| Intro
Following up NFL Fever 2002, Microsoft launches its foray into the
basketball realm with NBA Inside Drive 2002. Was Microsoft able to one-up
the NBA Live franchise, or is this nothing more than a lackluster attempt to satisfy
sports-hungry Xbox owners?
Gameplay:
8/10 While not the biggest sports fan, I can always appreciate a solid gaming
title. NBA Inside Drive 2002 might lack some extra polish, but it is a
strong introduction into what could be a big franchise for Microsoft. Mixing the
action on the court and off, gamers can go for a fantasy draft, trade players,
sign free agents, or dunk on your opponents. All of these options are combined
in a nice, seamless menu system that is easy to navigate and offers fairly quick
access to just about any option.
I
chose to use most of my game time on the court as opposed to being a general manager,
but I found those options more than adequate for my uses. Sporting season and
playoff modes, gamers can take their favored team all the way to the top. If the
need for a quick game or two arises, there is also the Exhibition mode. However,
aside from those options, there are no more extra features like a create-a-player
mode or the ability to play as a fantasy team, both of which are features that
are found in NFL Fever 2002. These features are more noticeable prior to
gameplay rather than after; it soon becomes apparent that while they would have
been nice additions, they arent needed for the game to be enjoyable for
a long period of time. The ability
to have custom playbooks is a nice touch, as is the ability to call plays during
game time. Watching the players get into position and hearing someone yell for
the ball is satisfying, and it is even more so when a long thought-out play comes
together and results in a nice replay. The camera angles make it hard to appreciate
the action and to see what all is going on, as there isnt one solid view
that shows the plays clearly enough to get a positive grasp of the situation.
There are a few that are more than functional, but even these result in times
when the ball just seems to disappear in a mass of people, or the player that
you are controlling seems to pop out of nowhere.
Overall, I had a good time with NBA Inside Drive 2002. The abundant choices
such as the various drafting and tweaking options were nice, but it was the spot-on
calls, the great controls, and the overall polish that made this title so enjoyable.
Graphics: 8/10 While the characters look crisp and nicely detailed,
they are often hard to appreciate as the various camera angles either provide
a nice view or solid functionality, but never both at once. The characters
faces are also nicely done with face gestures matching certain situations. Aside
from their appearance, the players animate smoothly, with only sluggish dunk animations
to detract from the otherwise silky presentation of someone pushing back against
an opponent and breaking away for a fall-away jump shot.
The stadiums look nice as well, and come complete with the appropriately cardboard-ish
crowds -- who happen to look better than in most other titles, but still come
across as flat-looking -- and exceptional lighting. The only major flaw is that,
when in an up-close view, the ball is never really in the players hands;
there is always a small space between the player and the ball, as though the ball
has an invisible barrier around it. Although this is nothing too dramatic, it
is a glaring flaw, and combined with the slow-motion dunks, the end result, while
good, still falls short on what the Xbox can deliver. Sound:
7.5/10 Aside from some corny sound bits of rap songs in the menu system,
the games audio consists primarily of sounds from the crowd, announcers,
and various taunts from the players. The crowd is as one would expect: they cheer,
boo, and so on, and while they never do anything nothing drastic, they do serve
their purpose in creating a good sense of atmosphere. The players taunts
and sayings also help out, ranging from random shouts of someone wanting the ball
to someone bragging how the other teams defense is lacking.
The main draw in this category would have to be the announcers. They tend to offer
up mixed results; on one hand, their commentary is nicely done and is often uniquely
appropriate to the various situations. On the other hand, general comments will
be repeated to an aggravating degree. For example, while playing as the Houston
Rockets, I made a very nice three-pointer, to which the announcer says, Rice
is nice!, to which I thought, Cool!. But when about five shots
were missed between both teams and I heard, You just cant make that
kind of shot, you need to pass it around more for the third or so time,
I was reaching for the mute button. Their voices are of a good quality and are
crisply presented, and there were only a few times where their comments a few
seconds behind. There are also some humorous anecdotes as well; during half-time,
I was fiddling with the options and an announcement came over the PA system saying
that a car was on fire in the parking lot, which the commentators followed up
with some random banter nice touch. Control:
9/10 From the players perspective, the controls are responsive, and
aside from mangling plays due to the button layout, the only real problem was
that shooting didnt feel as satisfying as it is in other titles. Sure, no
shot is guaranteed, but there were several times when a situation could have been
a carbon copy of another, and one shot would slam off the backboard while the
other would go straight in. When I go for a shot in a basketball title, I want
to have that intuitive feeling that, when I let a good shot go, I know its
going in. The shooting system is generic and there is nothing overly complex about
it; there was just that sense that was missing.
The game handles the coaching aspect very well. Numerous plays can be made simply
by pressing an arrow on the directional pad. The urge to press up and down to
select the correct play soon passes as the ease of use sinks in, leaving this
little feature to save a good deal of time.
All the other details are handled nicely. Fake passes, juking opponents, spins,
calling for passes, and intentional fouls are all a button press away. There really
is a good deal of complexity that has been streamlined; for instance, offensive
and defensive situations both have varying schemes, but they are also intuitive.
So fear not beginners, even those who dont play basketball games regularly
or even follow the sport much will still have fun calling the shots and sinking
some threes. Overall: 7.5/10
It has been a number of years since I stopped following basketball and since
then very few titles have been able to hold my attention long enough to keep with
them. With NBA Inside Drive 2002, I found myself going back and attempting
to take the Rockets to victory and that is most likely the games strongest
factor: even those who dont like or arent up to date with the sport
will find this offering a hard title to put down. With many of the positives coming
from the controls, it is also a stylish and somewhat simplified approach at encompassing
the action and managing aspects. If you already own one of the newer next-generation
basketball titles, then there might not be much here to win you over; however,
if you plunked down for an Xbox, NBA Inside Drive 2002 certainly wont
disappoint. [
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