Intro
Ever wanted to be a cat? How about a custodian? Well, you'll get your chance
to not only fulfill your furry fantasies, but also to control time in the Xbox's
would-be mascot, Blinx, who is aptly subtitled, The Time Sweeper. Take
Blinx through worlds that have had their time stolen by bandits and destroy
the monsters that were created as a result. Even though interesting concepts abound
in this long-awaited title, a layer of design flaws and poorly implemented features
hinder a solid platformer that is still waiting for its time to shine.
Gameplay: 6/10 Seeing Blinx
arrive in the mail, in a cage used to keep animals for road trips no less, was
a happy sight. While I had read about Blinx and had a grasp on the time-controlling
nature of the title, I never fully understood the concept. Sure, I had heard it
compared to TiVo, but it's not something I've ever used or seen. After spending
a fair amount of time with the time-shifting custodian, I now understand the time
aspect. While more than a mere gimmick, it's also cause for much of the game's
frustration. Controlling time is a nifty
feature and is handled well; the problems are with how the game handles its usage.
Sprawled across the levels that make up the various themed worlds are crystals
that are used to give Blinx his time-controlling power. He has four slots
in which to store crystals, and holding three of a kind will give him that crystal's
feature, while four of a kind will give him that feature twice over. The abilities
include fast forward, pause, rewind, slow motion, and record, each of which is
fairly self-explanatory. The abilities are standard enough, but the feature's
lack of refinement in subtle areas is what weakens the overall aspect. There's
no way to throw crystals out, so if you have two for a rewind and one for a pause,
but then see three for a fast-forward, Blinx would have to grab one of
the fast-forwards to cancel out the others he collected and grab those two in
hopes that there's another one around the bin. Even if there are more of the same
nearby, that is still a big waste of precious commodities. There
will also be situations that call for a certain ability, and while the game tries
to give the player as many as they need, there are times when it isn't enough.
This is especially true for boss battles, where you need a certain feature, like
pause, to defeat them. However, if instead of stacking up on pause, the player
stacked up on rewind, they will get stomped, unless they can get to the needed
crystals after they respawn - and after they figure out that what they have isn't
needed. This isn't as troublesome as the in-game problems, though; in one instance,
Blinx needed to be on two buttons, and to do so, must use record to have
him run to an area in a set time. When that time is up, he is rewound back to
his original spot, while his double goes where he did during the recording. Well,
I missed once and although I made it through the double doors the second time,
I was then knocked off the ledge by a bad guy and with no other means of getting
crystals, I was forced to loaf around until the round's 10 minute time limit ended. Worrying
about crystals isn't all Blinx will be doing; after all, he is a custodian.
While in the worlds, he will be able to use his vacuum to pick up trash and then
hurl it at enemies to damage them. For each piece of garbage he picks up, he will
be given gold at the end of the level, though he will also find gold pieces with
the levels themselves; these will be used to purchase upgraded goodies in the
shop, whether it be an extra heart holder for extended life or a stronger vacuum.
The shop idea is pretty interesting, and it's a small aspect of what Blinx's
world is like. I wish more would have been done, like showing the army of cat
custodians, but the intro is good enough. The
various worlds are rather interesting. The levels that feature cities are fairly
impressive, and all of the characters have a nice weight about them. The enemies
are imaginative, albeit lacking in variety, and can be a challenge to dispatch
due to the spotty auto-aiming system. Blinx will automatically target an
enemy to attack, but often times the projectile would seemingly go through the
enemy or miss them completely. It seemed as though they had to be within a small
shot radius for the garbage to make contact; otherwise, what looked like a perfect
shot would turn out to be a miss. Trying to regroup for another attack can also
be a problem because Blinx is a bit of a slowpoke. Sure, his animations
make it look like he is running, but he is getting nowhere fast. That really wasn't
a huge problem, though as some areas did require a slower pace for more delicate
jumping spots or to get the shot right. One problem throughout all aspects of
the game was the camera angle - it was just too slow to be functional. Running
around a ledge would turn the camera to face Blinx, but it would only be
a few seconds later before it seemed to realize it was in the wrong area and would
need to shift elsewhere. There are manual camera controls, which I ended up using
most of the time, but when there's an auto feature, I shouldn't have to baby-sit. Even
with its problems, Blinx does manage to be an entertaining title. The time
control aspect remained fun and some portions really harkened back to the days
when platformers were king. My initial excitement with the title faded, but not
completely, and I think that shows one of the game's biggest benefits - it's just
interesting. Sure, some will think it silly, but the thought of being a cat that
is a janitor for various worlds was something I enjoyed, and the time aspect really
spiced things up. It's difficult to say if more development time could've hammered
out the problems, as it really seems to me like they were going out on a limb
with the feature and would have to see the final product to know if it worked
or not. Well, it worked -- kind of.
Graphics: 8.5/10 Everything had a nice, consistent look to it. Blinx
looked great and the enemies' cartoonish appeal fit right in. The textures were
solid and lighting was done well, giving everything a nice weight to it. Controlling
time also allowed for several cool effects. For instance, when paused, water goes
from looking like liquid to looking like jello and when Blinx runs through
it, it shifts to the side leaving an empty trail behind him. When pause runs out,
the water splashes back down on top of him. Some objects do look rough, and the
enemies could have used a bit more 'oomph' in the imagination department, but
there are so many tricks used to make it look nice that the overall appearance
is one of a very polished title. Sound:
9/10 Very reminiscent of the whimsical tunes heard in NiGHTS, the
music was a high point for me. I can't recall one tune that I found distracting
or annoying, as they were all exactly what the game needed to keep it lighthearted
and fun. The sound effects weren't as good, but serviceable enough. Control:
5.5/10 Aside from Blinx moving at a snail's pace, the auto-aiming
system and camera problems really keep gamers on their toes. Aiming the shot just
right is crucial since Blinx isn't fast enough to get out of a tight spot
and if he manages to turn just in time, the camera might lock up in a weird position
and cause him to get hit. His slow nature can also cause problems when under ledges,
thinking he has been backed up far enough, jumping will cause him to hit it and
slide back under it; this doesn't sound like a huge problem, but it happened more
often than I thought it would. The absolute basics work in most regards, but some
polishing needs to be done before Blinx can be saving worlds at his best. Overall:
6.5/10 Even with all the problems, I stuck with Blinx, and I had some
genuinely fun moments. I really hope that the developers take this in stride and
release a sequel that is larger and polished up. There's great potential here,
most of which was just weighed down by many flaws, not all of which are completely
fixable. If you're hungry for a platformer, give this one a rental, as you might
not find the problems as annoying as I did. For now, I'll just wait to see what
the next installment brings. [
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