Intro
There is an ancient prophecy that has now come to pass. When the Book of Rule
is sought out by the king, it's up the rowdy Lionhearts to protect it from his
insidious intentions. With a tea-loving ex-servant robot, a Scottish Mole, a blind
alien that doesn't mind batting for either team (and you know what I'm talking
about), and the standard tough-as-nails bandit, the player will see to it that
the prophecy is fulfilled and peace restored. Despite not being consistently entertaining
gameplay-wise, Armed & Dangerous does succeed in providing a ton of
laughs and a few intrigues with some inventive weapons. Gameplay:
6/10 The Book of Rule is the focal point of the game, with the king's forces
and the Lionhearts battling it out for possession. Roman, the player, is leader
of the Lionhearts. Along with his best friend Jonesy, the Scottish mole, and Q,
the robotic ex-servant with a love for tea, they all lend their services to protecting
Rex, an alien who is blind, smelly, and short (think of the Smarties from Giants:
Citizen Kabuto). Rex had been the holder of the book, but he was lax in his duties
and was subsequently shunned by most people. Riding inside of Q, he accompanies
the Lionhearts on the course to protect the peasants and seek out more information
on the power of the book.The story is hard
to explain after that, because it goes beyond the realm of Shrek-wacky
and somewhere completely different. The best way to describe it is as a fairy
tale that involves Corn, Monks who love basket weaving, Rex in love with a Frankenstein
creature, and several moments where Jonesy's mother's sexual pastime and his
ahem
manhood is questioned - think of Jonesy as the George Castanza of Armed &
Dangerous. Told through poorly compressed cutscenes, the humor carries over
well with the cast all speaking in thick accents and poking fun of everything
from others' accents, castration, to cannibalism. Since Planet Mood also developed
Giants: Citizen Kabuto, the dialogue and situational comedy is along those
lines. All things considered, the humor and story are the best part of the game. When
it's time to go into action, the game tries to satisfy, but it often fails to
sustain its own intensity. Armed & Dangerous is essentially a 'blow
everything up and ask questions later' type of game. In keeping with that, the
difficulty can sometimes lean towards the tough side since enemies are sent in
large waves and seem to respawn everywhere. There is some recourse to the onslaught,
like blowing up alarms or quickly passing through an area, but snipers and flying
soldiers toting automatic rifles make a quick exit pretty difficult. I've heard
that the game involves a strategic approach, and that its difficulty is meant
to bring that out, but I finished the entire game - which is relatively short,
clocking in at 21 missions - within 2 days by just strafing and not letting up
on the trigger - which is to say, I found no strategy myself. There are some things
that help to make the combat enjoyable - primarily, the weapons. There is a device
that turns the world upside down and then back, making the enemies fall from the
sky and slam onto the ground; a handy sniper rifle; a mortar gun; and, my favorite,
the world's smallest black hole. Most of the time, however, the player will use
the standard machine gun, with the mortar gun and rocket launcher being utilized
more towards the end. It's a shame that the enemies do not come in the same variety
as the weapons. Aside from a few larger foes, the standard grunts in the game
consist of a half-beast that comes in both pistol and bow and arrow variety, and
the soldier that uses automatic weapons and occasionally flies. With so many similar
enemies during just one level, the game, despite its short length, feels like
it drags on. The levels are decent, but
the objectives needing for their completion don't always consist of the most entertaining
tasks. Taking place mostly in villages, in either forests or mountains, the weather
effects and ability to destroy almost every structure are what primarily held
my interest. Since enemies love taking shelter inside buildings and their barracks,
the player will end up leveling entire towns before they leave. While that can
get hold, it's infinitely more fun than having to rescue peasants. Protecting
the common folk involves the player finding a peasant a returning them to their
home; both the peasant and their homes are designated, but that, and the fact
that the player can carry only 3 at a time, doesn't stop from constant backtracking
and having to slowly scour for stragglers - fortunately, most peasants aren't
overly difficult to find. Aside from saving peasants and blowing stuff up, there
will also be moments when the player has to man defensive turrets and unleash
cannons and mortars onto approaching enemies; these are made enjoyable by the
fact that the enemies attack in Two Towers mass, and watching groups of
them fly into the air from a single mortar shot is always enjoyable. Brief moments
of relaxation come from the in-level Pubs; here, players will have their game
saved, stock up on ammo (if the king's men hadn't raided it), hear a joke or two,
and have their health regeneration - the player's, Roman's, health is taken from
a health pool though. There was also one moment when an objective was left unsaid,
or I just didn't hear it and it wasn't listed on the list of things to do on the
pause screen, which left me thinking the game had decided to stop working on me.
Despite the fast action and short length, Armed and Dangerous still seemed
to run on and on, with the main incentive to play being the next cutscene and
what crude seen or joke would pop up. Enemies
and objectives aren't the only things that bring the experience down, the slowdown
and useless teammates also play a large role. Since so much of the game is hectic
firefights, it's a pain that these firefights cause slowdown, and it can get particularly
bad - and slowdown isn't what you want whenever several rounds are flying in your
direction. Even when there were no enemies around, just weather effects could
make the game seem a little choppy - although they did look nice. Despite Q and
Jonesy having the best intentions, and being the player's best friends, they are
two of the most useless characters in gaming. They can be given simple orders
like defend an area, defend Roman, and follow, but they have a horrible tendency
of walking into enemy fire and taking the worst possibly route to a location.
In most levels, the player won't even notice they are there because their roles
are so little; there is the occasion where Jonesy's dynamite will kill off an
extra enemy or Q's random tea will offer some much-needed health, but their usefulness
is far outweighed by their stupidity. A sluggish firefight with incompetent friends
isn't the most recommended environment for a battle. There
are some reasons to replay the game, if one is so inclined to do so. Hidden throughout
the levels are tokens that unlock goodies, these can be basic features like the
ability to watch any previously seen cutscene, to unlocked additional stand-alone
levels. The missions can all be replayed from a menu, and they also say which
levels have tokens that were left unclaimed, so that's always there. There is
also downloadable content, but there was only one level when I signed on; it was
decent, if a little hard. Since the main game has so many ups and downs, I don't
see myself playing through it again. It was a decent the first time, so now I'm
just going to enjoy watching the cutscenes again.
Graphics: 6/10 Armed & Dangerous isn't the most technically
impressive Xbox game. As a matter of fact, it's one of the sloppier releases to
have come out in some time. Technical follies aside, the game looks decent. The
effects are nice, character models are solid, and some levels are particularly
impressive. However, rarely are the enemies seen up close and even then they tend
to be of the same design, and the various towns have very little distinctive architecture.
No matter, the enemies are going to be shot and the towns destroyed anyway. It's
doing these deeds that the slowdown occurs, with the framerate never sustaining
a decent speed. Aside from that, the cutscenes feature numerous moments of polygon
clipping, weird looking flesh tones, and absolutely horrible compression - even
the best moments look average with others reminding me of when CG was first being
put into games years ago, complete with poor shading and grainy footage. Sound:
8.5/10 The music wasn't bad and the voices where good, so this fared much
better than the visuals. The background music doesn't stand out, but it was good
enough to keep on. The weapons sound good, as do the various explosions and whisps
of arrows flying nearby. For those of you in Europe, the accents might not seem
like much, but to us in North America, the Scottish accent, among others, is still
something special. As my southern accent would be hard for you to understand,
that's how it is here for us, but somehow it also adds to the comedic aspects
of the game. It can get so bad at times, that the characters themselves question
what someone is saying. All of the characters have voices appropriate to their
look, all are of good technical quality, and the actors were particularly good
at delivering their lines. Even if the various accents are normal to you, the
jokes are still great, as there is rarely a moment where a well-timed "what
the f__?!" (complete with loud beeping noise for censoring) isn't appreciated. Control:
8.5/10 The basics are easy to get down, with the left analog used for movement
and the right used for looking around. Making navigation easier is a handy compass
that does a decent job in pointing the player towards their objective. Weapons
and items are also easy to access, which is done by using the digital pad, and
there are often numerous ways to do one action (ie: jumping can be done by pressing
a button or pressing down on an analog stick), so that is definitely taken care
of. Roman isn't the most graceful character, so it's best to keep jumping to a
minimum and try not to confuse the camera by sticking to the ground and strafing.
There were several moments when my button presses weren't recognized, though.
Aside from the jet pack - which is fun, but doesn't allow for small jumps as it
kicks in the second the player leaves the ground - much about the game is pretty
basic, in this regard. Overall:
6/10 For me, Armed & Dangerous' main selling point is its imagination
and humor. But that imagination carries over little from story to the playable
segments, which is a shame. Repetition sets in early on, and it's the small moments
of ingenuity (using the environment as a weapon and unique weapons) that keeps
the action interesting. The game isn't bad; it just doesn't have the longevity
or right action needed to make a title like this addictive and long-lasting. It
can be beaten within a few days, so just give it a rental - enjoy demolishing
some houses, laugh at the cutscenes, then return it and be glad you saved $40. [
top ] |