Intro
Based on the tabletop title of the same name, Hunter: The Reckoning’s
videogame incarnation foregoes most of the original’s RPG elements to bring
gamers a white-knuckle battle for survival against hordes of the undead. Despite
its quirks and annoyances, High Voltage has managed to give gamers a solid title
that brings zombie genocide up to par with the current generation of systems.
Gameplay: 7/10 Choosing from four players, each with their
own distinct weapons and powers, Hunter provides a light RPG experience
in the way of characters gaining experience points as they hack and shoot their
way through the monsters and save those in peril. Fitting in with the original
game’s gothic theme, you can choose between Judge (Father Esteban Cortez),
Martyr (Kassandra Cheyung), Avenger (Deuce Wyatt), and Defender (Samantha Alexander),
whose special powers will increase with experience, and range from enhancing the
melee weapons to super speed. All come with their standard melee and range weapons,
like axes, swords, pistols, single-shot shotguns, etc. Each character represents
a similar, but unique, playing style that becomes more prevalent as they gain
experience. With the beat ‘em up genre falling by the wayside lately,
it’s nice to see a new title pick up the reins and add a bit of flair to
the mix. Battling the undead will lead the heroes to city streets, churches, playgrounds,
and various other locations, along with the two most essential locations: sewers
and graveyards. Along the way, players will pick up and use a variety of weapons
that range from machine guns to flamethrowers, and all provide equally pleasing
destruction. Due to the limited combat areas, making maximum use of the weapons
never becomes overly difficult and it’s only when switching to the standard
melee and range weapons that the game’s problems begin to show.
Regardless of the game’s difficulty - which can get a bit excessive at times
- the limited continue option is a piece of gaming history that seems to be falling
out of favor with me. While some can be earned through progression in the game,
it seems as though the difficulty and limited continues were used to lengthen
the game, which would be extremely short, otherwise. However, even with those
implementations, Hunter can be finished in about 10 hours and little
is left to extend the replay value; similar to the console Baldur’s
Gate title(s), new modes can be unlocked, but those simply make the game
even harder and do little to actually extend the game’s interest. What could
have saved the title was the multiplaying experience, and although it would seem
to be what the game was designed around, it really doesn’t live up to its
potential. Without an increase in the stronger weapons, the players who aren’t
able to scramble to the prime weapons are left with their extremely weak basic
weapons, going on and on and on, until the screen is empty. Yes, more players
means that the monsters will be dealt with faster, but half the fun of Hunter
is messing with the various weapons, and button mashing relentlessly, with little
being damage being done, just isn’t much fun. Oddly enough, I had
a better time going through the levels solo; those who got to try out the multiplayer
with me were left just as bored as I was whenever I had to resort to hacking away
or shooting endless rounds, while someone else got to use a beautiful machine
gun and mow down rows of oncoming monsters. The characters are interesting, slight
RPG elements are a welcome addition, and killing zombies passes as my favored
hobby; in all these areas, Hunter excels, and with the experience it
offers, it should be a nice break for Xbox gamers.
Graphics: 7/10 With an impressive range of animations and weapon effects,
it’s fortunate that these are taken full advantage of as 30 or more characters
will be on the screen at the same time without a hint of slowdown. While the numbers
are impressive, the same can’t be said for their detail; the main characters
have a great deal of panache, but the undead look very bland and because of the
camera’s limited zoom abilities, only the bosses and larger units really
get to show their stuff. Although the levels are large in appearance,
their combat zones can be a bit limited; however, this works in the game’s
favor as the ambiance of fighting in a large city is still presented to the player.
While some of the levels are a bit ‘blah’ visually, they tend to have
small graphical perks that make them worthwhile, be it an environmental affect
or the introduction of a new enemy. Even though there’s a good deal of give
and take with Hunter, it falls more towards the ‘impressive’
end of the meter, while only hinting as to what the beat ‘em up genre can
achieve on the newer consoles. Sound:
7/10 Keeping in tune with the action, the driven soundtrack fits in well
with the atmosphere and fits the action very well. The music does take a backseat
to the relentless blasts of firearms and satisfying thuds of melee weapons dismembering
limbs. With such a high emphasis on action, the repetitive blasts are heard more
clearly than anything else, so that gets a bit tiring, but it is understandable
due to the fact that there’s constant hordes of enemies on the screen at
the same time. The environmental effects also suffer a similar fate as they are
drowned out by everything else. In all, the music and sounds fit the game well
and do a good job of keeping the momentum going. Control:
8/10 With one analog stick controlling basic movement and the other handling
which way the character’s torso is facing, there’s a whole lot of
zombie killing going on. To help in the production of massacring mass quantities
of undead, a slight auto aim feature has been implemented that manages to prove
its worth – most of the time. When given the right distance and time, hordes
of enemies can be handed generous servings of bullets and / or arrows at any given
time; it’s only rarely in these cases, more so in close combat, where the
projectiles seem to fly off course and completely miss their intended target.
There is nothing quite like being a few inches away from an approaching zombie,
lining up a perfect shot, then seeing the blast of the gun and not so much as
a flinch from the zombie. The various weapons and special abilities are
handled in proven methods, so there won’t be any confusion or frustration
there. Using different buttons to scroll through the various long range, melee,
and magical powers, navigating through them proves to be easy, regardless if there
are three or six to choose from. I really think they did a great job here, while
the usefulness of jumping is still in question and the occasional miss can get
annoying; the majority of game time will be spent dispatching shotgun justice
with ease. Overall: 7.5/10
With a strong single player section and surprisingly unfulfilling multiplayer
experience, Hunter still manages to provide more entertainment than disappointment.
Despite the difficulty, short single player campaign, and various oddities, there’s
a unique charm in killing zombies that has been carried over successfully so that
the problems don’t hamper the complete package as much as they could have.
It’s time to grab some shells and sharpen your axe: there’s an army
of decaying corpses out there that need to be taken care of. [
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