Intro
A
PC staple for years, Microsoft's Links series makes it way to a console for the
first time, and with fantastic results.
Gameplay: 9/10 I'm not much of
a golfer. As a matter of fact, what little of the lingo I know, I picked up from
Outlaw Golf - which is embarrassing on many levels. So old pros might want
to take what I'm saying with a pinch of salt, because these impressions are coming
from a newcomer with little to no experience in the sport. I invite you to read
anyway, because you seem like good people and all.
Whenever
someone asks me to describe Links 2004 to them, I inevitably explain it
as the golf version of Project Gotham Racing. Allow me to explain. Project
Gotham Racing, while not quite on the sim level as Gran Turismo, still
has its intricacies that players can learn and practice on. For someone new to
the game, though, it's an entertaining experience with cool cars that handle well,
driving through well-designed courses, and seeping with replay value with goodies
to buy and tricks to learn. Links 2004 is much of the same way to me; it's
a stylized version of golf that manages to keep up the proper demeanor of the
sport, but still allow a little leeway to catch one's eye. Gamers
will be able to choose from a variety of players, either a ready-made pro or create
their, and improve their game by using money to buy new gear and to also buy additional
skill points in control, power, recovery, and putting. Creating a player isn't
the standard method, it is more alteration than anything else; it's giving a golfer
unique apparel and skills, not the full-blown smorgasbord that a Smackdown
title features. Either way, there is plenty of room to be creative with allocating
resources on what skills to become proficient in no matter which route is chosen. On
the beginner setting, and this is how it falls in line with PGR, it's extremely
friendly to the new player. There are numerous lines and graphs that can assist
in the player maximizing the benefit of each shot. Tee offs, near misses, and
well-played shots are all treated to special camera shots that dramatize the events.
The replays and special views are skippable, allowing the game to be played at
a brisk pace. At first, the game feels very arcade-y in how it's played. Of course,
that is on beginner, and the game's true nature comes out as the player gets about
halfway through their beginner career and proceeds on to greater difficulties. There
are single and career games. Singles have the option to be played on the front
or back half of the course, or the whole; weather, wind, and a variety of other
attributes can be adjusted. The player can challenge a friend or computer opponents
to different rounds, such as skins (playing for money; the pot increases whenever
someone doesn't win), standard, etc. Career is when a player can take a golfer,
or their own creation, and take them up through the ranks. The player will have
to face objective-based courses (ie: get the ball in this area in a certain number
of strokes), tournaments, and championships. Along the way they will increase
their skills by purchasing skill points with earned money. It's
a shame the tutorial isn't more helpful. It explains only the very basics, and
the basics it does cover could really be expounded upon. Things like wind speed,
wind direction, what kind of spin to put on the battle, the kind of hit the player
wants to make (chip, blast, etc.), and the fine art of putting on rough terrain
are either skipped or glossed over. Luckily, a caddy can be chosen that selects
the optimal club to use and the options for beginners allows them to ease into
the finer aspects of the game. There
are a few helpful hints along the way, actually some pretty useful ones are found
on loading screens. It's really in playing that one will have to grasp the finer
aspects of the swing and swing meter. The strength of a swing is determined by
going down and up, with a quick motion delivering a hard shot. Holding back for
too long will weaken the hit as the golfer struggles to hold the position, while
going too slow might result in an unimpressive thud. Of course, sometimes a lighter
touch is needed, so the swing meter shows to indicate the optimal strength of
the swing. Sometimes it's off - sometimes way off - because of things like terrain
and wind needing to be compensated for, so a whole host of options, like a grid
of the ground, various camera angles, etc., are available to make the best shot.
Caution is needed though, because a hard tee-off might be required, but swinging
with too much enthusiasm might make the ball slice off into the rough. For fans
of the PC golf titles, this is all old ground, but for the console ground whose
golfing experience is pretty limited, this will be a new challenge. Playing
with friends is also fun, with Live play also being available. Setting up a friendly
game, the creator can set how many holes to play (back or front 9, or all), how
many mulligan (taking back a bad shot) can be used, and so on. Playing with friends
is surprisingly fun as the games get extremely competitive - especially the games
for cash. In the beginning, everyone will be having fun and taking wild shots,
but towards the end, when nerves are beginning to wear thin, that is when all
the practice and patience pays off. It's pretty rewarding, and everyone I've gotten
to sit down and play with me has grown to love the game. As
fun as it is to learn while playing, the tutorial could've offered a bit more.
Also, some of the helpful suggestions aren't very. However, these are minor blemishes
in an otherwise stellar game. The level of challenge allows the player to go with
or without assistance, the healthy stable of golfers to deck out and enhance,
along with great courses and a solid control scheme make for an incredibly addictive
game. I wasn't a fan of golf before, but I am now.
Graphics: 8/10 For the most part, the graphics are clean with a nice
amount of detail and decent animations. Turning can make the golfers look a little
stiff, but holding back too long will show a bit of a shaking, thankfully, details
like the latter are more prevalent. Foliage looks good, although almost no game
can do it justice, but Links does an admirable job. The only real sour
spot are the golfers: when up close, they look a little like mannequins, or people
with oil on their skin - whichever you prefer to imagine. Sound:
8.5/10 The music is pretty thin in-game, which is how it should be. Most
music will be heard in the menus, which go for a little hipper route, which doesn't
matter one way or the other because it's relegated to those screens. For those
inclined to hitting the green with some Buckethead or Marvin Gaye playing, the
custom soundtrack option is available. The most sounds heard are the environmental
sounds, which are good, the clapping and whispers of the crowds, and the announcers.
The announcers aren't bad, although they can repeat themselves every now and then
or say an unfitting comment. There is one pretty cool announcer feature, and that
is if the game can't pronounce a name, like, Euric, then the player can select
a name from a list that the announcers will call them; these range from the mundane
to the pop culture, like Duff Man. Control:
9/10 With enough tools to assist and enough control of the swings, there
is an excellent balance struck that asks of the just what should be. Navigation,
be it menus or on the courses, is simple; picking items or viewing a grid of the
ground is very easy, and this from a game that has been able to take advantage
of a PC keyboard's many keys to a console controller for the first time. Also,
both the speed-sensitive swing and the swing meter carried over well to console;
although both can be tricky to learn at first, it's pretty fulfilling when one
becomes comfortable with them. Of course, like all games, there will be some inconsistencies.
The wind meter and shot trajectory aren't always accurate, but that is about it. Overall:
9/10 There is something incredibly addictive about Links 2004. For
the novice, like me, it presents golf in a wholly playable form that is exciting,
interesting, and understandable. The ability to purchase items and skill points
adds the typical element to sports titles that makes them feel a little RPG-ish
- and that's a good thing. The best story I can relate to how fun it is, is such:
the day after a friend and I played it for about 5 hours, he went out and bought
an Xbox and a copy of Links, and only Links. I honestly can't recall
that ever happening before. Aside from a few inconsistent helpful items and a
light tutorial, Links 2004 is a fantastic title that I heartedly recommend. [
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