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Beyond Good & Evil

Developer: Ubi Soft Montreal
Publisher: Ubi Soft
Genre: Action / Adventure
Players: 1
Similar To: Zelda: The Wind Waker
Rating: Teen
Published: 02 :24 : 04
Reviewed By: Matt Hart

Overall: 9 = Must Buy

Screenshots

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Intro

Not too many gamers are familiar with the name Michael Ancel. Despite being lauded as a game design prodigy and releasing several gorgeous and brilliant games, he still doesn't receive the same recognition as gaming's A-list celebrities. Well for those who aren't familiar, Frenchman Ancel's claim to fame is developing the wonderful Rayman series - a series that does well in the states, but not very well. With Ancel's latest release, Beyond Good & Evil, he and his team once again pull out all the stops and present to us another title full of spectacular, innovative gameplay; gorgeous, heavily stylized graphics; and a compelling story brought to life through great characters, a sense of timing, and a level of immersion rare in today's games.


Gameplay: 9/10
Jade, the game's protagonist doesn't seem like much. She runs a lighthouse on the planet Hillys along with her half pig, half human Uncle Pey'j (pronounced: page). Every day, like the rest of Hillys' population, Jade and Pey'j find themselves running and hiding from attacks by the DomZ. The police force in charge of the island's security, the Alpha Section, seem unable or unwilling to deter the DomZ attacks, all while Hillys continues to be pummeled by bombs day after day. To counter these attacks, the people of Hillys have taken security into their own hands and installed temporary shields to help defend against the attacks. Beyond Good & Evil begins when the shield protecting Jade and Pey'j's lighthouse malfunctions, letting the DomZ attacks through without protection.

When Jade's not tending to the lighthouse, she also moonlights as a freelance photographer. Relatively soon into the game, Jade allies herself with a group called IRIS, an underground news source keen on exposing the link between the Alpha Section and the DomZ attacks. With IRIS at her side, the rest of the game focuses on Jade gathering the resources to infiltrate Alpha bases, infiltrating said bases, and using her trusty camera to collect the evidence she needs to expose the truth beyond the planet conflict.

Luckily, Jade's forays into the enemy strongholds are rarely solo affairs. Beyond Good & Evil features many Ico-esque challenges, or puzzles that require two people to successfully complete. There is exactly one contextual button to control Jade's team, and the game always gets the context right. Not once did the game fail to respond or misinterpret what I wanted my companion to do, nor did the AI have any trouble with path finding through Beyond Good & Evil's tricky, winding, multi-tiered dungeons - making the AI controlled assistant an actual blessing. Even in combat, having a friend around helps Jade out, while never breaking down into an escort mission. Jade's buddies can defend themselves pretty well, although it's never a good idea to let them fend for themselves. Jade can even request combat assistance from her friends, usually in the form of a seismic attack that knocks the opponents vulnerable for a short amount of time.

The majority of Beyond Good & Evil's gameplay is Jade with her trusty camera, sneaking through dungeons, finding evidence of baddies and their bad guy activities, and fighting the occasional monster, alpha, or boss. To impede her progress, Jade must figure out the standard box/switch puzzles all gamers are accustomed to in addition to some stealth-based puzzles and some combat all thrown in for good measure. The puzzles are pretty much the standard fare, with boxes to push, switches to pull, and platforms to jump off of. All in all, the puzzle elements are well-designed and challenging, if not innovative. But they do tend towards the repetitive, and by the end of the game, players will be wishing for a little more variety.

Stealth in Beyond Good & Evil is also a very important game mechanic. By pulling and holding down the L trigger, Jade goes into her stealth mode, allowing her to slink around undetected. Most baddies will see Jade and ring an alarm if she either: a) runs around and makes noise or b) runs into the baddies' line of sight. If Jade avoids doing these two things, she'll succeed. If not, the enemies come running with grenades, laser guns, giant hammers, shields, and pretty much anything else they need to squash Jade down into a finely ground, edible human paste. To add a little dimension to the familiar stealth mechanics, Jade can also debilitate a guard by shooting the oxygen tank on their backs. However, guards can repair each other pretty quickly so this is only a good idea if there is only a single guard between Jade and her objective.

Combat makes up the remainder of Jade's duties, but with the way the girl fights, it's odd that she ever had time to learn the intricacies of photography what with the mandatory 20 hour training sessions she had to have put in to be this good. The short way of saying it: she's awesome. All combat is controlled with one button. With this one button, Jade can setup combos, perform her super move (charged by holding the attack button down), and gracefully attack all surrounding enemies by moving the analog stick in the proper direction. The fighting system is simple and beautiful, adding nothing beyond what is needed while still being complex enough to allow for some challenge. With a partner at her side to bash opponents up in the air so that Jade may alley-oop them, Jade becomes even more devastating as she can then (in slow motion) whack enemies into each other, causing chain-reaction damage. The combat system is simple and yet elegant, making all other combat systems seem complicated and bothersome; Beyond Good & Evil just got it right.

And as if multi-faceted dungeon crawling wasn't enough, Jade also has the opportunity to explore the world of Hillys in between missions via her trusty hovercraft. Jade travels from location to location via a kind of world map where the locations are spread out over an explorable world. Jade's hovercraft can, at first, only boost and shoot. But over time as Jade upgrades the craft, it gains the abilities to jump, lock on to enemies, and even travel to space. However, upgrading the craft requires pearls - currency of the black market. Jade can acquire pearls in any number of ways, whether it's defeating bosses, buying from back-alley merchants using currency called materia, or just finding them lying around. The game uses this pearl/ship-upgrading to keep Jade out of areas where she's not supposed to be (the ol' Metroid, Castlevania mechanism). To collect money to buy these pearls and other power-ups, Jade is employed part time by the Hillys Science Foundation who seeks to categorize all life on Hillys. So Jade, photographer that she is, is given the task of taking a picture of each specie on the planet. Depending on the rarity of the subject, Jade receives her payment: materia.

Graphics: 9.5/10
I have little to any doubt that Beyond Good & Evil is gorgeous. Using a stylized hybrid of the normal slightly cartoon-y polygon avatars we're used to seeing from years of 3d action platformers and an edgier animated look a bit reminiscent of anime (just a bit), Beyond Good & Evil could best be described as Dragon's Lair meets watercolor. Hillys is both large and beautiful, animated and brought to life by the little things: great water, animals jumping in and out of the sea, wandering citizens, birds, planes, and other boats in the water. The lighting in interior levels is very atmospheric with great shadows and effects being the norm here. And with a game that features an acrobatic lead such as Jade, one expects a certain level of character animation quality. Jade meets that challenge, as every roll, strike, jump, and ledge grab is fluid, graceful, and realistic. Jade's face is also very large (kind of like Wind Waker) allowing it to display a wide array of emotions, from sadness to surprise to triumph - it's all here and it all looks great.

Sound: 9/10
It always pains me to see and play a great game that is only dragged down by sub-par audio. So that's why I'm so happy to say that Beyond Good & Evil music is predictably great. The music heard in the cities and world map is running through my head as I type this - it's original, catchy, and good. Protestors rallying cries are very good, atmospheric animal cries are dead-on, and effects from jumping, shooting, and driving a hovercraft are appropriate. The voice acting is definitely in the upper echelon of video games, but it still has some odd timing and idiosyncracies that keep it from being great. Still, Beyond Good & Evil is one of the best sounding games out there.

Control: 9/10
Once again, Beyond Good & Evil excels in this category as well. The controller is broken up into modes - the L trigger puts Jade into stealth mode, the R trigger puts Jade into run mode, and the Y button puts Jade into photography mode. Switching between these modes is painless and flawless. The A button is reserved as an all-purpose utility use button for pressing switches, talking to NPCs and such, while the B button is reserved as the contextual partner button - no matter the situation, the game always knows what the partner must do when the B button is pressed. Inventory is handled via the d-pad and black button, and let me tell you, for a gamer that doesn't like d-pad inventory; I had no complaints with the execution here. It seemed logical and intuitive and better yet, there was no fumbling in the midst of a critical moment - it just worked! But I do have one complaint, and it's a minor one: there is no universal cancel button. For instance, in menus, hitting the B button will return to the main game screen. But when in photography mode, hitting B does nothing. Instead, gamers must hit the photography button again to return back to the game screen. Like I said, it's a minor grievance, but it's mildly annoying nonetheless.

Overall: 9/10
Maybe it was the female lead without a size D cup. Maybe it couldn't make a case for itself on the crowded shelves of Christmas season. Maybe the marketing push wasn't sufficient. Maybe it was the Nietzsche-quoting title. Maybe the masses only care for video games with hookers, violence, and guns. It's hard to pinpoint the exact reason, but Beyond Good & Evil sold far below Ubisoft's expectations during the Christmas season, and as a result, they lowered the price to a delicious $20. For a game that features the best of everything: a compelling story, gorgeous graphics, control akin to that of a Porsche 911, and an overall stylized presentation on par with any game out there; suddenly, $20 sounds like an unbeatable bargain. And believe me, I played the game; it is.

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