Intro
For years, the Baldur's Gate series has stood as some of the most
venerable and classic computer role-playing experiences to be had, offering top-notch
combat, characters, and stories. However, when it was announced that the series
would be making a quick stop-over on the PS2, many were left scratching their
heads, wondering as to how this often complex and involved system could possibly
be successfully transported to Sony's relatively new system. And so it was no
small surprise when Snowblind Studios - comprised of a few Black Isle folk - created
a highly entertaining D&D action romp that's more akin to Gauntlet
than Baldur's Gate. Still, you can't keep a good game down, and now Xbox
fans have their own chance to decide for themselves if Baldur's Gate: Dark
Alliance truly is worth the effort. Gameplay: 8.5/10
Bringing gamers back to the Forgotten Realms once more, Baldur's Gate:
Dark Alliance finds your character arriving to the titular city, only to be
attacked, robbed, and nearly killed by a handful of ruffians. They're scattered
by the city guard before they can finish you off, leaving you penniless and filled
with a thirst for revenge. And so it is with murder on your mind that you make
your way to the legendary Elfsong Tavern, in the hopes of picking up on the trail
of your attackers. Naturally, before you can do anything of the sort, you're forced
to run a few minor errands for the barkeep and a few assorted pub patrons, which
in turn sets you not only on the path of your assailants, but also introduces
you to a dark, twisting and well-written plot that threatens the very city itself.
There are countless differences between this particular
incarnation of the Baldur's Gate and previous installations in the series,
not the least of which include the strong, dominating focus on action. Rather
than solving quests through conversation or negotiation, you'll be seeking to
right wrongs with the tip of your sword, arrow, or fireball, depending on which
character you've selected. As you work your way through extremely expansive dungeons
that range from sewers to guildhouses to mines and beyond, you'll almost always
find yourself under attack by an endless stream of monsters who want nothing more
than to see you dead. This means that you'll rarely have a moment's peace, as
hacking and slashing make up 95% of the game's core; for those who haven't tried
the PlayStation 2 version, this will come as quite the shock, though it's all
so well-done that you can't help but have fun with it. Also, in a rare departure
from the standard party-based D&D formula, you're on this bloody journey completely
alone - unless you have a friend and an extra controller -- making the teeth-clenching
action feel like an interesting mix of Diablo and Neverwinter Nights. You
can leap into action in the form of three different characters: Vahn the Arcane
Archer, Kromlech the Dwarven Fighter, and Adrianna the Elven Sorceress. Each possesses
their own set of strengths and weaknesses, which in turn will drastically affect
the way each of them play. While Kromlech's burliness and strength make him perfect
for bloody, up-close melee battles, Adrianna's slightly more fragile frame and
strong magical powers make her far more suited to hands-free, longer-distance
spellcasting. Since he's less capable at melee than Kromlech and weaker at long-range
attacks than the sorceress, Vahn is arguably the more challenging to play of the
three, especially when you consider that it doesn't take long to find yourself
swarmed with monsters. Thankfully, he offers just as interesting an experience
as the other two characters, and together, they combine to assure that there's
something here to suit different styles of play. Apart from these tactical differences,
the action-oriented nature of the title means that there's very little difference
between the three in terms of conversation or quests; the role-playing here is
focused upon the action, not the dialogue, and surprisingly, this is a good thing. It
will certainly be of interest to RPG fans that Baldur's Gate: Dark Alliance
is one of the growing number of titles to be based upon the D&D Third Edition
ruleset, and although it's not quite implemented as freely as it is in other games,
it's nonetheless significant. In fact, the most important use of this new and
admittedly superior system is its use of Feats, which have been pared down to
combat-related items to reflect the new focus, and act as skills, skill enhancements,
abilities, or spells that can be invested in following level-ups. For example,
you may choose to use your points to boost the accuracy of your ranged attacks,
or the frequency with which you score critical hits, or you might decide to give
your Fighter the ability to block continuously with a two-handed weapon. There
are also the Active Feats, which are class-specific and act as a character's heavy
arsenal: whereas the Archer might use exploding arrows to dispatch his foes, the
Sorceress can use the incredibly deadly Ball Lightning, while the Fighter could
swing around in a Whirlwind Attack. While these and many other elements, such
as the largely meaningless Armor rating, aren't as all-inclusive as the Third
Edition rules were meant to be - meaning there's no multi-classing or giving one
character the abilities of another - it's definitely for the best. Additionally,
the moderately interactive worlds that are normally offered in Baldur's Gate
have largely been done away with, and although you're offered a very minor amount
of freedom, it basically all amounts to being led by the nose from one spot to
another. Although there are often large numbers of NPCs littered about the various
"base camp" areas, very few can be interacted with, although the ones
that can be spoken to are wonderfully alive, each with their own personality and
well-written dialogue. This trimmed-down approach might seem jarring at first,
but it soon becomes obvious that this streamlined system does wonders for keeping
things on track and focused on what the game is really about: heavy doses of exciting
non-stop action. Graphics:
8.5/10 Never having played the PlayStation 2 version, I can't speak for any
changes that may or may not have been made for the Xbox; what I do know, however,
is that this particular incarnation showcases some great eye-candy. Textures are
quite solid and look great for the most part, especially during close-up conversations
with NPCs, who also happen to have subtly wonderful animation and top-notch lip-sync.
Even peripheral items like dynamic lighting and spell effects are flat-out fun
to see, not to mention the realistic movement and rippling of increasingly bloody
water as you trudge through it, or the dull reflective sheen of a polished marble
floor. The environments themselves are often very well done, and although there's
no small amount of repetition involved, there are plenty of visual niceties to
help distract you, including the monsters, which have nice, fluid movement and
set a great atmosphere by looking exactly as they should. After all, it's one
thing to go toe-to-toe with a couple of scrawny kobolds, but you might find your
courage failing you when you're faced with an enormous beholder or frost giant.
Finally, it should be pointed out that throughout all of this - the explosions,
the flurry of arrows, the armies of monsters surrounding you as you thrash about
in the rippling water with your sword - the frame-rate remains impressively rock-solid.
Sound: 9.5/10 A hallmark of virtually
all the various Black Isle D&D titles has been an unswerving dedication to
unparalleled sound quality, and it's something that's maintained within Baldur's
Gate: Dark Alliance. The effects are unanimously excellent, from the footsteps
that sound different on various surfaces, to the grunts and growls of the various
creatures, to the satisfying crunch of well-placed blow. Vocals are no different,
as they are performed by the usual professional-grade quality actors that have
appeared throughout the series, and are as excellent as ever. Even new "guest"
additions such as John Rhys-Davies (most recently of Lord of the Rings fame) and
Cree Summer do a fantastic job of bringing their characters to life. As if that
wasn't enough, there's also a solid soundtrack by the increasingly popular Jeremy
Soule, who these days is scoring everything from Morrowind to Unreal
II to Star Wars: Bounty Hunter to the Harry Potter titles. He's
a surpassingly talented composer, which makes it all the more a shame that you
can scarcely hear the beautiful music behind all the screaming and smashing taking
place on-screen. Had the sound effects themselves been of a lesser quality, this
would have been a terrible shame; as it stands, it's a disappointment. Still,
all things considered, there's really nothing to complain about. Control:
9/10 Along with the streamlined approach to the Third Edition ruleset comes
a simplified control scheme that largely does a good job of keeping things easy
to understand and easy to use. Switching between feats and equipped weapons thankfully
requires little more than a press of the directional pad, while the various actions
are all mapped out well enough so that you'll rarely be left scrambling to press
the right button.. That the magic and health potions were mapped to the two trigger
buttons was a really nice touch, especially since you'll need them both extremely
often. Movement is nice and responsive, as is combat, where your character will
follow through and try to stick to the targeted enemy. Even the camera, which
is usually a major culprit in perspective titles such as this, is rather easily
controlled. You're only occasionally unable to adjust it, and even then, it's
only at times where adjustment is rather unnecessary anyway. The only real sticking
point here is that you're left completely in the dark as to how much health your
enemies have, although this would have been quite difficult to implement, considering
the sheer number of creatures that are on-screen at once. Besides, when you're
hacking away at a crowd of bloodthirsty monsters, you don't have time to think
about hitpoints, making this a fairly minor complaint in an all-around excellent
control scheme. Overall: 8.5/10
Take the spirit of the Baldur's Gate series, drain it of the non-combat
elements, and inject it with Diablo-style, non-stop hack-and-slash gameplay,
and you've got yourself Baldur's Gate: Dark Alliance. What's perhaps most
surprising about the game is that even though it abandons the series' role-playing
roots to focus strictly on action, it works incredibly well. After all, many elements
that worked in previous titles - adherence to D&D rules, strong storylines,
great dialogue, top-notch voice acting - have been combined with some great graphics
and simplistic controls to make for something that's both incredibly easy to use,
and incredibly entertaining. That it also has a great deal of replayability and
shows off a little bit of the Third Edition ruleset is only the icing the cake.
If you have any doubt that this venerable series could successfully be translated
to the Xbox in some form, put it to rest now, as Baldur's Gate: Dark Alliance
is not only a great action-RPG, but it's also a damn fun game to boot. [
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