Intro
It was 5 years ago, back in 1998 when a group of college students released
Counter-Strike as a downloadable mod for the wildly successful Half-Life.
In the years that followed, Counter-Strike grew from a fun diversion into
a way of life. Even now, its popularity shows no signs of waning, as new versions
are constantly being released and servers are consistently full with players from
around the world. Now, with Microsoft's help, Counter-Strike has been released
for the Xbox, allowing console gamers to finally get their grubby little mitts
on the game. But how does it fare compared to its PC brethren?
Gameplay: 7/10 Let's get this out of the way: do not buy Counter-Strike
for its single player modes. There just really isn't any to speak of. Counter-Strike
is a team-based, online, first person shooter that takes place in rounds. In any
given round, either certain objectives must be completed, or the entire opposing
team must be eliminated. Each game requires players to play as a counterterrorist
(CT) or a terrorist (T). Win a round, and your team will be rewarded with cold,
hard cash. Lose, and you'll also get cash, just not as much and besides, it's
loser, consolation money. Money is used at the beginning of each round to purchase
new, more powerful and accurate guns and shiny equipment, ranging from bulletproof
vests to flashbang grenades.The money system
isn't the only innovative feature that Counter-Strike boasted upon its
release many, many moons ago. For one, when a player dies, they stay dead for
the remainder of the round-a feature that's been copied many time since by many
different games. This cuts down on the kamikaze-run 'n gun-cause-I'll-just-respawn-anyway
style of play featured in many online FPS titles. Additionally, the PC version
featured many different types of guns modeled and named after their real world
counterparts. Sadly, due to licensing, the Xbox had to rename many of these weapons,
giving guns like the Desert Eagle .50 a name like the Night Hawk. This shouldn't
be a problem to Xbox players new to the game and still learning the weapons, but
PC veterans will have some difficulty trying to figure out which gun is which.
But then again, why would a PC gamer be playing the console version? The
Xbox version features two gameplay modes ripped directly from the PC: bomb defusal
missions and hostage rescue missions. In bomb defusal missions, it's up to the
terrorists to find a bomb point, set the bomb, and then guard the bomb until it
either goes off or all the opposing counterterrorists are eliminated. In the hostage
rescue missions, it's up to the counterterrorists to find and rescue the hostages
(usually located in or around the terrorist base) and return them to a safe point.
Luckily, both mission types have a sweet, if not a tad short, tutorial that should
bring gamers up to speed. Online, the
game plays great. Xbox Live does a wonderful job of finding games, and due to
the popularity of the title, there's no shortage of servers to play on. But one
of the best things about playing on Xbox Live is that everyone takes advantage
of the voice headset that comes with the Xbox Live package. The PC version supports
voice, but supporting is quite different than everyone actually having and utilizing
voice support. Due to this widespread utilization, online matches are often very
heated and, GASP, strategic, as teammates plan and plot attacking methods and
strategies. In my time with the Xbox version, I saw a higher level of coordination
between complete strangers than I have seen in organized clans playing the PC
version. However, the console version
isn't all shiny gems of gameplay. Because Counter-Strike was designed for
the FPS-friendly control scheme of the keyboard and mouse, the Xbox version suffers
in comparison. Counter-Strike is a game based on speed and accuracy. A
good PC player can get the jump on a team and quickly take down an entire squad
based on surprise and some well-aimed headshots. With the Xbox controller, this
simply isn't the case. Due to the dual analog stick configuration for movement
and aiming, quickly aiming at soft, squishy opponent heads isn't always the fastest
way of dispatching an opponent. It works well enough, but rest assured Xbox players,
your PC counterparts would eat you alive in a match played on your respective
platforms. However, the mechanics for accuracy are reserved: staying crouched
and firing in short bursts will be far more accurate than jumping and shooting
in full automatic. Hosting is made quick
and easy. Up to 10 players can join a hosted game, but if for some reason you
wish to have a dedicated Xbox server, up to 16 players can join. Options like
friendly fire can be toggled at will, and maps can be voted on in game among the
players. Additionally, any number of slots can be reserved for players on your
friends list, making for a very full-fleshed online mode (it had better be
). Unfortunately,
the only single player mode to speak of is bot play. Up to 11 of the automated
little guys can join a single player game that unfolds much in the way of the
multiplayer-short, objective based rounds. The AI is most impressive, featuring
4 distinct difficulties and an option for customizing the bot behavior. Often
times, AI-controlled teammates will act in much the same way as human teammates-switching
to the knife in the early game for a slight running speed boost, or jumping around
aimlessly or without purpose. On several occasions I was even team-killed, bringing
all the annoying headaches of online play offline
hurray. Bots will even
react to your voice commands given via the d-pad, and aren't above camping. Overall,
Valve did a wonderful job to insure that even offline, Counter-Strike does
well to entertain. But that's not to say that they fulfill. There's just not enough
original single player content here to satisfy. Seeing as how our PC brethren
get the same game for free, Xbox players are basically paying $50 for two tutorials
and some bots.
Graphics: 6/10 The Xbox version of Counter-Strike features
the best available graphics of the game to date. That's not saying a whole lot,
seeing how the PC version is still using a 5 year old engine. The Xbox version's
textures and models have all received an update to best utilize the black box's
technology, yet the game's frame rate is reduced to epileptic seizure inducing
choppiness - an unwelcome change from the fluid PC version. Additionally, glitches
are abound, from floating corpses to death animations that seem to be missing
frames. Weapons models and effects are pretty bland, while character animations
are nothing but serviceable. The gore is in place, and there's still nothing more
satisfying than landing a blood-spurting head shot. Sound:
8/10 Counter-Strike always had the sound right. Because it's a game
played in brief, close-quartered settings, hearing your opponent's pitter-patter
isn't just nice, it's necessary. Footsteps are done very well, and finding a running
opponent by the sound of his feet is completely possible. Additionally, each gun
has its own unique sound, making that Desert Eagle
erm, Night Hawk identifiable
from across the map. The Xbox version has received some minor updates, including
a simulated ear-ringing when a grenade goes off in close proximity. Control:
9/10 I'll reiterate my previous grievance: the Xbox controller is no match
for a mouse and keyboard. Luckily Xbox players don't play against their PC counterparts,
and for what it's worth, using the dual analog sticks for movement and aim work
very well. The game's options allow players to adjust stick sensitivity to their
liking. Weapons are switched via the Y button - press once to switch guns and
twice to switch to the knife. It's a wonderful system that always just knows which
weapon you want. The triggers handle primary and secondary firing accordingly
and crouch is handled by clicking in on the left stick. Control is responsive,
accurate, and well thought out-no caveats here, well, none except for not being
a PC. Overall: 7.5/10
It's no secret that the Xbox and the PC are two completely different machines
with two completely different design considerations. Yet somehow, they've been
sharing a lot of the same titles, and Counter-Strike is no exception. For
one, PC gamers should stay away from this title, the same basic game, sans single
player bots and tutorials, can be had for only the price of a Half-Life
CD. But for those exclusive Xboxers, Counter-Strike provides all the multiplayer
madness of the original and boasts voice support, downloadable content, and an
anemic single player mode designed to help gamers become acquainted to all things
T and CT. There are really not enough good, online first person shooters for Xbox
Live, and online gamers will be happy to know that Counter-Strike fills
that void and fills it nicely. [
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