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Kung Fu Chaos

Developer: Just Add Monsters
Publisher: Microsoft
Genre: Action / Fighting
Players: 1-4
Similar To: Whacked!
Rating: Teen
Published: 03 :17 : 03
Reviewed By: Ryan Newman

Overall: 7.5 = Good

Screenshots

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Intro

Just Add Monsters has decided that you need a little more kung fu in your life. Not just regular kung fu, though. No, you need something more potent: a funkalicious take on 70s action flicks that sports a wild cast and the amount of sets needed to make a blockbuster hit. Despite a bit of confusion on what kind of game it is, Kung Fu Chaos manages to fulfill its promise of an enjoyable, stylish, and action-packed title.


Gameplay: 8/10
Everybody was kung fu fight-i-i-ing, those fists were fast as lighte-n-i-n-g, du-do-do-di-do-do…ah, the classics, which, coincidentally enough, can be heard within the game. If you enjoyed the irreverent Carl Douglas hit of the 1970s, then it's a safe bet that Kung Fu Chaos will hold a special place in your heart. With that in mind, Just Add Monsters' latest Xbox release is one tailored to gamers looking for something just as stylish as it is outlandish.

The player assumes the role of the latest action star in a series of 21 new movies, all directed by an overly enthusiastic director, and whose sets range from the likes of Drunken Master, Jurassic Park, When Worlds Collide, Titanic, and even a horror-inspired flick. Each feature-length film comes with a short movie that's the equivalent of a mini-game; these will have players tossing life preservers to drowning actors, complete with seals getting in the way and tossing them back; running under falling stuntmen with a trampoline while dodging falling cattle; standing on a pole and tossing a princess between four actors -- don't worry if she falls, there's plenty of mattresses underneath; a bumper car-styled event with four actors running around on a floating piece of ice and bumping into each other with life preservers and trying not to fall off the edge in the process; and my favorite, jumping over a crane or hitting it back to make it increase in speed, which is a great multiplayer event.

The levels can be played through a multitude of options, including a Ninja battle that lets the players go solo, a campaign that allows for four others to join in - either real people or bots - along with rehearsal, freestyle, and so on. Each has a variety of options that can be set, but those, along with additional characters and levels, are unlocked by getting four or five stars within all the movies in Ninja battle.

While all but Ninja mode allow for multiple characters, they aren't all enjoyable in multiplayer. Due to the fact that the camera tends to get a good distance out so that everything can be seen and that nothing goes transparent, the player ends up getting lost behind people and/or objects. Since the camera isn't manually controlled, these situations end up being crapshoots, which is a shame, since some levels teach combos and reversals, each of which can be difficult to use since there's no idea of who is attacking who and whose attack is about to connect. The camera goes up close in single player at times, so that remedies some of the problems, but playing with friends isn't recommended. Setting people into teams helps, since colored ovals under the actors indicate who's on which team, but this doesn't solve the nagging camera issues. Because of this, the short films are recommended to play with friends, and those are a blast. I've spent countless hours on a few short films, so if everyone can adjust and doesn't mind not being able to see all the time in single player, then you're left with the icing on the cake.

The characters that can be chosen are a surly bunch. All are boisterous, but each has their own personality. The ninja sounds overly heroic, there's the bubbly girl on roller-skates, there's the samurai, standard monkey-with-a-stick, and even a nod to blaxploitation films with a sassy young lady who packs a double-barrel shotgun; the rest are just as varied. While they all have different attacks, there are standard moves that work across the board, so it's easy to hop to another character and not invest a lot of time to see if they're suitable, although, this also limits some of the replay value as the time not needing to invest in the game is just that: less time.

Each character also has a suitable voice, and uses it to taunt their opponents once they successfully flip or perform a combo on them, and to verbally bash them as they lay on the ground. Once this is done three times, impressive super-moves are unleashed. To stop opponents from getting the necessary amount of insults to allow this, doing the same to them will steal their stars. This can be troublesome, though, as insults add to time spent on the ground, and this is followed by being tossed off high places and dying; factor this in with the camera issue, and the fact that controlling the character seems sporadic when action heats up, there'll be several times that multiple lives will be eaten up by simply being stuck in a routine of being swarmed, beaten up, insulted, and tossed. Thankfully, tapping on buttons helps you to get up faster, though it's only used to best effect when there are less than four players, or a level not on top of a platform.

Sure, Kung Fu Chaos isn't perfect, but it's still an adrenaline-pumping experience as the movies become more and more frantic. It can be extremely frustrating at times, but its charms are undeniable, and watching the replays all decked out with a grainy overlay to emulate 70's cinema with selectable and equally funky soundtracks, will bring a smile to nearly anyone's face. While not the party game I was hoping for, it's still a strong showing and very enjoyable; it's just not for everyone.

Graphics: 8/10
Sporting imaginative character designs and fantastically themed sets, Kung Fu Chaos has a colorful palette and crisp treatment that help to give it some of the most memorable graphics that I've seen in a while. The characters are in a typical super-deformed style, but instead of going with the standard blank cartoony look, a solid amount of detail is given to each and their personalities are really shown through their moves. The animation is smooth, which keeps the action flowing, and the super-moves help to give the outlandish eyecandy that one would hope for.

The levels themselves looked fantastic, with sets going from a city being invaded by UFOs, to a Universal-like Jurassic Park ride. Each constantly changes as the player progresses through them and their frantic scripted sequences are pulled off without a hitch. Of particular interest are the replays, which get the 70s-cinematic treatment with the appearance of film breaking, lines, dirt, and highly polished representations of the players and levels, going through the previously played mission with various camera angles and commentary - all in true Hollywood form.

Sound: 7.5/10
The music is solid throughout the levels, with the director yelling out directions and the characters hollering the customary kung fu grunts and screams, but also with a few humorous quips when a player insults another. The sound effects aren't bad, but they're hardly above average quality. The director's commentary at the end of the levels and in replays isn't too hot, and although he can be funny at times, he repeats himself too much. The replays also have a variety of killer tunes to select from, including the incomparable "Kung Fu Fighting." Aside from the effects, everything aural was handled with all the care and class of a 70's action flick.

Control: 6.5/10
When the player can see their character, things go pretty smoothly, but unfortunately, that doesn't always happen. Since the camera pans back so far in order to encompass all of the fighters, the player tends to get behind objects or other characters, and has to either continually block and hope no one attacks from the side or just start swinging and hope something connects. With such a high number of enemies constantly spawning, the slick combos and counters tend to take a backseat to button mashing and performing the flip maneuver in order to toss them over a ledge. The frantic pace of the game actually hinders the various moves; however, they are there, and while practice can make things easier, it's very rare to be able to actually use everything in the player's arsenal. Everything else, like picking up items and navigating levels, is a breeze with arrows indicating where to go and the director screaming when, keeping the momentum going and the action continuous.

Overall: 7.5/10
This certainly isn't a game for everyone. The mixture of short and full length films gives a bit of an uneven balance between single and multiplayer enjoyment, but both tend to fare well with their respective levels due to the healthy amount of play options allotted to the players. The best way to describe Kung Fu Chaos is a mixture between PowerStone and Whacked!, but still different enough to carve out its own niche. To be on the safe side, rent it first; for me, I think its four-star rating of "sleeper hit" defines Kung Fu Chaos perfectly.

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