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Indiana Jones and the Emperor's Tomb

Developer: The Collective
Publisher: LucasArts
Genre: Action / Adventure
Players: 1
Similar To: Indiana Jones and the Infernal Machine
Rating: Teen
Published: 03 :11 : 03
Reviewed By: Ryan Newman

Overall: 6 = Fair

Screenshots

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Intro

Although Dr. Jones has a way to go before he makes his next appearance on the silver screen, he's helping to ease the wait by taking on the task of entering the long-hidden tomb of the first Emperor of China in order to unlock its powers. He'll have to contend with Chinese officials, gangsters, and even Nazis to discover the true secret of the Emperor's treasures. The Collective's effort to transform Indy into a solid videogame produces an experience of both enjoyment and extreme disappointment.


Gameplay: 6.5/10
Initially, the Emperor's Tomb is an exhilarating and refreshing action title that feels like someone had successfully captured the essence of the movies. Exploration, exotic locales, fisticuffs, a wide arsenal, and even a bit of humor, all are presented how one would ideally envision them if this had been based off an actual movie.

With some strong first levels, the game presents an ideal mix of environments, enemies, and puzzle elements. Exploration is never overly difficult, thanks to icons denoting when to use a whip, explosions, investigate, or where to exit a level - these won't be shown if the game is set to Hard - and Indy gets his hands on a fair amount of weaponry as he uses pistols, machetes, tables, crates, and his trusty whip to dispatch his foes. The levels are broken up in such a manner that dying doesn't mean having to backtrack for half an hour, and the strong designs mean that the nimble can pass through on their first try as they whip across ledges, doing a Metal Gear Solid-esque lean against walls to get the drop on some Nazis, and utilizing a super smooth maneuver where he pops around a corner for the duration of the shoulder button being pressed so that he can shoot a few rounds at the baddies; it's all very stylish and befitting of the movies, especially the shootouts where the corner turns are used.

After a few intervals of planes traveling across the globe, the player will begin to notice that the flaws that were initially found to be either too trivial or random to bother with, are compounding with each new level discovered. As the story continues and Indy is hired to go into the Emperor's Tomb, he will find out the backstory, which states that the Chinese mafia, the government, and the Nazis are all vying for a powerful artifact that is said to have the power to control man. Thanks to a strong graphical likeness of Indy, along with some solid voice-overs, especially the exceptional Harrison Ford stand-in, the story remains true to the style of the movies and its pacing is done well. Going all over the world, players will traverse caverns, shark-infested waters, towering clock towers, and busy Hong Kong streets. Throughout each location, the action and exploration elements are present, but become unbalanced as the game progresses. Likewise, features like the auto-grabbing of ledges, the fighting system, and the basic controls all start to unravel as the game seems to come apart at the seams.

Apart from a random freezing, which others have experienced as well, the graphics and sound both suffer in technical aspects, and the unbalanced mixture of the aforementioned elements become downright irritating as the controls become more and more inept. Having Indy auto-grab ledges similar to the N64 Zelda's means that he doesn't have true freedom in his movement; although the automation does initially make the game a brisk affair, the tedious and precise jumping elements require more control than is afforded with the system that rarely lets the player simply jump onto a higher level. This became a rather large problem for me as I would be on a ledge or beam, but for some reason, I would fall off, and no matter how hard I tried to jump and stay on, I would end up plummeting anyway. The animations for Indy's grabbing are nice, but become painfully slow when he is getting out of water and a shark is a hair's length away from having him for dinner. He also has an auto aim that works fairly well -- although he does aim away sometimes -- along with a first-person targeting view that is nicely implemented, and a lock-on feature, which is also akin to N64 Zelda's. Sadly, the latter can become troublesome when the camera swivels to a poor view, as trying to switch it back to center can sometimes make him do an evasive roll.

Combat isn't particularly bad, but it gets old after a while. The basic combo sequences are enjoyable to watch as Indy head-butts, uppercuts and kicks fallen opponents, and throws various objects at his enemies. Aside from targeting, another problem that comes with fighting is that the enemies are pretty tough. When I say tough, I don't mean, "Oh wow, they put up a good fight;" no, I mean something more along the lines of, "Wow, they just took three shots from a Luger and are proceeding to toss me around like a rag doll." Whether it's the ability to stand up to repeated stabbings and slashes from a machete, point-blank shots from assorted pistols, shotguns and machine guns, smashing from shovels and crates, to old-fashioned bare-knuckle punches, the tenacity of the average enemy is something to be admired - or irritated by, especially if they come out near a ledge, or attack underwater with a shark nearby. I have to point out that underwater fighting is pretty cool, especially when zooming up with the speargun. Fighting is also dampened by the fact that the enemies are heavily repeated and seeing a new one just means that they'll be seen a few dozen times over the next few levels. Some of the smarter martial arts-influenced fighters of Hong Kong stages are impressive with sequences that look like they were taken directly from the movie, but for the most part, it's the weapons and gunning segments - these are either with a mounted machine gun, or an enclosed area that has scripted events with Indy going nuts with an automatic weapon and unlimited ammo - that really keep things exciting.

As the game slowly fell apart, I wondered what happened. The technical flaws are glaring and I can't see how they got past anyone, since most make the game come off as an unfinished product. This is especially troublesome when you consider that it's a console game, leaving gamers to be stuck with a potentially good game marred by what seems to be problems that could easily have been remedied. I would say it was rushed, but since there's nothing related to the franchise coming out soon, I can't see why it would be pushed out the door. Emperor's Tomb starts off as a fantastic title worthy of nothing but praise, and devolves into a game that ends up as an above average affair.

Graphics: 5.5/10
The quickest way to spot Emperor's problems is to walk into a wall; I can't recall finding a single wall that didn't have Indy clip into it with either half his body, or a majority of his face (screenshot 4). Shadows will show Indy and little else, leaving his form to be holding an invisible gun or onto an invisible ledge. There was one sequence which had Indy fall onto a Nazi, and the situation only varied with the guy either disappearing completely, or falling into the floor up to his chest, leaving him to continue attacking with only his arms and head bobbing up and down from the floor. Clipping is continuous and just annoying. The automated motions have some smooth animations, but everything else looks a bit stiff. The textures are also a bit bland, but that's mainly due to the fact that Indy seems to always end up in some cave, near water, with vines scattered about; it isn't that these levels are particularly bad, it's just that they get old after a while. There are some levels within cities, which look extremely nice, as their designs are befitting of their cultures. Indiana Jones himself is also represented well, along with most indoor portions and wild creature models.

Sound: 9/10
No doubt, the strongest point here is the excellent voice-overs, including the Harrison Ford replacement that does an outstanding job. Always on cue, and befitting of their onscreen characters, this aspect was handled extremely well. The music was also good for the various themes, but it had minor skips here and there. The effects were solid and provide great effect to the weapons, but quite a few have a slight muffle to them that makes them feel a bit less visceral.

Control: 4.5/10
The auto-grabbing of ledges has already been discussed at length, as has the targeting system, and these limitations are hampered even more so by a fussy camera. While I applaud the developers for making Indy transparent if the camera swings behind him and he is near a wall, I noticed that when I tried it in later levels, the camera got hung up and would swing back into the position I didn't want it in to begin with. Indy is also very rigid in his movements, but he still somehow manages to turn away from the desired landing spot when he is sent leaping across platforms. Smaller walking areas prove especially difficult since he tends to fall off, even if his entire body is on, once the animation of his stance becoming wobbly kicks in. This forces you to start that jumping puzzle over from the beginning and needless to say, this gets extremely annoying in the later, more expansive levels.

Leaning against a wall proves to be an efficient way of getting around tight corners, especially since Indy doesn't step away when he comes to a corner, but this can also be troublesome as Indy tends to step away completely when in a shoot-out, and trying to go lower by grabbing onto a ledge doesn't always work. When everything works, it's a beautiful sight and the action is so fluid that players will think they hit the jackpot - a game that authentically replicates an Indiana Jones movie; unfortunately, those sections become rarer as the game goes on.

Overall: 6/10
While not an incredibly lengthy game, the Emperor's Tomb still manages to entice gamers with a look on how things should be done, and continues to show them how things shouldn't be done. Compared to its contemporaries, it's a decent game, but compared to its own parts, it's a letdown. Technical and design flaws plague a game that showed an amazing amount of promise, and the result is something that feels decidedly unfinished. A definite rental, but given the appropriate time, the exhilaration gives way to an above-average offering.

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