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Baldur's Gate: Dark Alliance

Developer: Snowblind Studios
Publisher: Interplay / Black Isle.
Genre: Action / RPG
Players: 1-2
Similar To: Diablo
Rating: Teen
Published: 11 :25 : 02
Reviewed By: Nick Stewart

Overall: 8.5 = Excellent

Screenshots

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Intro

For years, the Baldur's Gate series has stood as some of the most venerable and classic computer role-playing experiences to be had, offering top-notch combat, characters, and stories. However, when it was announced that the series would be making a quick stop-over on the PS2, many were left scratching their heads, wondering as to how this often complex and involved system could possibly be successfully transported to Sony's relatively new system. And so it was no small surprise when Snowblind Studios - comprised of a few Black Isle folk - created a highly entertaining D&D action romp that's more akin to Gauntlet than Baldur's Gate. Still, you can't keep a good game down, and now Xbox fans have their own chance to decide for themselves if Baldur's Gate: Dark Alliance truly is worth the effort.


Gameplay: 8.5/10
Bringing gamers back to the Forgotten Realms once more, Baldur's Gate: Dark Alliance finds your character arriving to the titular city, only to be attacked, robbed, and nearly killed by a handful of ruffians. They're scattered by the city guard before they can finish you off, leaving you penniless and filled with a thirst for revenge. And so it is with murder on your mind that you make your way to the legendary Elfsong Tavern, in the hopes of picking up on the trail of your attackers. Naturally, before you can do anything of the sort, you're forced to run a few minor errands for the barkeep and a few assorted pub patrons, which in turn sets you not only on the path of your assailants, but also introduces you to a dark, twisting and well-written plot that threatens the very city itself.

There are countless differences between this particular incarnation of the Baldur's Gate and previous installations in the series, not the least of which include the strong, dominating focus on action. Rather than solving quests through conversation or negotiation, you'll be seeking to right wrongs with the tip of your sword, arrow, or fireball, depending on which character you've selected. As you work your way through extremely expansive dungeons that range from sewers to guildhouses to mines and beyond, you'll almost always find yourself under attack by an endless stream of monsters who want nothing more than to see you dead. This means that you'll rarely have a moment's peace, as hacking and slashing make up 95% of the game's core; for those who haven't tried the PlayStation 2 version, this will come as quite the shock, though it's all so well-done that you can't help but have fun with it. Also, in a rare departure from the standard party-based D&D formula, you're on this bloody journey completely alone - unless you have a friend and an extra controller -- making the teeth-clenching action feel like an interesting mix of Diablo and Neverwinter Nights.

You can leap into action in the form of three different characters: Vahn the Arcane Archer, Kromlech the Dwarven Fighter, and Adrianna the Elven Sorceress. Each possesses their own set of strengths and weaknesses, which in turn will drastically affect the way each of them play. While Kromlech's burliness and strength make him perfect for bloody, up-close melee battles, Adrianna's slightly more fragile frame and strong magical powers make her far more suited to hands-free, longer-distance spellcasting. Since he's less capable at melee than Kromlech and weaker at long-range attacks than the sorceress, Vahn is arguably the more challenging to play of the three, especially when you consider that it doesn't take long to find yourself swarmed with monsters. Thankfully, he offers just as interesting an experience as the other two characters, and together, they combine to assure that there's something here to suit different styles of play. Apart from these tactical differences, the action-oriented nature of the title means that there's very little difference between the three in terms of conversation or quests; the role-playing here is focused upon the action, not the dialogue, and surprisingly, this is a good thing.

It will certainly be of interest to RPG fans that Baldur's Gate: Dark Alliance is one of the growing number of titles to be based upon the D&D Third Edition ruleset, and although it's not quite implemented as freely as it is in other games, it's nonetheless significant. In fact, the most important use of this new and admittedly superior system is its use of Feats, which have been pared down to combat-related items to reflect the new focus, and act as skills, skill enhancements, abilities, or spells that can be invested in following level-ups. For example, you may choose to use your points to boost the accuracy of your ranged attacks, or the frequency with which you score critical hits, or you might decide to give your Fighter the ability to block continuously with a two-handed weapon. There are also the Active Feats, which are class-specific and act as a character's heavy arsenal: whereas the Archer might use exploding arrows to dispatch his foes, the Sorceress can use the incredibly deadly Ball Lightning, while the Fighter could swing around in a Whirlwind Attack. While these and many other elements, such as the largely meaningless Armor rating, aren't as all-inclusive as the Third Edition rules were meant to be - meaning there's no multi-classing or giving one character the abilities of another - it's definitely for the best.

Additionally, the moderately interactive worlds that are normally offered in Baldur's Gate have largely been done away with, and although you're offered a very minor amount of freedom, it basically all amounts to being led by the nose from one spot to another. Although there are often large numbers of NPCs littered about the various "base camp" areas, very few can be interacted with, although the ones that can be spoken to are wonderfully alive, each with their own personality and well-written dialogue. This trimmed-down approach might seem jarring at first, but it soon becomes obvious that this streamlined system does wonders for keeping things on track and focused on what the game is really about: heavy doses of exciting non-stop action.

Graphics: 8.5/10
Never having played the PlayStation 2 version, I can't speak for any changes that may or may not have been made for the Xbox; what I do know, however, is that this particular incarnation showcases some great eye-candy. Textures are quite solid and look great for the most part, especially during close-up conversations with NPCs, who also happen to have subtly wonderful animation and top-notch lip-sync. Even peripheral items like dynamic lighting and spell effects are flat-out fun to see, not to mention the realistic movement and rippling of increasingly bloody water as you trudge through it, or the dull reflective sheen of a polished marble floor. The environments themselves are often very well done, and although there's no small amount of repetition involved, there are plenty of visual niceties to help distract you, including the monsters, which have nice, fluid movement and set a great atmosphere by looking exactly as they should. After all, it's one thing to go toe-to-toe with a couple of scrawny kobolds, but you might find your courage failing you when you're faced with an enormous beholder or frost giant. Finally, it should be pointed out that throughout all of this - the explosions, the flurry of arrows, the armies of monsters surrounding you as you thrash about in the rippling water with your sword - the frame-rate remains impressively rock-solid.

Sound: 9.5/10
A hallmark of virtually all the various Black Isle D&D titles has been an unswerving dedication to unparalleled sound quality, and it's something that's maintained within Baldur's Gate: Dark Alliance. The effects are unanimously excellent, from the footsteps that sound different on various surfaces, to the grunts and growls of the various creatures, to the satisfying crunch of well-placed blow. Vocals are no different, as they are performed by the usual professional-grade quality actors that have appeared throughout the series, and are as excellent as ever. Even new "guest" additions such as John Rhys-Davies (most recently of Lord of the Rings fame) and Cree Summer do a fantastic job of bringing their characters to life. As if that wasn't enough, there's also a solid soundtrack by the increasingly popular Jeremy Soule, who these days is scoring everything from Morrowind to Unreal II to Star Wars: Bounty Hunter to the Harry Potter titles. He's a surpassingly talented composer, which makes it all the more a shame that you can scarcely hear the beautiful music behind all the screaming and smashing taking place on-screen. Had the sound effects themselves been of a lesser quality, this would have been a terrible shame; as it stands, it's a disappointment. Still, all things considered, there's really nothing to complain about.

Control: 9/10
Along with the streamlined approach to the Third Edition ruleset comes a simplified control scheme that largely does a good job of keeping things easy to understand and easy to use. Switching between feats and equipped weapons thankfully requires little more than a press of the directional pad, while the various actions are all mapped out well enough so that you'll rarely be left scrambling to press the right button.. That the magic and health potions were mapped to the two trigger buttons was a really nice touch, especially since you'll need them both extremely often. Movement is nice and responsive, as is combat, where your character will follow through and try to stick to the targeted enemy. Even the camera, which is usually a major culprit in perspective titles such as this, is rather easily controlled. You're only occasionally unable to adjust it, and even then, it's only at times where adjustment is rather unnecessary anyway. The only real sticking point here is that you're left completely in the dark as to how much health your enemies have, although this would have been quite difficult to implement, considering the sheer number of creatures that are on-screen at once. Besides, when you're hacking away at a crowd of bloodthirsty monsters, you don't have time to think about hitpoints, making this a fairly minor complaint in an all-around excellent control scheme.

Overall: 8.5/10
Take the spirit of the Baldur's Gate series, drain it of the non-combat elements, and inject it with Diablo-style, non-stop hack-and-slash gameplay, and you've got yourself Baldur's Gate: Dark Alliance. What's perhaps most surprising about the game is that even though it abandons the series' role-playing roots to focus strictly on action, it works incredibly well. After all, many elements that worked in previous titles - adherence to D&D rules, strong storylines, great dialogue, top-notch voice acting - have been combined with some great graphics and simplistic controls to make for something that's both incredibly easy to use, and incredibly entertaining. That it also has a great deal of replayability and shows off a little bit of the Third Edition ruleset is only the icing the cake. If you have any doubt that this venerable series could successfully be translated to the Xbox in some form, put it to rest now, as Baldur's Gate: Dark Alliance is not only a great action-RPG, but it's also a damn fun game to boot.

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