| Intro
Just Add Monsters has decided that you need a little more kung fu in your
life. Not just regular kung fu, though. No, you need something more potent: a
funkalicious take on 70s action flicks that sports a wild cast and the amount
of sets needed to make a blockbuster hit. Despite a bit of confusion on what kind
of game it is, Kung Fu Chaos manages to fulfill its promise of an enjoyable,
stylish, and action-packed title.
Gameplay: 8/10 Everybody was kung fu fight-i-i-ing, those fists were
fast as lighte-n-i-n-g, du-do-do-di-do-do
ah, the classics, which, coincidentally
enough, can be heard within the game. If you enjoyed the irreverent Carl Douglas
hit of the 1970s, then it's a safe bet that Kung Fu Chaos will hold a special
place in your heart. With that in mind, Just Add Monsters' latest Xbox release
is one tailored to gamers looking for something just as stylish as it is outlandish.
The
player assumes the role of the latest action star in a series of 21 new movies,
all directed by an overly enthusiastic director, and whose sets range from the
likes of Drunken Master, Jurassic Park, When Worlds Collide,
Titanic, and even a horror-inspired flick. Each feature-length film comes
with a short movie that's the equivalent of a mini-game; these will have players
tossing life preservers to drowning actors, complete with seals getting in the
way and tossing them back; running under falling stuntmen with a trampoline while
dodging falling cattle; standing on a pole and tossing a princess between four
actors -- don't worry if she falls, there's plenty of mattresses underneath; a
bumper car-styled event with four actors running around on a floating piece of
ice and bumping into each other with life preservers and trying not to fall off
the edge in the process; and my favorite, jumping over a crane or hitting it back
to make it increase in speed, which is a great multiplayer event. The
levels can be played through a multitude of options, including a Ninja battle
that lets the players go solo, a campaign that allows for four others to join
in - either real people or bots - along with rehearsal, freestyle, and so on.
Each has a variety of options that can be set, but those, along with additional
characters and levels, are unlocked by getting four or five stars within all the
movies in Ninja battle. While all but
Ninja mode allow for multiple characters, they aren't all enjoyable in multiplayer.
Due to the fact that the camera tends to get a good distance out so that everything
can be seen and that nothing goes transparent, the player ends up getting lost
behind people and/or objects. Since the camera isn't manually controlled, these
situations end up being crapshoots, which is a shame, since some levels teach
combos and reversals, each of which can be difficult to use since there's no idea
of who is attacking who and whose attack is about to connect. The camera goes
up close in single player at times, so that remedies some of the problems, but
playing with friends isn't recommended. Setting people into teams helps, since
colored ovals under the actors indicate who's on which team, but this doesn't
solve the nagging camera issues. Because of this, the short films are recommended
to play with friends, and those are a blast. I've spent countless hours on a few
short films, so if everyone can adjust and doesn't mind not being able to see
all the time in single player, then you're left with the icing on the cake. The
characters that can be chosen are a surly bunch. All are boisterous, but each
has their own personality. The ninja sounds overly heroic, there's the bubbly
girl on roller-skates, there's the samurai, standard monkey-with-a-stick, and
even a nod to blaxploitation films with a sassy young lady who packs a double-barrel
shotgun; the rest are just as varied. While they all have different attacks, there
are standard moves that work across the board, so it's easy to hop to another
character and not invest a lot of time to see if they're suitable, although, this
also limits some of the replay value as the time not needing to invest in the
game is just that: less time. Each character
also has a suitable voice, and uses it to taunt their opponents once they successfully
flip or perform a combo on them, and to verbally bash them as they lay on the
ground. Once this is done three times, impressive super-moves are unleashed. To
stop opponents from getting the necessary amount of insults to allow this, doing
the same to them will steal their stars. This can be troublesome, though, as insults
add to time spent on the ground, and this is followed by being tossed off high
places and dying; factor this in with the camera issue, and the fact that controlling
the character seems sporadic when action heats up, there'll be several times that
multiple lives will be eaten up by simply being stuck in a routine of being swarmed,
beaten up, insulted, and tossed. Thankfully, tapping on buttons helps you to get
up faster, though it's only used to best effect when there are less than four
players, or a level not on top of a platform. Sure,
Kung Fu Chaos isn't perfect, but it's still an adrenaline-pumping experience
as the movies become more and more frantic. It can be extremely frustrating at
times, but its charms are undeniable, and watching the replays all decked out
with a grainy overlay to emulate 70's cinema with selectable and equally funky
soundtracks, will bring a smile to nearly anyone's face. While not the party game
I was hoping for, it's still a strong showing and very enjoyable; it's just not
for everyone.
Graphics: 8/10 Sporting imaginative character designs and fantastically
themed sets, Kung Fu Chaos has a colorful palette and crisp treatment that
help to give it some of the most memorable graphics that I've seen in a while.
The characters are in a typical super-deformed style, but instead of going with
the standard blank cartoony look, a solid amount of detail is given to each and
their personalities are really shown through their moves. The animation is smooth,
which keeps the action flowing, and the super-moves help to give the outlandish
eyecandy that one would hope for. The
levels themselves looked fantastic, with sets going from a city being invaded
by UFOs, to a Universal-like Jurassic Park ride. Each constantly changes
as the player progresses through them and their frantic scripted sequences are
pulled off without a hitch. Of particular interest are the replays, which get
the 70s-cinematic treatment with the appearance of film breaking, lines, dirt,
and highly polished representations of the players and levels, going through the
previously played mission with various camera angles and commentary - all in true
Hollywood form. Sound:
7.5/10 The music is solid throughout the levels, with the director yelling
out directions and the characters hollering the customary kung fu grunts and screams,
but also with a few humorous quips when a player insults another. The sound effects
aren't bad, but they're hardly above average quality. The director's commentary
at the end of the levels and in replays isn't too hot, and although he can be
funny at times, he repeats himself too much. The replays also have a variety of
killer tunes to select from, including the incomparable "Kung Fu Fighting."
Aside from the effects, everything aural was handled with all the care and class
of a 70's action flick. Control:
6.5/10 When the player can see their character, things go pretty smoothly,
but unfortunately, that doesn't always happen. Since the camera pans back so far
in order to encompass all of the fighters, the player tends to get behind objects
or other characters, and has to either continually block and hope no one attacks
from the side or just start swinging and hope something connects. With such a
high number of enemies constantly spawning, the slick combos and counters tend
to take a backseat to button mashing and performing the flip maneuver in order
to toss them over a ledge. The frantic pace of the game actually hinders the various
moves; however, they are there, and while practice can make things easier, it's
very rare to be able to actually use everything in the player's arsenal. Everything
else, like picking up items and navigating levels, is a breeze with arrows indicating
where to go and the director screaming when, keeping the momentum going and the
action continuous. Overall:
7.5/10 This certainly isn't a game for everyone. The mixture of short and
full length films gives a bit of an uneven balance between single and multiplayer
enjoyment, but both tend to fare well with their respective levels due to the
healthy amount of play options allotted to the players. The best way to describe
Kung Fu Chaos is a mixture between PowerStone and Whacked!,
but still different enough to carve out its own niche. To be on the safe side,
rent it first; for me, I think its four-star rating of "sleeper hit"
defines Kung Fu Chaos perfectly. [
top ] |