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Blinx: The Time Sweeper

Developer: Artoon
Publisher: Microsoft
Genre: Action
Players: 1
Similar To: Nightcaster
Rating: Everyone
Published: 11 :19 : 02
Reviewed By: Ryan Newman

Overall: 6.5 = Fair

Screenshots

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Intro

Ever wanted to be a cat? How about a custodian? Well, you'll get your chance to not only fulfill your furry fantasies, but also to control time in the Xbox's would-be mascot, Blinx, who is aptly subtitled, The Time Sweeper. Take Blinx through worlds that have had their time stolen by bandits and destroy the monsters that were created as a result. Even though interesting concepts abound in this long-awaited title, a layer of design flaws and poorly implemented features hinder a solid platformer that is still waiting for its time to shine.


Gameplay: 6/10
Seeing Blinx arrive in the mail, in a cage used to keep animals for road trips no less, was a happy sight. While I had read about Blinx and had a grasp on the time-controlling nature of the title, I never fully understood the concept. Sure, I had heard it compared to TiVo, but it's not something I've ever used or seen. After spending a fair amount of time with the time-shifting custodian, I now understand the time aspect. While more than a mere gimmick, it's also cause for much of the game's frustration.

Controlling time is a nifty feature and is handled well; the problems are with how the game handles its usage. Sprawled across the levels that make up the various themed worlds are crystals that are used to give Blinx his time-controlling power. He has four slots in which to store crystals, and holding three of a kind will give him that crystal's feature, while four of a kind will give him that feature twice over. The abilities include fast forward, pause, rewind, slow motion, and record, each of which is fairly self-explanatory. The abilities are standard enough, but the feature's lack of refinement in subtle areas is what weakens the overall aspect. There's no way to throw crystals out, so if you have two for a rewind and one for a pause, but then see three for a fast-forward, Blinx would have to grab one of the fast-forwards to cancel out the others he collected and grab those two in hopes that there's another one around the bin. Even if there are more of the same nearby, that is still a big waste of precious commodities.

There will also be situations that call for a certain ability, and while the game tries to give the player as many as they need, there are times when it isn't enough. This is especially true for boss battles, where you need a certain feature, like pause, to defeat them. However, if instead of stacking up on pause, the player stacked up on rewind, they will get stomped, unless they can get to the needed crystals after they respawn - and after they figure out that what they have isn't needed. This isn't as troublesome as the in-game problems, though; in one instance, Blinx needed to be on two buttons, and to do so, must use record to have him run to an area in a set time. When that time is up, he is rewound back to his original spot, while his double goes where he did during the recording. Well, I missed once and although I made it through the double doors the second time, I was then knocked off the ledge by a bad guy and with no other means of getting crystals, I was forced to loaf around until the round's 10 minute time limit ended.

Worrying about crystals isn't all Blinx will be doing; after all, he is a custodian. While in the worlds, he will be able to use his vacuum to pick up trash and then hurl it at enemies to damage them. For each piece of garbage he picks up, he will be given gold at the end of the level, though he will also find gold pieces with the levels themselves; these will be used to purchase upgraded goodies in the shop, whether it be an extra heart holder for extended life or a stronger vacuum. The shop idea is pretty interesting, and it's a small aspect of what Blinx's world is like. I wish more would have been done, like showing the army of cat custodians, but the intro is good enough.

The various worlds are rather interesting. The levels that feature cities are fairly impressive, and all of the characters have a nice weight about them. The enemies are imaginative, albeit lacking in variety, and can be a challenge to dispatch due to the spotty auto-aiming system. Blinx will automatically target an enemy to attack, but often times the projectile would seemingly go through the enemy or miss them completely. It seemed as though they had to be within a small shot radius for the garbage to make contact; otherwise, what looked like a perfect shot would turn out to be a miss. Trying to regroup for another attack can also be a problem because Blinx is a bit of a slowpoke. Sure, his animations make it look like he is running, but he is getting nowhere fast. That really wasn't a huge problem, though as some areas did require a slower pace for more delicate jumping spots or to get the shot right. One problem throughout all aspects of the game was the camera angle - it was just too slow to be functional. Running around a ledge would turn the camera to face Blinx, but it would only be a few seconds later before it seemed to realize it was in the wrong area and would need to shift elsewhere. There are manual camera controls, which I ended up using most of the time, but when there's an auto feature, I shouldn't have to baby-sit.

Even with its problems, Blinx does manage to be an entertaining title. The time control aspect remained fun and some portions really harkened back to the days when platformers were king. My initial excitement with the title faded, but not completely, and I think that shows one of the game's biggest benefits - it's just interesting. Sure, some will think it silly, but the thought of being a cat that is a janitor for various worlds was something I enjoyed, and the time aspect really spiced things up. It's difficult to say if more development time could've hammered out the problems, as it really seems to me like they were going out on a limb with the feature and would have to see the final product to know if it worked or not. Well, it worked -- kind of.

Graphics: 8.5/10
Everything had a nice, consistent look to it. Blinx looked great and the enemies' cartoonish appeal fit right in. The textures were solid and lighting was done well, giving everything a nice weight to it. Controlling time also allowed for several cool effects. For instance, when paused, water goes from looking like liquid to looking like jello and when Blinx runs through it, it shifts to the side leaving an empty trail behind him. When pause runs out, the water splashes back down on top of him. Some objects do look rough, and the enemies could have used a bit more 'oomph' in the imagination department, but there are so many tricks used to make it look nice that the overall appearance is one of a very polished title.

Sound: 9/10
Very reminiscent of the whimsical tunes heard in NiGHTS, the music was a high point for me. I can't recall one tune that I found distracting or annoying, as they were all exactly what the game needed to keep it lighthearted and fun. The sound effects weren't as good, but serviceable enough.

Control: 5.5/10
Aside from Blinx moving at a snail's pace, the auto-aiming system and camera problems really keep gamers on their toes. Aiming the shot just right is crucial since Blinx isn't fast enough to get out of a tight spot and if he manages to turn just in time, the camera might lock up in a weird position and cause him to get hit. His slow nature can also cause problems when under ledges, thinking he has been backed up far enough, jumping will cause him to hit it and slide back under it; this doesn't sound like a huge problem, but it happened more often than I thought it would. The absolute basics work in most regards, but some polishing needs to be done before Blinx can be saving worlds at his best.

Overall: 6.5/10
Even with all the problems, I stuck with Blinx, and I had some genuinely fun moments. I really hope that the developers take this in stride and release a sequel that is larger and polished up. There's great potential here, most of which was just weighed down by many flaws, not all of which are completely fixable. If you're hungry for a platformer, give this one a rental, as you might not find the problems as annoying as I did. For now, I'll just wait to see what the next installment brings.

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