailor
or a rowdy pirate; well, maybe the game isn't meant for the player
to become a scoundrel, but when it's based on a movie where the
lead character does embrace the lifestyle, and the options are there,
why not let the player take that route? And it seems very strange
that a pirate wouldn't want to deal with another pirate because
of their bad reputation - they're freaking pirates! Being bad is
what they do. Not to mention that I also did a fair share of good
and never seemed to get credit. Being true to the code, I kept going.
Nevermind the game's intentions; a pirate's life is the way for
me!
Oh, but the game had another trick
up its sleeve. While my will was ready to stand the test of time,
and my patience strong, neither could've prepared for the onslaught
of bugs that I faced. The game's journal, one of the most crucial
items in any game like this, would randomly delete entries, or simply
not make any additions or alterations at all. With this elephant-like
memory, I was able to downplay that problem and pretend like it
wasn't that big of a deal - although it was. The first sign something
was wrong was whenever I would launch from a certain port, the game
would boot to a 'Disc is damaged or dirty' screen; several further
attempts also failed, it wasn't until loading an earlier save file
and circumventing that portion of the island that I was able to
continue. While that was worrisome, being able to continue on my
adventure was enough to stay off any major irritations. That is,
until 20 or so hours into the game, I got a white screen - aptly
named 'the white screen of death', hey, no one said that gamers
were the most original people - that meant that the game had crashed
and caused the system to reboot. After that, the previous problems
and other oddities, like crew members vanishing, was making me wonder
if I was going to be able to finish the game.
I stayed the course, though, but I
paid a heavy price. After being betrayed a few times and wrestling
with the French, English, and Portuguese - not to mention seeing
the Black Pearl once and fighting skeleton pirates, which seems
to be the only connection to the movie it's based on - and staying
off enough mutinies to last a lifetime, I was finally reaching the
end. While my pistol seemed to miss nearly every time I shot, even
at point-blank range, the loose sword-fighting actually worked to
my advantage as I took a giant vessel. Decked out with numerous
fine cannons and having a strong crew, I was nearing the last mission
of the game.
Then it happened.
Upon going to save a game, I saw a
saved file with an icon that had 'Bad Save' written on it. "Crap!"
I thought; but, I figured this wasn't so bad since it was an older
file and I could just save at that point and continue. After trying
the saved file and finding out that it had indeed gone bad, I deleted
it and continued on with my game. Just to test something out, I
went back to the save menu and saw that more saves had gone bad.
It was a freaking epidemic! Every time I deleted save files, more
would go bad, then those would be deleted and my newer saves would
go bad, no matter what I did, my save files wouldn't remain stable.
Finally, I saved where I was and figured I'd just stop and try later,
but, right as I went to quit, I got the white screen of death. Since
I had already saved, I had hoped that my nerves would be spared
and everything would be alright, but it wasn't: whatever saved files
I had left were gone. I'm looking at around 40 hours worth of save
files, all deleted.
I searched forums throughout my play
of the game and had read of the trials and tribulations of others,
but counted myself one of the lucky few for having experienced only
a handful of random problems. The longer I played the game, the
more I experienced so many of the bugs that others have and the
more it seemed that the game was coming apart at the seams, until
it just broke. Word is, there's an icon bug that will say a saved
file is bad when it isn't, well, the one I tried was bad, and even
if it wasn't, the crash would've taken care of any that might have
been alright.
That effectively put an end to my swashbuckling
days. Although, even with all of the problems, I still want to go
back. I want to embrace the Bethesda design of non-linearity and
epic-ness. When the game did run smoothly, it was a blast: running
from the law, backstabbing and being backstabbed, taking expeditions
onto rural islands, bombarding ships with all the different artillery,
haggling with merchants, talking with folks at local taverns, and
mixing it up with the locals by being a smartass. Hopefully those
who are having the same problems with the PC version will have a
Daggerfall ending, with a buggy release being patched up so well
that it gets turned into an all-out classic. For Xbox owners, I'm
not seeing that in their future. It's a shame, because it's a blast
while it lasts.
Graphics: 8.5/10
In motion, the characters are rigid and robotic-like, with sword
fighting looking scripted due to stiff movements, but standing still,
the game's a beauty. Aside from clipping problems, still shots are
gorgeous. The famous water from Morrowind is still looking
great, as is the foliage and other environmental dealings - even
the dreaded storms look good. The ships all have solid designs and
the larger ones are gorgeous: there's nothing like encountering
another ship, with the sun setting and rays of light shimmering
off the water, as cannon fire rips through the air and grape shots
rip through sails, and the crew - although slightly weird looking
- hustling around to ready for another volley. Solid textures, a
steady framerate, and pleasant effects round at the pirating experience.
Overall, it's a good showing, and if the combat didn't seem time-delayed
and stiff, there'd really be nothing to fault.
Sound: 8/10
Some solid voice-overs accompany a great soundtrack. Although, I
do wish the characters had a few more spoken lines, because hearing
a bartender say the same sentence in his gruff voice for the 30th
time is the farthest thing from entertainment that I can think of.
When it's just walking around or sailing, the themed music is fantastic.
The traditional pirate melody was a no-brainer to go with, and it
works very well here, naturally. Sound effects are also good, with
cannons crackling and pistols sounding heavy when fired, I do wish
the swords had a stronger impacting sound though. Environmental
sounds were good, storms sounded decent - although I think it's
just some guy going WOOOO in a mic - but they did a great job in
getting the islands to feel lively, even when there were no other
characters or towns around.
Control: 7.5/10
For what needs to be done, and the means it's done with (re: Xbox
controller), I would have to say that the developers did an admirable
job. No matter what was pulled off scheme-wise, the scourge of the
poor camera angle manages to wreak enough havoc to become annoying.
In confined spaces it can get pretty bad, as one fight between some
skeleton pirates was brought to a bloody end whenever the view switched
inside of a cave wall and showed the side angle of my character,
and not what the attackers were doing. Sword fighting also feels
too loose and there isn't enough meat to the combat system, not
to mention the sheer randomness of the pistol. Luckily, sailing
and ship combat are spared from most control problems, including
the camera, so those both tend to be fairly painless endeavors.
Overall: 4/10
Unlike RTX Red Rock, Pirates of the Caribbean actually
had a sound design and is a fantastic game, so there was something
more than an average title that was lost under the pile of bugs.
Without the technical flaws (crashing, dirty and damaged disc errors,
bad save files, erased save files), I have no doubt that I would've
given it an 8 or a 9. However, with so many problems - with several
that could keep gamers from completing the game - and so many more
I could've encountered, I find myself not only disappointed, but
also extremely upset that it has been released out onto the market
in the state that it's in. Instead of a classic, what we're left
with is a fun rental that shows undeniable potential in a horribly
flawed game.
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