Intro
Bethesda Software is back with the third entry into their Elder Scrolls RPG
series and the first one to enter the console market, this game is, of course,
Morrowind. Morrowind brings the PC role-playing experience to consoles,
complete with Bethesda's trademarked open-ended environment and endless hours
of gameplay. Fortunately for Xbox gamers, this version is just as good, and better
at times, than its PC counterpart - not only that, it's one hell of an adventure.
Gameplay: 8/10 While sounding cliché is something
most reviewers try to stay away from, considering that those who do are often
mocked and called meanie things on forums, it's hard to not expound generic phrases
for Morrowind. Sure, calling it epic would serve as a solid description
of the game-world and engrossing would really give a hint as to how the atmosphere
is, but today's gamer demands a bit more from a review. So with that, I give you,
the most epic, mind-blowing and wholly original game to have hit the market..just
kidding. While Arena was adapted early on in its digital life
as a solid and wholly enjoyable RPG, it was with Daggerfall that Bethesda
really made a name for themselves in said genre. Daggerfall really took
gamers by surprised as it was everything enjoyable about the genre, but expanded
to an unimaginable proportion. Unfortunately, there were also several bugs that
came out with the released product causing it to be one of the few games to ever
appear in the 'Best of' and 'Worst of' lists for the year in the same magazine.
After being patched up, the true vision of what was the second chapter in the
Elder Scrolls' saga was fully realized. While Morrowind was a much polished
released over its predecessor, there was still some problems that needed to be
ironed out, but fortunately for all the Xbox gamers out there, those were for
the PC and fans of MS' 400 lb. gorilla are reaping the benefits of a slightly
delayed, but more polished, product. Taking place over a massive landmass,
Morrowind holds no restrictions on the gamer. This is freedom is also a
bit of a curse as it can be fairly easy to lose track of what was going on, and
it can also make the game drag on for those who are ready to get the story rolling.
For gamers out there who prefer their RPG to have a more concise story that moves
along at a steady pace, and there is nothing wrong with that, much of Morrowind's
intricacies will be lost on you. However, for the gamer who doesn't mind pounding
the ground and losing themselves in an entirely new world, this is exactly what
you've been looking for. Considering this is the first solid port of, what I consider,
a pure pc RPG to a console, this will be quite a shock to those coming from a
series akin to Final Fantasy. Starting off, gamers can pick their character
by either answering questions - something I always loved to do - or choosing the
desired traits from a list. From there, the adventure begins as each NPC has their
own backstory and each can present their own mini quests. All have persuasion
meters and if you're a suave character, you can reap the rewards of extra secrets,
cheaper goods, higher prices for used goods, and a friendlier atmosphere. However,
if you make people mad, cold shoulders abound as you might just have to go to
a whole new town just to purchase a new weapon. If you prefer a more
brutal approach, one could always murder the shopkeeper and steal all of their
goods. I did find a problem with this as I killed all shopkeepers and the town
guards never caught me or tried to catch me, but when I stole something out of
a basket, I was immediately detained. Speaking of stealing, nearly anything can
be stolen and that's one of the more incredible aspects about Morrowind,
nearly everything can be interacted with. If you need a flower pedal, click on
the flower and take a pedal off, if you're interested in learning the story of
how the people in a certain area lived during a specific time span, pick up a
book and read. To be honest, I was floored with how comprehension the developers
were with the various books that are sprawled about; every book can be read and
some can contain only a few paragraphs while some have twenty, thirty, or even
more pages worth of reference material and history, considering that reading certain
books can increase abilities, it's always cool to have a defense boost from reading
up on certain techniques. As varied as the books, spells, and weapons
- which also feature possessed weapons - are the lands that will be traveled across.
What is universal about the lands are that they are definitely not typical RPG
landscapes. There are no rolling green hills or deep forests, only rustic lands
of sand storms and archaic structures. This might offset even fans of the genre
as they might not have any interest in such a world, as I can certainly see the
appeal of the typical realm of warriors and wizards. As I've said before though,
Morrowind is something different and, in many respects, something very
special. While the world and pacing can have valid complaints, I can overlook
those, even though I was sidetracked and forgot what I was doing quite a bit,
but what I couldn't skip over was the combat system - I really couldn't get into
it. While spells and ranged weapons worked as expected, I didn't enjoy melee combat
as it consisted of simply bashing an enemy from different sides with no real technique
to speak of. My frustration would only mountain as I swiped a huge spear at a
large rat and consistently missed, or hit for little damage; stamina also seemed
to have changed a bit and exaggerated for the Xbox as swings and heavy armor can
take a heap load more out of your character and the end results could be what
happened to me - an elderly woman beating a fully-armored Orc to death with her
bare hands. When in weapon vs. weapon combat, there was no parrying or side-stepping,
simply bashing until someone died. For some players who prefer the route of a
mage or a rogue, this might not be a big deal, but for the warriors out there,
they might be in for a bit of an upset. The Morrowind story is
an interesting tale that involves countless characters and numerous side-stories
in the lives of all the characters populating the world. Starting off joining
a guild to spy on it is only the kick start of story that encompasses hundreds
of hours and boundless gameplay. I could go on and on and only scratch the surface
of Morrowind, the best way I can end it so to simply say: if you're looking
for a game that actually engulfs you and one in which you actually play the role
of another character and live their life throughout months of realtime game-time,
this is what you've been looking for. Streamlined, improved, and polished up for
its console release, Xbox fans should be very pleased at the piece of gaming history
that has been dropped off at their local retailer, be weary though, this might
be a new experience for some of you out there so don't expect the traditional
console RPG experience, Morrowind is something new altogether.
Graphics: 8.5/10 Like its PC brethren,
Morrowind's framerate takes a dip when traveling within towns, but keeps
high and steady when adventuring in the wilderness. When traveling outside the
confines of a city, gamers can look forward to seeing gorgeous environmental effects
like lightening and dust storms. Populating the wilds are a variety of creatures
that range from insects, to rodents, to stranded people looking for assistance.
A high point of Morrowind is definitely the character design and presentation;
all races have distinct characteristics that are portrayed clearly on screen and
the varied armor types really help add to the atmosphere and grandeur of the game.
While some objects have a distinct angular appearance, the vast landscapes
and intricate interiors of buildings are far more impressive than most titles
I have seen. One particularly lovely scene is whenever there is water present;
reflections will wave and glisten as the sun's glow sets on the horizon and small
lily pads will rest on top, it's quite a scene to behold. As mention, the interior
to buildings can also be downright mind-boggling as shelves cluttered with armor,
weapons, books, and various trinkets will be set in room after room; considering
the fact that there will be one or more characters within the residence, it's
a feat in itself that the game doesn't come to a complete standstill. With such
a vast and lively world, it's fortunate that there are lush visuals to back up
the imaginations of the designer's. Sound:
8/10 Much of the rustic feel of Morrowind is carried over well with
the soundtrack as the music isn't so much harsh, but it does have a grittier sound
to it. Likewise, the vocals are also fabulous, but they also have a harsher tone
to them; the typical flutes with "Welcome adventurer!!!" aren't present
here, sure, there'll be a change in music and a greeting, but it's more subdued.
The feeling of a desolate and harsh world is carried over well, albeit, in minimal
style as the soundtrack seems a bit limited, but the voice-overs definitely pick
up whatever slack is left. Less fortunate are the sound effects. While
some of the spells sound nice, combat is nothing more than a few thuds and chinks,
and those aren't really adrenaline-pumping. Most weapons, despite their weight
or ferocity of their swing, have the same noises. With such variety and range
in all categories, it's a shame that the effects were left so generic. Control:
9/10 Surprisingly, the streamlined controls fits Morrowind like a
glove. All buttons are taken advantage of and their layout is sensible, which
factors in quite a bit on the convenience scale. Menu navigation is a breeze,
which was a big step since the transition from mouse to controller could have
bogged down every process, and traveling is also just as easy. One thing I didn't
like was the slow turn rate; while this wasn't a problem during travels, it was
a problem during combat if another enemy approached while I was engaged with another.
In all, this is a very impressive showing and a testament to show where a little
ingenuity can get you. Overall:
8.5/10 While some might get bored with the slow pace and the lack of an immediate
reward, others will revel in the open-ended environment and enjoy the rare experience
of actually taking on a new persona, as opposed to simply controlling an avatar
around a mini map. The feel of a PC RPG on a console is one that is very rare
and hopefully it's just a sign of things to come. But, for now, Xbox gamers should
prepare to clear their calendars and embark on an adventure that will change their
perception of gaming. [
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