Intro
Continuing the respected franchise, and hot on the heels of an exceptional
outing on the Game Boy Advance, Colin McRae once again graces the
gaming world with the third release of his ongoing rally series. A
nice companion to RalliSport Challenge, Colin McRae Rally
3 takes a more realistic approach with its unforgiving physics
engine, tight turns, and lack of information for the novice. For as
exceptional as Rally 3 is, it's also a bare-bones approach
to a sport whose intricacies will be lost on most newcomers.
Gameplay: 8.5/10
To be honest, I'm not the most
talented gamer when it comes to rally titles. While some can weave
around tight corners with ease, I go with a nice slam into a tree,
instead of mastering the breaking system. No matter how badly I do,
I can't help but love them, and it's the continued playing that really
shows if a title has the muster. Games like Sega Rally have
shown that a more arcade feel can be successfully implemented, while
something like RalliSport Challenge ups the ante a bit in realism,
but also features a large number of modes to keep players busy; however,
a title like Rally Fusion also shows that modes alone can't
save a floaty physics engine.
Colin McRae Rally 3 tends to
tread the line pretty finely. While one of the more difficult rally
titles, it's also one of the more barren. Instead of the plethora
of modes found in RalliSport Challenge, Rally 3 has
two: Championship and Stages. Championship mode limits the player
to only using McRae, and only driving his Ford Focus. Set across
8 countries (Australia, Finland, USA, Greece, Finland, Japan, the
UK, and Sweden), each with 6 stages, as well as one special arena
stage, players will unlock more cars for the Stage mode as they
progress through Championship. The opportunity to repair the Focus
comes only once every few races, so damage sustained in the first
course will carry over to the next, and that cab really bring the
momentum down a notch. What's really disappointing is that once
it's time to repair the car, or tweak it, no information is given
about the various parts. I'm not a car expert, so I need something
indicating how my changes will affect the car; although, there is
the feature to not only read about the stages, but also do test
runs on them to check out what was changed by altering the parts,
that still seems like a drawn out process when a few indicators
could do that job nicely.
The courses are a varied lot, with
some seeming like a breather in-between the more difficult ones.
One of my biggest problems with Rally Fusion was that, no
matter what surface the car was on, it always controlled like it
was on ice, and this is an area where Rally 3 excels at.
Going on an off-road path through forest clearly feels and controls
much more loosely than when the car is on a paved road, and this
is demonstrated throughout most of the courses as the terrain switches
in-between sparse backwoods' routes and paved sections.
Helping the player throughout the race
is the friendly co-pilot. A bit more thorough than some other rally
titles, there will still be times when a course leads into a portion
that is almost impossible to travel through without incident the
first time through, and his directions just won't be enough to successfully
traverse these areas. There's nothing more frustrating than having
a solid lead and seeing it squandered because a road led to a valley
of rocks with, what looks like, 3 different ways to go, and the
instructions only lead to more obstacles and paths. While not numerous,
those situations are still frustrating nonetheless. There are also
odd scenes of the player's car pulling up to the line, and a replay
of it taking off, but both cut off within a few seconds and offer
nothing but additional loading times - while not detrimental to
the actual gameplay, it does serve to drag things out.
What makes Colin McRae Rally 3
so good is that it just feels right. Taking a turn without troubles
doesn't just feel like the breaks were hit at the right time, it
feels more rewarding, like all those dents and bangs had paid off
and the unwieldy machine is no longer the one in control. It's disappointing
that there weren't more modes, or at least ways to go through Championship,
and the information is a bit on the lean side, but it's the raw
experience that makes the Colin McRae Rally 3 so enjoyable.
Graphics: 7.5/10
Taking a very streamlined approach, there really isn't a whole lot
going on throughout the courses. Everything is crisp and nothing
is really bad, it's just that things are pretty bare. Later courses
within a given country look bland, but that's just from being in
the same place for so long. The cars themselves look great, with
exceptional animations and damage detail; which, aside from dirt
flying and whatnot, is about the only detail that'll be seen. The
menus are also streamlined, but not very informative and intuitive,
so they're really bare for the sake of style, which would've been
fine if they were more useful.
Sound: 8/10
Aside from the co-pilot, the revving of the engine is the only other
thing that'll be heard. I had a tough time making out what the co-pilot
was saying after he gave initial turning instructions; it was just
one accent my ears didn't wrap around. The cars sound fantastic
as they really come alive with varying tones that change for position,
circumstance, and damage. The slightest alteration in a course will
bring a different, if subtle, change in the engine's tone.
Control: 8.5/10
Pick a positive mantra and stick with it, otherwise there'll be
some broken controllers in the near vicinity after the first course
or so. While the controls will feel natural, it won't last long
as the sensitive breaking and can make a course either a breeze
or a pain. This initial ease of use does come in handy as it provides
the fundamentals in navigating the courses, and enough for the game's
more realistic nature to become evident. The menus are a little
tedious, but other than that, this is one of the more responsive
rally titles I've played.
Overall: 8/10
A fantastic title that is marred by limited replay value. While
the Stages are enjoyable, they don't hold as much weight as the
Championship courses and not even the various selectable cars can
extend the replayability to something along the lines of RalliSport
Challenge. There's no doubt that Colin McRae Rally 3
will get additional playtime after the Championship and Stage courses
have been mastered, but it won't be as continuous and refreshing.
Also, novices will have to put a bit more time in, and also trust
in the crew's automatic car enhancements, since the information
given is as limited as the modes to play in. A great title, but
it needs more beef to maintain its position at the top of the heap.
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