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MechAssault 2: Lone Wolf

Developer: Day 1 Studios
Publisher: Microsoft
Genre: Action
Players: 1-12
Similar To: MechAssault
Rating: Teen
Published: 01 :21 : 05
Reviewed By: Ryan Newman

Overall: 7 = Good

 

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Day 1 Studio's 2002 MechAssault was a surprising success and provided untold hours of online play through the then-new Live service. Changing the first-person, methodic approach of the MechWarrior titles to a fast, third-person action title was a risky move that ended up paying off. With destructible environments, including the ability to level entire city blocks, the Godzilla effect was in full force. A few years and several content updates to the original later, gamers can reprise their role as the MechWarrior in a sequel that has a few promising, yet ultimately unfulfilling additions to the standard hyper-destructive action of the original.

Things have not been going so well since the end of the original. The player is now a lone pilot, accompanied only by a mechanic, their commander, and pirate whose allegiances are as yet unknown, all caught up in a struggle that pits the band against the rejuvenated Word of Blake, the zealous protagonists from the original. The Word is in competition with other unsavory organizations over data cores, powerful sources of energy that are used in larger and more dangerous mechs.

Spread out across the vastness of space, the player and his companions are in a race to find and safeguard the five cores. To assist with the pummeling of the Word is a new miniature suit of armor powered by one of the data cores; this is a rather large addition since, it allows the player to hack into other mechs. Once airborne, players can use their claws to latch onto objects, including other robots, and then go through a random sequence of button combinations (think Simon Says) in order to shut the enemy down. If successful, the player can get out of his battle suit (for some reason the enemies usually fail to take advantage of his vulnerability) and into his new toy. If, however, the player fails, he can make his escape and try again. Also new is the ability to pilot an aircraft and tank, each serving a special purpose - some tanks can go invisible while the aircraft

 

can transport other vehicles and the new mini mech suit around. Though these additions are nice, they do little to make up for the lackluster single-player campaign.

For those without Live, this probably doesn't deserve to be anything more than a rental. Clocking in at about six hours, the single-player mode is second only to kill.switch's in terms of shortness. The levels take place on different planets, but the locations aren't very graphically exceptional, nor do they offer much in terms of gameplay variety. Some missions take place in swampy terrain, others in deserts, and so on - but the tasks don't change much with the surroundings. The player faces down helicopters, turrets, tanks, and other mechs. With armor and special weapons being dropped by enemies and littered over most levels in either storage hangers or supply trucks, the game is extremely easy. I found that the computer doesn't seem to take advantage of the lock-on capabilities of most of the stronger weapons like missiles and charge beams, but also disdains using the closer-range weapons like the machine gun. More often than not, the enemies approach in pairs or small groups and fire charged weapons or missiles with reckless abandon (and no target-lock), allowing for the player to sidestep their attacks and respond with little worry. The times I died were simply from being overwhelmed by firepower in corners and close quarters. There are always air and ground units supporting the mechs, which I found disappointing because it removes that sense of dueling and leaves little in its place.

The multiplayer games are really the bread and butter of MechAssault 2. There are ten modes to play on via Live, system link, or split screen: Grinder, Destruction, Team Destruction, Last Man Standing, Team Last Man Standing, Not It!, Capture The Flag, Check It!, Snatch It!, and Base War. Some of them are self explanatory, while others offer just small variations from another mode, but it amounts to having both team-based and solo games that allow for respawns or limited lives in classic setups like tag and base-destroying. It is a pretty healthy set, and while it's possible to play these with system link or split screen, it's just not as fun. The game fully supports clans, so players can formalize a friendly mech crew and take on other clans with relative ease. In the online-only Conquest mode, players will join a House and battle others for control of planets. Players can launch attacks, reinforce assaulting comrades, or defend their territory from invaders, with the action taking place on neighboring planets, each with its own gametype. With war updates scrolling along the screen, there is a great cohesive feel to it all. Being in a clan often comes in handy in these games, because it is often necessary to wait for a certain number of players to join before actually getting onto the planet's surface and getting to work.

Even without the excessive waiting, the match-setup interface is also not at all intuitive: players walk around in a cramped lobby and do their best to talk over each other. Also, since games cannot start until a minimum number of players is reached and the teams are even, and since the overall strategy of the houses are given so little attention, pockets of people are strewn about frontier worlds waiting for other players to join, many of whom kick non-clan members off once they get enough going for a game. It can be a pretty frustrating ordeal, especially when you've waiting patiently to play only to be met with a screen informing you that you have been kicked or that the host has quit (many tire of the wait). It is easier to get into one of the other online modes, but they don't have the allure of Conquest's persistent, all-in-one approach.

While not the game's fault, I find Live to be a trying experience when not in the company of people I know. Luckily, and sometimes unfortunately, the premise of MechAssault has supported the idea of the clan mentality for years now, something Live 3.0 brought to the network, which can make the online portion great fun with the right company. I also found that the levels did much to make the smaller mechs actually useful this time around. My experiences with the original showed me that picking any robot but the largest meant death, but now the cities are built such that smaller units have a distinct advantage maneuvering through city blocks and using skyscrapers for cover. It's also possible to drive tanks, don battle armor to hack enemies, and fly an aircraft to drop off supplies. I have to say that it is quite thrilling to find your mech being hacked and having to fend off the attack with a precise button presses amidst the chaos of the moment.

It does take somewhat of a serious commitment to get the most out of the multiplayer portion, as a relatively active clan is almost necessary, so those going solo might tire of it pretty quickly. Since the core of the game has not changed, those who did not enjoy the constant strafing and weapon cycling of the original won't find much else to like here. Even though anticipate playing much more in the short term, I could definitely pick it up if friends decided to buckle down and start a clan.

An interesting gameplay element, which is also visually impressive, is that now mechs's death explosions have a much larger radius. Unfortunately, computer-controlled allies tend to be stupid and get caught up in the blast, but, with some strategy, this can be used to one's advantage by trying to time a killing blow or positioning an enemy in such a way that his death does maximum damage to his surrounding allies. Aside from this odd but beautiful vortex effect, nothing else is all that visually impressive. The robots look nice, and the effects are decent, thanks to some nice lightening and particle effects, but the terrain is average and the skins of the character models during the cutscenes take on the strange oiled mannequin look that is all the rage these days. There is also a problem with scaling, since objects that look fine when controlling a mech look overblown when outside of them on foot. The framerate does fluctuate some, as well.

Despite the box having 'Music by Korn and Limp Bizkit' on the front, I found that the music to be surprisingly tolerable. However, the effects are dominant here, and they all sound good. Though the MechWarrior prefers to communicate via grunts, his enemies and allies are well voiced, except for the mechanic - who can, as the typical overly-excitable hero worshipper, get annoying.

While the controls inside the mech aren't bad, the controls on foot are a bit tenuous. There are a few stealth missions involving sabotage and mech-jacking, and it's not uncommon to run into invisible walls that weren't in the space moments earlier. I died a few times by simply turning around to retrace my steps only to run in place, stuck against a wall, and getting pummeled. Infiltrating a base on foot, with tanks patrolling alleys stomping down streets, offers some excitement, so it is a shame that the controls were not polished a bit more.

Overall: 7/10
The single-player campaign is weak. That's not to say it's not fun, though, because even as basic as combat is, the wanton destruction of cities and everything around them is just inherently enjoyable. Unfortunately, it's much too short and suffers from critical design flaws. The multiplayer component, on the other hand, is very healthy and serves as the bulk of the game. To get the most out of the persistent Conquest mode and the various other multiplayer game types, players really need to have a group of friends willing to form a clan - otherwise, much of the ingrained teamwork aspects of both the game's world and the Live system are being missed. The new additions of battle armor, robot hacking, and fresh vehicles to pilot are pretty minor in single-player, but, again, make a difference in multiplayer. Those going solo will find it a somewhat decent rental, as long as they don't blow through the whole thing in one sitting, while those delving into the online aspects will find much more to enjoy.

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