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MLB SlugFest: Loaded

Developer: Midway
Publisher: Midway
Genre: Sports / Arcade
Players: 1-4
Similar To: MLB SlugFest 20-04
Rating: Teen
Published: 07 :22 : 04
Reviewed By: Matt Warner

Overall: 4.5 = Below Average

 

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Sports games, like sports gamers, usually fall into two groups. On side one, you have the sports simulations like the Madden and Winning Eleven series. These are the games where the goal is absolute realism, and if it's in the real life game, it's bound to be in its digital equivalent as well. On side two, you have your "arcade" sports games with titles like NBA Jam and Blades of Steel. Realism isn't the goal so much as a pick-up-and-play experience where all you need is a vague idea of how to play the sport in question and some buddies to play it with. More often than not, the real-life rules are tossed out the window in pursuit of a speedier, more entertaining game. It might irk the hardcore fans, but there's certainly a market for it.

It's squarely into this second category that Midway pitches its latest baseball title, MLB SlugFest: Loaded. A spiritual brother to the similarly themed (and popular) NFL Blitz games, Slugfest takes a loose interpretation of America's Favorite Pastime and jazzes it up with some pyrotechnics, an extra helping of player-on-player violence, and a superhuman pitching scheme that lets the ball do things that real world batters only see in their worst nightmares.

In theory, it sounds good, and it's worked with other titles enough that there's probably a market for "Xtreme" baseball somewhere that will be perfectly happy with what's being presented here. Generally speaking, however, Midway doesn't do much with this game that hasn't been done better elsewhere, and the one element the game has going for it that could set it apart ultimately winds up dragging it down.

At the start of the game, you're presented with the options to pick a team and take them through Franchise mode, play a home run derby, or simply jump straight into a single match. From there, the prompts are to play using the "Slugfest" style, which is the default arcade setting, or to play with a more authentic ruleset that removes the more extreme options like trick












 

pitching and player tackles. There is also the interesting but fairly unnecessary option to use your own custom rules and pick and choose what the game will allow. It's not as purposeful as it might sound, since the idea is that you're either going to play the game straight up or with all the bells and whistles, but having the option to do something in between is nice nonetheless.

Franchise mode remains the best way to experience the game single-player, wherein you pick a team and play manager in between seasons by participating in a draft and managing your team's lineup so that it can be at its most efficient. Slugfest fares well here, with some interesting ideas thrown in that set it apart. For example, players can be sent to play in the Minor Leagues to let them hone their skills and called back when you want to replace someone. Also, the game awards credits for how well your team performs, stemming from increased ticket sales, endorsements, and the like. More credits allows you to sign better players and hang on to them longer, and the entire system is actually a logical step up from similar systems seen in the likes of the Madden games.

So far, so good. I'm the kind of guy who likes to micromanage without it getting overwhelming, so I called up the Red Sox (Yankees SUCK!), got all set on the couch with a cheap cup of beer to get in the proper Belligerent Sox Fan mood, and simulated the games leading up to my first match vs. the Braves.

Now, Slugfest was doing fine up until I got around to playing an actual game of baseball. Right away, it becomes apparent that this game's idea of humor is stuck at the sub Jr. High level. Tim Kitzrow and Jim Shorts handle the commentary duties, as the do with all Midway sports games. Unless you're either deaf or fourteen and on Ritalin, you're going to be frantically searching for a way to mute them within ten seconds of listening to Jim's "Chicago gangster with a nasal problem" voice cracking some of the lamest jokes you're ever going to wish you didn't have to hear. Not that you're missing much; the commentary is functionally useless.

That out of the way, you'll be presented with a pitching or batting scheme, depending on whether you're home or away. Based on your difficulty and control setting, batters will either pretty much hit every ball as long as they swing at the proper time, or can aim the ball by pressing a direction on the thumbstick. You can perform a simple hit, a stronger but foul-ball-prone swing, or a bunt. Pitching is set up with the same idea, allowing various pitches and their "trick pitch" counterparts. So, instead of a fastball, you get a "fireball", etc.

The problem is that the game just doesn't control as well as it should, and it feels weirdly unbalanced. Trick pitches are nearly impossible for a human player to hit (though the CPU player didn't seem to have much problem), but everything else will rarely get by. I took the Sox through an entire season in franchise mode, and I don't think I ever got a single ball. It was either a strike or a hit, right on down the line. It was probably because, in Slugfest, the easiest way to get an out is to let the batter hit the ball and then have your automated midfielders catch it, which is exactly what I started doing when I noticed it worked so well for the computer.

As for the extra insanity the players can partake in, it never really did it for me. It would have been one thing if this game was crazy over-the-top with its arcade elements, but it's more of a fairly basic baseball game with the rules dumbed-down and punching allowed, and I got the impression that this more to make it easier to swallow for the ADD crowd that for any real gameplay reasons. The rules of baseball weren't written to accommodate a running batter simply slugging a baseman to avoid being tagged out, and this game is a good example as to why.

In fact, the biggest problem might lie in the sport itself. Unlike the contact-heavy sport of American Football, physical violence is generally discouraged in baseball. It's one thing to amp up something that's already there in the interests of arcade gameplay, but it's another thing entirely to simply let players beat the hell out of each other for no real reason. Slugfest actually has so much violence that it garnered a "T" rating, a first for a baseball game.

In addition to all the gameplay snags, there aren't a whole lot of saving graces to be found elsewhere. Besides the aforementioned commentary, the whole game just seems like Midway went out of its way to make it as dumb as possible. The loading screen has pictures of cheerleaders with their breasts popping out, the soundtrack is a toothless mush of Staind ripoffs and bad rap, and every single player in the game looks like they're pumped on steroids. I guess you could say it fits the style of the game, but there's really not a whole lot of style to speak of, just some fortysomething executive's idea of what the kids think is "Xtreme" these days. Raise your hand if you're sick of that by now.

The graphics in the rest of the game aren't as openly derogatory, they're just fairly dull. Player animations range from basic to stilted, the stadiums are functional but boring, and while the game does have special effects, they're poorly done. A few cool animations, such as a homer smashing into the scoreboard in a shower of sparks, don't do enough to save the game from looking like a half-assed port of a PS2 game, which (surprise!) is exactly what it is.

Still, the game has some saving grace when you take it multiplayer, and this is one aspect where it actually shines. Slugfest is playable on Xbox Live, and there's practically no slowdown whatsoever. This is pretty remarkable for a sports title, so online-enabled ball fans will probably get more mileage out of this game than other people. The gameplay is exactly the same as the single-player quick action mode, but when both players are more susceptible to some of the game's ridiculous elements, they become a lot more fun. The computer might have no problem smacking your best trick shot out of the park for a four run Grand Slam, but a human player will be appropriately susceptible to it, which balances everything out much better and actually makes it all pretty fun.

Overall: 4.5/10
Slugfest is one of those games where it doesn't exactly do anything wrong, but nearly everything else on the market does more things right. This game is a rental at best, and even then only for a situation where you're going to have other people to play it with and there was nothing else you could get instead. Stripped of its excessive "hipness", it's a basic Baseball game that's fairly enjoyable if you play it in small bursts and don't think about it too hard. The extra thick layer of STOOPID Midway slathered all over it is something that I could have done without.

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