Intro
Although Dr. Jones has a way to go before he makes his next appearance on
the silver screen, he's helping to ease the wait by taking on the task of entering
the long-hidden tomb of the first Emperor of China in order to unlock its powers.
He'll have to contend with Chinese officials, gangsters, and even Nazis to discover
the true secret of the Emperor's treasures. The Collective's effort to transform
Indy into a solid videogame produces an experience of both enjoyment and extreme
disappointment. Gameplay: 6.5/10 Initially, the Emperor's
Tomb is an exhilarating and refreshing action title that feels like someone
had successfully captured the essence of the movies. Exploration, exotic locales,
fisticuffs, a wide arsenal, and even a bit of humor, all are presented how one
would ideally envision them if this had been based off an actual movie.
With some strong first levels, the game presents
an ideal mix of environments, enemies, and puzzle elements. Exploration is never
overly difficult, thanks to icons denoting when to use a whip, explosions, investigate,
or where to exit a level - these won't be shown if the game is set to Hard - and
Indy gets his hands on a fair amount of weaponry as he uses pistols, machetes,
tables, crates, and his trusty whip to dispatch his foes. The levels are broken
up in such a manner that dying doesn't mean having to backtrack for half an hour,
and the strong designs mean that the nimble can pass through on their first try
as they whip across ledges, doing a Metal Gear Solid-esque lean against
walls to get the drop on some Nazis, and utilizing a super smooth maneuver where
he pops around a corner for the duration of the shoulder button being pressed
so that he can shoot a few rounds at the baddies; it's all very stylish and befitting
of the movies, especially the shootouts where the corner turns are used. After
a few intervals of planes traveling across the globe, the player will begin to
notice that the flaws that were initially found to be either too trivial or random
to bother with, are compounding with each new level discovered. As the story continues
and Indy is hired to go into the Emperor's Tomb, he will find out the backstory,
which states that the Chinese mafia, the government, and the Nazis are all vying
for a powerful artifact that is said to have the power to control man. Thanks
to a strong graphical likeness of Indy, along with some solid voice-overs, especially
the exceptional Harrison Ford stand-in, the story remains true to the style of
the movies and its pacing is done well. Going all over the world, players will
traverse caverns, shark-infested waters, towering clock towers, and busy Hong
Kong streets. Throughout each location, the action and exploration elements are
present, but become unbalanced as the game progresses. Likewise, features like
the auto-grabbing of ledges, the fighting system, and the basic controls all start
to unravel as the game seems to come apart at the seams. Apart
from a random freezing, which others have experienced as well, the graphics and
sound both suffer in technical aspects, and the unbalanced mixture of the aforementioned
elements become downright irritating as the controls become more and more inept.
Having Indy auto-grab ledges similar to the N64 Zelda's means that he doesn't
have true freedom in his movement; although the automation does initially make
the game a brisk affair, the tedious and precise jumping elements require more
control than is afforded with the system that rarely lets the player simply jump
onto a higher level. This became a rather large problem for me as I would be on
a ledge or beam, but for some reason, I would fall off, and no matter how hard
I tried to jump and stay on, I would end up plummeting anyway. The animations
for Indy's grabbing are nice, but become painfully slow when he is getting out
of water and a shark is a hair's length away from having him for dinner. He also
has an auto aim that works fairly well -- although he does aim away sometimes
-- along with a first-person targeting view that is nicely implemented, and a
lock-on feature, which is also akin to N64 Zelda's. Sadly, the latter can
become troublesome when the camera swivels to a poor view, as trying to switch
it back to center can sometimes make him do an evasive roll. Combat
isn't particularly bad, but it gets old after a while. The basic combo sequences
are enjoyable to watch as Indy head-butts, uppercuts and kicks fallen opponents,
and throws various objects at his enemies. Aside from targeting, another problem
that comes with fighting is that the enemies are pretty tough. When I say tough,
I don't mean, "Oh wow, they put up a good fight;" no, I mean something
more along the lines of, "Wow, they just took three shots from a Luger and
are proceeding to toss me around like a rag doll." Whether it's the ability
to stand up to repeated stabbings and slashes from a machete, point-blank shots
from assorted pistols, shotguns and machine guns, smashing from shovels and crates,
to old-fashioned bare-knuckle punches, the tenacity of the average enemy is something
to be admired - or irritated by, especially if they come out near a ledge, or
attack underwater with a shark nearby. I have to point out that underwater fighting
is pretty cool, especially when zooming up with the speargun. Fighting is also
dampened by the fact that the enemies are heavily repeated and seeing a new one
just means that they'll be seen a few dozen times over the next few levels. Some
of the smarter martial arts-influenced fighters of Hong Kong stages are impressive
with sequences that look like they were taken directly from the movie, but for
the most part, it's the weapons and gunning segments - these are either with a
mounted machine gun, or an enclosed area that has scripted events with Indy going
nuts with an automatic weapon and unlimited ammo - that really keep things exciting. As
the game slowly fell apart, I wondered what happened. The technical flaws are
glaring and I can't see how they got past anyone, since most make the game come
off as an unfinished product. This is especially troublesome when you consider
that it's a console game, leaving gamers to be stuck with a potentially good game
marred by what seems to be problems that could easily have been remedied. I would
say it was rushed, but since there's nothing related to the franchise coming out
soon, I can't see why it would be pushed out the door. Emperor's Tomb starts off
as a fantastic title worthy of nothing but praise, and devolves into a game that
ends up as an above average affair.
Graphics: 5.5/10 The quickest way to spot Emperor's problems
is to walk into a wall; I can't recall finding a single wall that didn't have
Indy clip into it with either half his body, or a majority of his face (screenshot
4). Shadows will show Indy and little else, leaving his form to be
holding an invisible gun or onto an invisible ledge. There was one sequence which
had Indy fall onto a Nazi, and the situation only varied with the guy either disappearing
completely, or falling into the floor up to his chest, leaving him to continue
attacking with only his arms and head bobbing up and down from the floor. Clipping
is continuous and just annoying. The automated motions have some smooth animations,
but everything else looks a bit stiff. The textures are also a bit bland, but
that's mainly due to the fact that Indy seems to always end up in some cave, near
water, with vines scattered about; it isn't that these levels are particularly
bad, it's just that they get old after a while. There are some levels within cities,
which look extremely nice, as their designs are befitting of their cultures. Indiana
Jones himself is also represented well, along with most indoor portions and wild
creature models. Sound:
9/10 No doubt, the strongest point here is the excellent voice-overs, including
the Harrison Ford replacement that does an outstanding job. Always on cue, and
befitting of their onscreen characters, this aspect was handled extremely well.
The music was also good for the various themes, but it had minor skips here and
there. The effects were solid and provide great effect to the weapons, but quite
a few have a slight muffle to them that makes them feel a bit less visceral. Control:
4.5/10 The auto-grabbing of ledges has already been discussed at length,
as has the targeting system, and these limitations are hampered even more so by
a fussy camera. While I applaud the developers for making Indy transparent if
the camera swings behind him and he is near a wall, I noticed that when I tried
it in later levels, the camera got hung up and would swing back into the position
I didn't want it in to begin with. Indy is also very rigid in his movements, but
he still somehow manages to turn away from the desired landing spot when he is
sent leaping across platforms. Smaller walking areas prove especially difficult
since he tends to fall off, even if his entire body is on, once the animation
of his stance becoming wobbly kicks in. This forces you to start that jumping
puzzle over from the beginning and needless to say, this gets extremely annoying
in the later, more expansive levels. Leaning
against a wall proves to be an efficient way of getting around tight corners,
especially since Indy doesn't step away when he comes to a corner, but this can
also be troublesome as Indy tends to step away completely when in a shoot-out,
and trying to go lower by grabbing onto a ledge doesn't always work. When everything
works, it's a beautiful sight and the action is so fluid that players will think
they hit the jackpot - a game that authentically replicates an Indiana Jones movie;
unfortunately, those sections become rarer as the game goes on. Overall:
6/10 While not an incredibly lengthy game, the Emperor's Tomb still
manages to entice gamers with a look on how things should be done, and continues
to show them how things shouldn't be done. Compared to its contemporaries, it's
a decent game, but compared to its own parts, it's a letdown. Technical and design
flaws plague a game that showed an amazing amount of promise, and the result is
something that feels decidedly unfinished. A definite rental, but given the appropriate
time, the exhilaration gives way to an above-average offering. [
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