Intro
Evil
empires make stories so much more enjoyable, especially the evils of a giant faceless
entity that oppresses and crushes everything in its path, all except a few who
stand against it. Of course, it'd be easy to dismiss a story with such a generic
villain as something barely worth mentioning, but then again, not every game is
Panzer Dragoon Orta. With a lineage a few years short of a decade, the
Panzer Dragoon series redefined the shooting genre with continued enhancements
and innovations. After two compelling shooters and an unforgettable role-playing
game, Smilebit takes the series back to the days of Zwei with the excellent
Orta. Gameplay: 9.5/10 After being locked in
seclusion, a young girl named Orta is freed from her captivity by a valiant dragon
(not dragoon). Using its incredible strength, she is able to escape from her captures,
the Empire, and begin her struggle for freedom and self-discovery. Like
past Panzer Dragoons, Orta is played out on 'rails', that is, unseen
lines to which the player is confined. Like Zwei, there are different paths
in many levels, each with varying degrees of difficulty. The player aims a target
around the viewable area, but can also rotate both the player and the camera 360
degrees, so that they can cover all areas. A small radar helps to keep track of
enemies, though you shouldn't rely on it alone as danger comes from all areas,
and very quickly. With projectiles and
enemies coming from the land and air, it's fortunate that new features to accelerate
and decelerate were added, although one's main defense is still shooting objects
down before they get too close. The speed bursts, which are monitored via rechargeable
meters, are crucial as there are now three dragon forms to use: Base, Glide, and
Heavy Wing and each uses this option to evade certain attacks that would otherwise
be unavoidable, and each utilizes it differently. The standard base wing is the
average dragon: it can adjust its speed two times per full charge and can not
only lock onto multiple targets to home in on, but also fire its basic attack
rapidly enough to be highly effective. The glide wing is the runt of the bunch
with no homing shots, but with a weaker and quicker regular shot, and 4 speed
variations with a full charge. The heavy wing is the brute; with no means of accelerating
or slowing down, a bulky size too large to use evasively, and a slower rate of
regular shots, their perks come in the form of much stronger homing shots. To
add some extra 'oomph' to the various morphs, each have their own special powers,
including stronger missiles, ability to drain life, and a strong and steady beam. Ten
levels might not seem like much, even with the various paths, and the game can
be completed in a few days. That's not much fun; however, Orta is so hectic
and demanding that the grading feature is actually a great way to challenge oneself
and is one of the rare titles that feels like a throwback to yesteryear where
the player didn't mind going through an area again so they can try for a better
score. Not only that, but utilizing the different forms at different times, and
trying to find the best one, remained surprisingly enjoyable. To
sweeten the longevity pot, the Pandora's Box has been brought back and it's chock
full of goodies, beginning with the biggie: Panzer Dragoon, the PC version,
has been translated and is contained within Orta, and even though it isn't
running as quickly as it could've been, it serves as a great way for players to
get acquainted with one of the most stylish gaming series every created. Also
a treat are the included missions of a young soldier of the Empire as he retells
the death of his father, lives a stint in the military, and goes on a goal of
revenge against the evil dragon and its rider. While these aren't up to the caliber
of the regular missions, they are still extremely solid - far beyond most items
of this nature - and provide a great way of telling the story from a different
perspective. There's also an encyclopedia that includes tons of information, flight
records, and more. To all companies who take the time to add in goodies like this:
I love you. No, no, I'm not ashamed to admit it. I love you. Orta
is a fine addition to the series and continues on its innovations to the already
solid gameplay and continues to make the game even more of a beauty to behold
with imaginative enemies, fantastic levels, and the hybrid Germanic and Japanese
wasteland theme. Despite having more freedom to move around than the first two,
there are still some confined spaces and many might not enjoy the small amount
of maneuverability and the tendency for situations to become so hectic that the
player forgets which side is left and which is right. However, those that stick
to it will be treated to one of the best series that gaming has to offer and one
that provides rock-solid gameplay with an incredible array of unlockables and
an engaging story told through one of the best designed worlds ever crafted.
Graphics: 10/10 To say that Orta
is a gorgeous game is an understatement. To be honest, this is one of those polished
titles that comes off so well not only in pretty effects, but within the designs
of the characters and vehicles, the worlds, the theme. In fact, the entire artistic
vision is so unique and so thoroughly carried out that it becomes more than a
cool game with weird bosses; it becomes art. The framerate is solid, and while
not everything is as foreboding as it was in the previous titles, the world is
still presented in such a desolate fashion that the player knows that what they
see isn't just a mask, but there's more beyond what's seen, much like Morrowind.
This is one of the titles that shows gamers that they are truly in a 'next generation'
stage. Sound: 9.5/10 The Panzer
Dragoon series has always had some of the best gaming soundtracks, alongside
other classics as the Myth soundtracks. The sweeping orchestral tunes fit
so well with the atmosphere that they will always remain as a prime example of
how much music can add to a game's enjoyment and immersion. While I can't say
the music here is as compelling as in previous releases, it's still extremely
solid and is accompanied by above-average affects and solid vocals. Told in the
native and indecipherable tongue, the narratives are strong and bellow out the
trials of Orta, along with some others of equal quality for the extras.
Control: 9.5/10 Patience and practice
can make even the most chaotic of situations seem manageable, and if you don't
feel that way after the second attempt, switch through dragon forms as quickly
as humanly possible. Doing so is as simple as switching angles of attack, all
of which is a single button away. The target moves smoothly across the screen,
as does the dragon, but it's important to note that the game isn't being unresponsive,
it's that the player can only move side to side and up and down, so it feels very
limited. Everything is streamlined, and aside from some slight lag between speed
boosts and some of the extra levels with some very fussy vehicles, the rest is
smooth sailing - with a lot of practice. Overall:
9.5/10 Panzer Dragoon Orta is another stellar title that Sega can
add to their list, and another must-own for any gamer with an Xbox. Sure, the
style might be more off-setting than most, but it's such a polished and enjoyable
title that it demands to be played. Sure, it can be difficult, and it isn't a
traditionally-styled game, but it's also one of the best games released for some
time now - and not only for the Xbox, but in general. Am I gushing? Yes. Does
it deserve it? Absolutely. As a longtime fan of the series, I'm thrilled to see
it done justice. Team Andromeda (developers of Panzer Dragoon 1, 2:
Zwei, and 3: Saga), I miss you; Smilebit, I salute you. [
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