| Intro
What's the first thing you would do when you successfully clone a dinosaur?
If you answered that you would make an amusement park, then Universal has a game
for you. That's exactly the premise behind this latest released based on the Jurassic
Park franchise. Keep customers happy, rip them off, thrill them, save them,
and even give them free stuffed dinos in the gift shop. Depending on what version
purchased, you could be in for a surprisingly fun time, or trudging through an
unpolished mess. Gameplay: 7/10 One part Theme Park
and one part Sniper Scope, Jurassic Park: Project Genesis looks
make the tycoon genre more exciting by tossing in some dino-hunting fun. To help
players who aren't very familiar with our prehistoric friends, Project Genesis
includes a good amount of in-game information that shows everything from dinosaur
sizes in relation to humans, to descriptions of illnesses that they may break
out within the attractions in the park. Getting into the game itself is a breeze
with a solid tutorial that covers most aspects, with the rest coming within the
first run-through of starting a park from scratch. Aside from the main campaign,
there are also mission that require driving around and taking pictures for both
excitement and research - in a car that is damn near indestructible - and even
killing the dinosaurs when a situation gets bad enough. There are a handful of
these missions and they're nice supplement to the campaign that'll provide an
additional few hours of gaming; by no means will they extend the game's life much
longer than that, but they are enjoyable to go through at least once.
When it's time to really get serious and engage in the full park campaign, players
will start off by having the chance to customize the island that their new park
will reside on. Since there is no difficulty meter in the options, this can act
as a substitute with gamers as they ease themselves from an easy setting - of
plentiful planes and rivers - to a rougher one - a small island covered with mountains.
Now, Jurassic Park wouldn't be much without the dinosaurs, but that will
come in a bit. The basic amenities are needed first. Parks
can have food and souvenir stands, with each informing the player how much they
are buying and selling items for - as well as giving options to do interesting
little tidbits, like giving free goodies away as incentives - as well as rest
areas, fountains, park ranger stations, security shelters, hot air balloon rides,
safari rides, and more. Of course, there are also various ways to check out the
dinosaurs. There are platforms of various heights for people to utilize to get
a peek at the action, and the player can step within any of them and check out
the view; there are standard platforms, elevated areas, and also underground domes,
with each having adjustable pricing and focus of interest. Checking out the view
that the consumers will see is more than just a nifty aspect of the game, it also
checks to make sure that the platform will be used, because if the view area is
just of trees, it won't get much attention; also, viewing stations also have themes
to then, for instance, looking into a cage of carnivores would mean that the platform
should be set to 'thrill' and this is done to entice the right kind of dino fan.
Yep, there are dino fans that walk around the part. Some people want to see small
herbivores playing around in water and nibbling on trees, while others want to
see carnivores rip sheep to shreds in front of their eyes. With
everything built, it's time to stock the park with those lovely money-makers.
Depending on how successful the player's park is, they will gain a star, and each
star will open up a new evacuation site for a hired crew to dig. Starting off
with a single crew, more can be purchased so that numerous sites can be excavated
at the same time; each area has several sites of varying degrees of fossil quality,
so it's important to get the crews going after the premium areas. After getting
a fossil, it's off to the lab to extract their DNA. There needs to be 50% or more
in the lab for a dinosaur to be cloned, but no fear, there's also a fossil market
where players can acquire more items to send to the lab to quickly get a popular
dinosaur out into the park. While waiting for DNA to be extracted, players can
set their park researchers to look up new ways to please visitors - such entertainment
ranges from balloon rides to basic necessities, like umbrellas to protect them
during rainstorms. Other researchable topics include: upgrading security measures
by enhancing security fences, acquiring cameras, upgrading ranger helicopters
to fly through storm; speeding up research through new means of speeding up DNA
extraction and dinosaur cloning; as well as general healthcare that will provide
vaccines for the dinosaurs, and these are crucial because disease spreads among
them very quickly. While it's fun checking
out a large carnivore rip up and swallows a cow or goat, it isn't so cool when
they decide to do it to the general public. It's times like these that require
a little sniping action. Taking to the air in the ranger chopper, players will
get into a Sniper Scope-styled sequence where they need to take down rampaging
dinosaurs. Depending on the version being played, this can either be an extremely
fun, or an extremely annoying, sequence. PlayStation 2 owners are in for some
aggravating times as the controls are extremely sketchy with the target skipping
around, while Xbox owners are in for a far more smoother and enjoyable experience.
This kind of fidgety control is found through the PS2 version, so players might
be used to them at this point. So, how
does it all fare? Well, I enjoyed the Xbox version far more than its unpolished
PS2 counterpart. Regardless of the version, there are still some things that I
found incredibly frustrating. The player has access to all kinds of information,
but the ones that aren't that fun to deal with are the ones that always seem to
need attention, namely, financial reports. When something needs the player's attention,
they receive email, so be prepared to get a ton of it. At times, 8 emails will
come from nowhere, and often, unless deleted immediately once read, its tough
to spot what's unread as the numbers look very similar onscreen; 1 looks like
4, and so on. Said financial reports are also constantly coming in and will fill
up an inbox mighty quickly, as will reports of sickness as disease spreads through
the un-inoculated dinosaurs way too quickly. In no time there will be a batch
of emails going 'Sick', 'Sick', 'Sick', 'Sick' and a few seconds later, 'Dead',
'Dead', 'Dead', followed by the investors sending reports and then continuously
requesting that they be read. It's incredibly annoying, especially with the people
needing responses have vocal announcements and will repeat themselves to get the
player's attention - nevermind the fact that there's a comatose stegosaurs that
needs to be revived before it dies. Being head of the park is a big responsibility,
and even though there are people under the player handling things, they need to
be a bit more intuitive. Despite there
being plenty of info, the right kind isn't always given; tasks like making a route
for the safari to take will come up as not being appropriate, but with no reasoning
as to why. There is also a tendency for money to vanish; up $6,000 one moment
and down $2,000 the next, and if unprepared, the player could lose a ton of hard
work due to some pretty unforgiving deadlines to get profits back up. Another
annoyance was that automatic placement of platforms would often have the entrance
within the dinosaurs' cage, and if not caught before committing the building to
be built there, they would need to be torn down at a loss.
Graphics: 7/10 Smooth
textures and lush, although not very detailed, environments help bring the tropical
theme home. From afar, the game looks alright, but it fares much better when close
up. Watching a person order their food and seeing the cashier ring them up and
give them their order is pretty entertaining in a healthy, voyeuristic sort of
way. Stepping into viewing platforms also helps put the player 'in' the park and
lets them experience something they themselves created. The dinosaurs are also
nice to look at as they're crisp and clean. Small details like seeing water splash
from their faces after taking a sip and having a thunderstorm roll in with whipping
rain really do a lot to make up for the game's initial unimpressive manner. I'd
love to have seen the system pushed farther here by making the dinosaurs more
realistic looking, as well as the various stands. Sound:
7/10 Remember when the characters in the movie would have a moment of awe
or clarity when they would stop running and see a field of roaming dinosaurs?
That's pretty how the music is, but it continues to drag on throughout instead
of cutting off for something different. The voice-overs started out decent, but
soon got irritating by constantly calling for my attention, with their anger getting
higher the longer they were put off. One cool thing was that when a dinosaur comes
out of the hatchery, a park announcer calls attention to it and gives a little
bit of information about it. The sound effects were also done well with the chopper
sounding heavy and rain whipping around as thunder boomed and lightening crackled
during storms. Control: 7/10
Scaling across the park results in only minor spurts, but it isn't anything
too troublesome. There are quite a few menus that need to be navigated, but it
isn't too hard since there's a small onscreen guide showing what each button does.
There were a few things I didn't like. I wish button allocation was better as
the most used function wasn't in its traditional place, but more of a nuisance
was that whenever an object was selected, the view would switch to close up and
stay that way, even when it was de-selected and the previous view was from far
above. Controlling the helicopter and Land Cruiser were pretty enjoyable with
an arcade-y feel. Overall: 7/10
Tedious tasks really bring the game down some, but overall, I was pleasantly
surprised. The tycoon aspects are solid, giving the player a good amount of control
over smaller details, and the action sequences helped to spice things up. There
were moments of boredom, but I always expect that kind of downtime with games
like this. While not breaking any new ground, as Theme Park and other 3D park
titles included the option to get a view from a customer some time ago, there
is still some fun to be had enjoying the fruits of one's labor. Fans of the movie,
or those hungry to rip-off the public by charging for a $23 hamburger, would do
well in giving Jurassic Park: Project Genesis a chance. [
top ] |