game
management and sponsors. Players can even switch from team to team as more profitable
contracts are offered, an interesting and addictive concept. With fully customizable,
unlockable gear, winning those contracts is actually rewarding as those sponsors
equipment is then worn by your rider, and your rider will only get money for wearing
those goods. So yeah, you may be a corporate whore, but you'll be a rich corporate
whore. On the track, Mototrax
obviously handles very much in the style of arcade. With the main focus on maintaining
speed and compressing for jumps, the races unfold at a burning pace with rival
racers consistently upping the ante in both speed and skill. Turns, if not mastered,
will soon become a player's worst nightmare as Mototrax is unforgiving about players
going over the bank and losing 3-4 vital seconds. Control-wise,
the game gives the player a couple of ways to do everything. Players can either
compress shocks by holding the A button and then releasing it, or by pulling down
on the left analog stick, then pushing up at the lip of the jump. Both methods
work just peachy, but experienced gamers will find the analog stick method the
better of the two. Getting the timing on compression feels inconsistent and unpredictable,
but with enough practice, even it can be mastered. Graphics
are a different affair - while the environments are large, moderately detailed,
and somewhat interactive, they leave a bit to be desired as far as details and
nuances. There just doesn't seem to be the level of polish applied that we've
come to expect from Activision's other extreme sports titles. Furthermore, the
model animation is borderline boring. Tricks look stiff and uncoordinated, crashes
are ho-hum, and models look generally bland. In an extreme sports game, where
tricks and crashes are the persistent theme, this is inexcusable. And
then there's the audio. While I understand that a lot of people are into this
kind of stuff, I can't the number of extreme games features the standard assortment
of pop-punk, nu/old metal, and generic alterna-bands. Luckily, if you feel the
same as I, the game provides many a soundtrack option, including self-made playlists
(this is the Xbox version, after all) and the ability to turn the vocals off. Finally,
MTX Mototrax is the sole motocross game on the market with Xbox Live support.
Featuring an interesting King-of-the-Hill mode (like that found in Tony Hawk)
and a freestyle competition, it's always interesting to see the varying playing
styles online. Finding competition was a bit tricky at times, but the inclusion
of multiplayer is always a nice touch, and when implemented with all the fixins'
of Live support, it's downright great.
Overall:
7/10 Short and sweet: while it's not the best motocross title available,
MTX Mototrax's focus on freestyle riding and sponsorship out extremes the
other extreme motocross titles. That, and its inclusion of a well fleshed-out
freestyle mode, will draw the more action-oriented motocross fans. Racers looking
for a better all-around game with more of a focus on racing and don't mind a lack
of online support will find a better game in MX Unleashed. [
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