Intro
Whether you are a beat 'em up fanatic or a love story romantic, a film geek
or a history buff, Crouching Tiger, Hidden Dragon (the movie) had a little
something for everybody while managing to avoid employing those crappy plot devices
that make the Bruckheimer/Bay crew so famous. So when developer Genki teamed up
with publisher Ubisoft and announced their intentions to make a game based on
the movie, I sighed. We, as gamers, all know how poorly these movie-to-game translations
work. But nevertheless Ubisoft has done well in the past, so I decided to give
them the benefit of the doubt and braced myself to prepare for one of the biggest
bastardizations of one of my favorite movies-turned-game since Star Wars: Force
Commander. Gameplay: 4/10 In case you missed the
film when it was released some two years ago, the story revolved around three
characters: Li Mu Bai, a Zen warrior trained in the martial arts of the Wudan
and owner of the legendary sword Green Destiny; Shu Lien, former lover of Li's
best friend and Li's love interest; and Jen, an aristocratic girl driven to thievery
by her secret master Jade Fox. Much like the movie, the game's plot follows these
characters in the wake of the theft of the Green Destiny sword and the subsequent
events that follow. However, unlike the movie, the game focuses much more on combat,
and less on plot. Usually emphasis on combat is something to get excited about
(yay fighting!), however a poorly designed control scheme, ridiculously redundant
gameplay, and the lack of any kind of decent narrative device prevent Crouching
Tiger, Hidden Dragon (the game) from being fun.Being
as the game centers around combat, logically this would be the most polished and
fun part of the game. Attacks are assigned to the four face buttons - two for
unarmed attacks (weak and strong) and two for armed attacks (again, weak and strong),
letting players string together the standard 3-hit combo common to beat 'em ups
everywhere. Additionally, the black button is used for dashing, the white for
grabbing baddies, the left trigger controls blocking, and the right button controls
jumping, making for an overly complex scheme. Didn't the recently released (and
excellent) Prince of Persia do all this and with a lot less buttons? Regardless,
Crouching Tiger's overly complex control scheme makes for a very frustrating
fighting experience with little innovation to make it worth while. The one innovation
that Crouching Tiger does make is its combo blocking. To at least attempt
to mimic the brilliant fight scenes that took place in the movie, the developer
conceived an elegant system that allows enemies to throw elaborate attacks and
combos while allowing the player character to dodge and weave under, around, and
through the attacks in the most graceful way possible. To help players become
acquainted with the blocking system, Genki has included a helpful little icon
in the corner of the screen that indicates exactly when players should block.
However, timing on blocking is always the same. Once the timing for one enemy
is figured it out, the timing for all the enemies is figured out. It's certainly
an interesting system that may have been interesting had it been developed and
honed a bit more, and if the rest of the game wasn't so damn bad. The
camera utilized by the game can best be described as frantic. Controlled by the
right analog stick, it will often flip around at very inopportune times - the
middle of an attack, a perilous jump, nothing is off limits to the dreadful rule
of the camera. And while it is controllable, it never seems to put the action
in a good shot, instead opting for enemies that are just off screen while the
player runs around trying to find a good angle, yet it miraculously automatically
compensates whenever the player backs into a wall. The
game also allows players to perform all the acrobatics and jumping of the movie,
including "flying" and bounding from wall to wall. Unfortunately, the
developer decided that this allowed them to include a platforming puzzle in nearly
every level in the game. Due to the troublesome camera which causes terrible perspectives
and can never seem to adjust just right, the jumping puzzles soon turn into an
exercise in frustration and end up detracting from the game more than they do
enhance it. The story follows the movie,
while still allowing enough open-endedness for the protagonists to be continually
attacked by hordes of baddies (which didn't really happen in the movie, with the
exception of the bar fight). The story unfolds in sections that correlate to the
three main characters with Jen's story being told first. Each character section
has 5 accompanying missions within which the plot unravels. However, once you
have beaten the game with one character, you must then play back through the game
with only minor differences and a new character. Basically, Jen's missions are
basically the same as Li's and Shu's, with few exceptions - alternate paths, different
bosses, substituted objectives, or different sides of the same fight (as is the
case with the treetop battle of Jen vs. Li). Because the game's unlockables (which
include Story Mode, wherein Lo is playable) are obtained only after beating the
game, the completist will have to beat the game with all three characters, if
they can even stomach one full play-through.
Graphics: 3.5/10 "Oh! Look! Some drab gray temples surrounded
by a group of men who look remarkably the same!" If you are a player who
is easily entertained by palette-swapped characters and recycled textures, these
will be the exclamations leaving your mouth from the get-go. Additionally, the
characters are animated, and watching them leap, fly, and dodge blows is certainly
entertaining, but the animations are choppy, especially from the non-player characters.
Perhaps this is due to the on-the-fly block system or perhaps it's due to development
costs, but whatever the case, it certainly isn't good. Searching for a visually
stunning scene, of which there were plenty of in the film, will yield only disappointing
results, ho-hum textures, and recycled animations. Sound:
5/10 Probably the best quality of Crouching Tiger is its inclusion
of the movie's original soundtrack, which, if you'll remember, was very good.
Unfortunately, you must play the game in order to listen to the music, and in
the end, it just feels like a waste of good music. Also like the movie, the protagonist's
voices are in Mandarin Chinese with accompanying English subtitles. However, unlike
the movie, they are voiced by nobodies entirely devoid of emotion. Punching and
weapon sound effects are recycled throughout the game (much like the graphical
textures) and do nothing to help the game along. They, like the rest of title
feel bland and re-used. Control:
3/10 Crouching Tiger pulls no punches (hahaha, See? Cause it's a game
about fighting
) when it comes to using every single button on the Xbox controller.
As previously mentioned, the four face buttons control the varying attacks: weak
and strong unarmed attacks and weak and strong armed attacks. The white button
controls grabs, the black button is for dashing, the L button controls blocking,
the R button does jumping duties, and the sticks are used for movement and camera
use. The problem with this setup is two-fold. One, the game simply uses too many
buttons for too few actions. There really is no reason to have four attacks when
they all inflict the same amount of damage with a 3-hit combo. Additionally, the
jumping is all controlled by the R button. Whether it's flying (holding R), a
double jump (pressing R twice), or bounding from wall to wall (press R when near
a wall), it never feels quite right. Unfortunately the game relies on jumping
expertise, and with the replays necessary to unlock all the unlockable, many players
will feel it's simply not worth the time to become comfortable. Overall:
3/10 There is no doubt about it - Crouching Tiger, Hidden Dragon is
a terrible abhorrence of all things video games. Maybe I'm being a bit rough on
the title, but fellow fans of the film understand the potential of this title,
what it could've done better, and what it should've done. Unfortunately, the game
gets it all wrong and captures only fragments of the movie's wonder. Due to sloppy
controls, unpolished jumping puzzles, repetitive combat, and drab graphics, it
seems that Crouching Tiger proves once again that turning movies into games
may not be such a good idea. [
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