Intro
Amped: Freestyle Snowboarding, the original title in the series, was
released as a launch title for Microsoft's big black box back in '01. The original
title was a combination of great graphics, a multitude of modes, and many interesting
features, but was, unfortunately, marred by shoddy gameplay that felt loose and
unpredictable. Now, with the release of Amped 2, Microsoft hopes to make
amends. The newest release brings more modes (including the original career mode),
Xbox Live support with accompanying multiplayer mode madness, and new tricks.
But somehow, somewhere things just went wrong
. Gameplay:
6/10 There's one thing that Amped 2 players can't complain about:
a lack of modes. There's simply no shortage of ways to play Amped 2. We
have the ol' reliable Free Ride modes where riders can just kick around the hill
without having any certain objectives or run requirements, just high scores to
beat. There's the bread n' butter of the game-the Career mode-that allows you
to start as a nobody trying to work his or her way up to the pros. Just Ride allows
up to 8 riders, either via split screen, system link, or Xbox live, to just goof
around on a run together. Then, there's the Session mode which is just a competitive
multiplayer version of Just Ride. And finally, there's the XSN Sports mode, which
supposedly allows players to join Packs online, and then compete with your Pack;
in online events and competitions. Unfortunately, this mode is yet to be implemented
as of writing time, so I can't tell you how it works.Even
with the wide assortment of modes to choose from, most gamers will find themselves
starting with the Career mode, where players pick and customize their own snowboarder
right down to choosing real gear and then build that boarder up from rags to riches.
The customization options are quite impressive; my housemate was amazed as I outfitted
my lil' virtual boarder with a true-to-life K2 159 board. Once
a boarder is created, it is time to go snowboarding. Unlike that other recent
snowboarding game, SSX 3, Amped 2's focus is on tricking, not racing.
Additionally, Amped 2 provides a more realistic approach then SSX 3's,
although calling Amped 2 realistic is a bit of a stretch. But
before gamers take to the hill, a helpful tutorial mode is offered to help gamers
adjust to Amped 2's idiosyncrasies. And although the tutorial is very well
done and can even be described as "good", there is a problem so glaring
and so annoying that gamers across the world will find themselves rushing to turn
down the audio-the announcer. Microsoft has seen it fit to find the most painfully
uncool guy in the world to read lines obviously written for the absolute coolest
guy in the world. Apparently the Fonz wasn't available, because this guy sounds
painfully awkward saying lines like, "Awesome bro!" and of course, "rip
dog." To sum it all up, he sounds like a 50 year old Mormon reading out of
an Ebonics dictionary - it's just painful. It's
also in the tutorial where things begin to go wrong for Amped 2. You see,
after playing such trick-focused games as the wonderful Tony Hawk series,
gamers have a certain expectations of controls and ease of pulling off moves that
Amped 2 just completely violates. The left analog stick is assigned movement,
spinning, flips, breaking, and butters-snowboarding equivalent of a manual. Meanwhile
the face buttons are assigned to various traicks-railslides and ollies. But grabs
are handled by the right analog stick; push the stick in a direction and a corresponding
grab will be executed. For example, pressing the stick down will execute a tail
grab while pressing it up-left will execute a melon grab. It's a system that's
flawed. Gamers will find their right thumbs struggling to get the right presses
and stick movements, as their thumbs skip from face buttons to stick and back
again. Meanwhile, the left stick is even worse off. Because it's responsible for
so many functions, gamers will often find themselves pulling off the wrong function
at the wrong time. Because the left stick handles in-air spinning and on-ground
turning, winding up for a jump often cause the boarder to veer off course while
winding up for a flip will leave cause your boarder to brake. And then there's
the decision to rely on the Xbox's stick as opposed to the d-pad. Every tricking
gamer knows which is better for these sorts of games, unfortunately Microsoft
doesn't. To add to my list of complaints, the collision in Amped 2 is terrible.
Missing rails often results in passing straight through them and other obstacles.
In fact, this is such a problem, that the back button has been assigned to a reset
button. Should your boarder get stuck in the game geography, this little button
can reset your boarder on course. Furthermore, landing in Amped 2 is so
touchy and frustrating that tricks become a lesson in finger-crossing. Too often,
a few degrees left or right will be the difference between a perfect landing and
a crash. Amped 2 features some
new gameplay elements from the original, the most important of which is the butter/combo
system. Gamers familiar with Tony Hawk will instantly recognize butters as a manual.
Butters can be executed between tricks in order to link them together for a higher,
multiplied score. It's not a revolutionary change, but it's a change nonetheless.
Additionally, players can jump on a snowskate for a welcome diversion from the
main game. However, the snowskate controls pretty much about the same as the snowboard,
which means the same control problems which plague the snowboard, plague the snowskate.
If it sounds like I'm unfairly throwing
jabs at Amped 2, let me apologize. The career mode is really a lot of fun.
Snowboarders have any number of challenges for a given run that include the traditional
high score mode, a media score, a sponsor challenge, a photo shoot, a pro challenge,
"own the mountain" challenges, events, and the penultimate legend challenge.
Between impressing photographers with sick combos and tracking down that last
gap for the own the mountain challenge, gamers have plenty to accomplish on the
hill, and shouldn't find themselves bored with the single player any time soon
(assuming they can get themselves past the control hurdle). Although
packs have yet to be implemented for Amped 2, the game still features one
of the best Xbox Live communities out there. Because the current online modes
are either non-competitive or a slow-paced competition, gamers are very laid-back
and helpful, often offering pointers for bettering your game - a very welcome
change to often immature and annoying Live crowd. But, it is incomplete. When
a mode promised in the manual isn't in the game, it's always frustrating. It's
amazing what game publishers are getting away with these days. But when the pack
options do get added, Amped 2 will get a huge online boost, so stay tuned.
Graphics: 7.5/10 A mixed bag to be sure. While riders tend to look
poorly animated and rather stiff, the snow looks great. While trees look great
from up the hill, they look ugly and aliased close up. But the draw distance is
phenomenal and seeing the courses in their morning, day, and night lighting is
very impressive. Customized boards and gear show up accordingly and true to their
real life counterparts. As a supporting cast member, the graphics are great. As
the main character, they're mediocre at best. Sound:
9/10 Outside of the tragically unhip announcer, the sound in Amped 2
is great. For one, the soundtrack features over 200 songs across all sorts of
genres, including the requisite hip-hop, mall punk, and nu metal songs that are
all too common in games these days. Spectators repeat lines as if they all have
the same script, and tend to not differentiate between male and female riders.
But, hey, that soundtrack huh? I can't get over the amount of available songs,
and if the secondary sounds really agitate you too much, just turn them off and
rock out to the library of included music. Control:
4/10 There is no doubt that Amped 2's main downfall is control. Like
I explained above, the game suffers from a poorly thought out button assignment
scheme. The left stick is simply responsible for too many functions. The right
side of the controller is hampered by the preposterous grab mechanics. Alternating
between using the right stick and the face buttons is just too much and too awkward
resulting in many frustrating experience. And for those keeping score, using the
d-pad for tapping out tricks is just a bad idea-a very bad idea. Overall:
6.5/10 Between the bad controls, poor collision, and contrived gameplay,
I can find little reason to recommend Amped 2. Fans of the original will,
of course, want to check this one out for the gameplay additions and Xbox Live
support, but, I swear, that's it. Gamers looking for their next fix of extreme
video game sports should look elsewhere, but gamers willing to overlook the control
issues will find an enjoyable and rich snowboarding experience. [
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