Intro
If imitation is the most sincere form of flattery, then Capcom should feel
honored to receive such praises from Asylum Entertainment, for Asylum's newest
title, Curse: The Eye of Isis, closely resembles the Resident Evil
franchise in many ways with a few exceptions: it revolves around ancient Egypt
and it goes for only $20 brand new. Gameplay: 6.5/10
It all starts innocently enough (well as innocent as a crime can be) as famed
cat burglar "Le Chat" breaks into the famed Museum of Great Britain
and attempts to steal the titular artifact: The Eye of Isis. Well seeing as how
ancient Egyptians' favorite pastime seems to have been cursing random objects
they had lying around the house; the attempted burglary unleashes a curse in the
museum killing the poor, susceptible janitor in the process. Meanwhile, our hero
Darien Dane was invited by Ms. Victoria Sutton to attend the opening of the Egyptian
gallery featuring the aforementioned artifact. But rather than finding golden
tombs and well-preserved mummies upon arrival at the museum, he finds a crime
scene with something a bit
off, and no sign of Victoria. And so the game
begins, with Darien in search of clues in Raccoon City's Police Sta
.I mean,
The Museum of Great Britain's lobby.It isn't
long before the curse's effect makes itself seen. You guessed it, the dreaded
Eye of Isis curse re-animates dead bodies into zombies - also: mummies (which
look like tattered Michelin Man zombies). From here on out, Darien and Victoria
(both are playable) shoot, bludgeon, and shoot flamethrowers out a rather anemic
variety of various walking dead. Between fights, players must search for the necessary
keys and items in order to progress. Health packs and antidotes make their presence
known with old-timey names in the form of Smelling Salts and Methanol. One
thing where Asylum's offering does differ from the rest is its use of puzzles.
While RE threw in some truly dastardly puzzles with little rhyme or reason
(or logic for that matter), Curse follows the path of ease. Thanks to relatively
simple puzzle designs and a built-in gleam that highlights whatever is interactive,
the puzzles are a breeze - the game's rating may be mature, but the puzzles could
easily be solved by the most recent of lobotomy patients. One
problem with games that so closely follow the conventions of an established genre
is that they inherit the problems of games that come before them. While some games
choose to completely innovate (Eternal Darkness comes to mind), others
change only what is necessary. Subsequently, Curse sticks with the fixed
camera scheme, where the camera is at a pre-determined point in the room and uncontrollable
or movable by the player character. This means that all the awkward camera angles
that plagued RE players make a return here. However, rather than let the
camera just sit there, Curse's camera follows the player to a certain,
limited degree. So rather than have the fixed camera and pre-rendered, high quality
backgrounds like Resident Evil, the developers opted for a pseudo-fixed
camera and polygonal backgrounds of lower quality. I can't say I understand their
decision, but I guess it is their game. I
have one other complaint that may sound minor, but in fact is a rather large annoyance:
the doors. No, I'm not talking about the dreaded RE loading door. Instead,
I'm talking about Curse's doors. There's really just too many of the things. Around
every corner, players will find doors, some unlocked, most locked. But the thing
here is most doors are never unlocked, and they all look the same in a given location.
There's nothing in Curse that reminds the player where they are, what door
they are looking for, and what door they just came through - something the Resident
Evil series does well. To add to this confusion, the game adds an ineffective
map. A map which doesn't always load a player's progress, a map which doesn't
label rooms, or distinguish where players have come from or must go - a very,
very poor map. But between enemies and the game's roaming-saving-point-in-the-shape-of-a-friend,
Abdul Wahid, it is always clear where the player is expected to go next - just
look for new enemies or Abdul. Speaking of looking for Abdul, it's not always
clear where he's waiting, or where Darien/Victoria is expected to go. And seeing
as how Abdul is the game's only way of saving, players will find themselves frantic
to find him before getting offed by the walking dead. All
things considered, the story really is one of the game's best points. Despite
its overused, cliché plot, the characters are likable and the story is
surprising. Curse takes players from Great Britain to Egypt and beyond
in solving the game's mystery and does it all with atmosphere and style. Besides,
there's also a mining car portion of the game, just in case gamers are suddenly
itching for some Temple of Doom type action.
Graphics: 8/10 As mentioned previously, despite its use of a fixed
camera, polygonal backgrounds are used. Ordinarily, these backgrounds would look
rather bland due their use of generic textures. But thanks to the wonderful use
of lighting via Darien/Victoria's lantern, the graphics end up being surprisingly
atmospheric and they add a great amount of gritty texture to the game, putting
the horror back into survival-horror. The game runs fluidly and fast and enemies
are all well-animated and convincing. However, since there is a fixed-point camera,
perhaps the graphics aren't as good as they could be when compared to the recent
redone original Resident Evil for the Gamecube that utilize gorgeous, lush
pre-rendered beauty. Sound:
8/10 Survival-horror games traditionally emphasize their sound to help achieve
the most immersive, scary experience possible. And while this may not be the most
immersive game out there, the sound is definitely not to blame. Curse features
in-game Dolby Digital, for those players wishing to hear their ominous footsteps
and enemy cries of "Mereerrrraaaugh" or "MERRR" when they're
shot in full surround. Guns have the complementary and correct effects, and other
various sound effects like opening doors and pulling switches, levers are all
acceptable. In addition to all this aural goodness, the voice acting isn't really
that bad - I know, it's surprising. Opting for the melodramatic, the voice actors
nail their parts with few exceptions. I can't say that I expected this - I mean
this is a game that imitated Resident Evil, undoubtedly in the upper echelon
of bad voice acting in a game. Control:
7/10 Curse opts for a rather unique-yet-standard survival-horror control
scheme. While two of the face buttons are reserved for interacting with objects
and running, the other two are used for shooting related fun. By pulling the right
trigger, the player will bring their weapon to the ready. Once the weapon is ready,
the other face buttons serve to reload and specify where on the enemy to shoot
at. Additionally, with the weapon raised (and the right trigger depressed) the
left trigger then controls shooting, and the left thumbstick button is used for
switching between targets when multiple enemies are present. However, Darien/Victoria
takes a while to aim their weapon. Once the gun is raised and the target is chosen,
the crosshairs slowly (and I mean slowly) align into place with the target in
the middle. The closer the crosshairs are to the center, the more accurate the
shot. Nice, except he's aiming a rifle at an enemy 3 steps away. How long does
it really take to aim a rifle at a shuffling-at-the-speed-of-nothing zombie? My
guess: probably not very long. Overall:
7/10 Survival-horror fans have it rough these days. If there's not a new
Resident Evil or Silent Hill, there's not really much to do. Luckily,
there's Curse: The Eye of Isis. And while it's by no means an innovative
title, it does get the requirements right: compelling story, immersive graphics
and sound experience, and, of course, zombie combat. Fans of the genre will no
doubt overlook the fixed-point camera and control oddities and instead find much
to like here, including the $20 price tag; conversely, those who had their fill
of survival-horror games several years ago will find little reason to play Curse.
In short, if you dream of zombies, mummies, and the walking dead and then mercilessly
punishing those zombies, mummies and walking dead with flamethrowers and shotguns,
Curse: The Eye of Isis is waiting for you. But for those looking for a
more cerebral experience or innovation in the genre, stay away. [
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