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XIII

Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: First-Person Shooter
Players: 1-8
Similar To: Soldier of Fortune II: Double Helix
Rating: Mature
Published: 01 :09 : 04
Reviewed By: Ryan Newman

Overall: 7 = Good

Screenshots

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Intro

Government cover-ups, rogue soldiers, plots of rebellion, David Duchovny…and Adam West. While that make for a pretty freaky dream, it's all real when living in the world of XIII. It may not the best first-person shooter around, but an emphasis on adventure and an interesting story help to keep Ubisoft's cel-shaded baby from being nothing more than a novel experiment with chic graphics.

Gameplay: 7/10
Awakening on a beach with no memory of what occurred, the player will soon find themselves the target of an assassination. The game starts off with a bang, and XIII follows the opening sequence up pretty well with a quick escape from a bank, infiltrating military bases, planting bugging devices, and walking through flashbacks of their past, all while taking hostages and utilizing their kung-fu grip to safely neutralize pesky innocents.

As events begin to unfold, the player finds themselves at the heart of the recent assassination of the President. The only problem is that they think you are the killer. Needless to say, that'll have more than a few people upset. Not only are the authorities out on the prowl, but so are the unseen forces behind the assassination. Told through the use of flashbacks (represented by the setting becoming blurry and black and white, with muffled sound), and comic book panels (which is surprisingly effective), the story is engaging enough to keep players interested. It won't blow any minds, but it does have a few twists and turns that, along with the presentation, kept me interested.

Finding out the answers isn't easy, so it's fortunate that XIII has a few friends to help him out. Voiced by rapper Eve, icon Adam West, and David Duchovny in the titular role of XIII, the cast adds a bit of polish to the story, but it also makes it a little weird. I mean, I like Adam West as much as the next guy, but being reminded of the Mayor of Quahog whenever I'm being told to take down some rogue soldiers isn't what I want to have in mind. But since the assistance they provided helps to unravel the various mysteries, it's just something I had to adjust to.

It's hard to say much about the story since I would most likely give something away, so let's just say that the player will see and have to participate in some unsavory things during their journey. In particular -- and this is one of the more interesting abilities -- is the option to take certain people hostage. With a hostage, the authorities are supposed to be leery of taking potshots, making safe getaways much more possible; well, that's in theory, but in actuality, simple guards become supreme marksmen since, despite the fact that another human body is covering about 80% of the player and the hostage is facing the pursuers, they make crack shots with their revolvers. If terrorizing citizens isn't your forte, there is always the ability to knock people out with your hands, chairs, or ashtrays and the ability to carry any bodies out of sight, unless you want another character finding it and alerting everyone else.

One might notice the emphasis on stealth, and that is with good reason. Stealth is a major part of XIII, so much so that it encompasses a majority of the 34 missions. Befitting of the comic style, 'Tap Tap Tap' appears whenever the player is near someone else, with the words enlarging or shrinking, signifying which direction the person is going. This is an interesting way of using the visual design to implement functional features, but it gets tricky to use whenever there are multiple people and opponents behind an object. To add a little depth to the stealth, the player has access to throwing knives and a crossbow, both of which happen to be the most enjoyable weapons to use in the game. While stealth is all well and good, it tends to wear thin after a while as the few features put in place to help the player sneak around end up limiting rather than expanding their means of success.

When it does come down to out-and-out fighting, the weapons in XIII are a little lacking. An arsenal consisting of machine guns, pistols, revolvers, bazookas, shotguns, and grenades await those who are ready to bring John Mullins to the party. Some tact should go into killing enemies because, not only does the standard head-shot kill with one hit, but no armor (vest and helmet) will be given to the player if they riddled the enemy with rounds from head to toe; this is an interesting aspect, as it does become a point of concern when health is low and there is no aid to be found. The problem with the weapons is that they don't have a satisfying feel to them. Whenever I shoot the shotgun, I don't feel the power that I should, and many of the weapons are just incredibly weak; basic goons without armor can take several rounds in the chest from the pistol and keep fighting. Another problem is that the player is supposed to be a highly trained agent, yet he can't go prone or peek around corners; amnesia or not, a man who can keep a steady hand when firing a weapon should also realize that peeking around a corner is much safer than having to walk out into the open and welcoming an RPG in person.

So, what does XIII do well? Aside from the decent story, it happens to have good pacing (despite the stealth aspect slowing things down, the level progression is good and they are just the right size so that several can be played out in one sitting) and the adventuring aspect is solid. When I say adventure, I mean the actual movement, and not the gunplay. Whenever the game isn't requiring the player to go slow, they will be treated to near escapes, using a grappling hook like Spider-Man, and jumping from one rooftop to another; along with a sped-up jazz soundtrack, the mood of tension and excitement is just right. There were some moments when the situation made the combat fun, like when the player is required to hold a building by himself and take out waves of intruders and snipers shooting through the windows. Even with the game's questionable A.I. (the kind of intelligence that would make a soldier wonder why someone is standing in a doorway with a gun, but turn right back around and continue patrol), moments like those are always fun.

Unfortunately, XIII's primary purpose would seem to be that of a first-person shooter, but it's only mediocre in that regard. Despite the fact that there are a ton of smaller things that make the game fun and exciting, the low-key shooting seems to simply be there as a means of getting from point A to B, instead of offering the intense and nerve-wracking encounters invoked by the likes of Call of Duty. One other nitpick I had has to do with saving: despite the fact that the player is able to hit the quick-save button at any time, the game only actually saves their spot at the beginning of the level, so whatever work was done up until the save will be lost when the game is reloaded. Still, even with its problems, I still had a fun time with XIII; the frantic mood, locales, and objectives went a long way in making the poor shooting aspect a little more tolerable.

Graphics: 9/10
The much-touted cel-shaded approach works well, but surprisingly enough, it's the comic concept that really made XIII stand out. Using cel-shading, character models looked good, but their faces bordered on scary; still, they make just about every environment look great, with the exception of foliage. Effects look good as well, and benefit greatly from the comic design. Using the panels to convey story elements and other tidbits (grenades that are thrown and become out of sight will get a panel that shows where they land, etc.) and the transition in-between levels is done extremely well in a fluid manner that is reminiscent of a 60's or 70's drama, but with a splash of the ol' comic touch. XIII may not be the most revolutionary game on the market, but it sure looks good.

Sound: 8.5/10
The music is best described as the kind of jazz that is heard in a 60's science fiction or drama - the pace is fast and it makes any situation seem hectic. While I wouldn't have even considered using it for a game, it managed to not only stop getting on my nerves, but also became integral in keeping up the game's excitement level. I'd say that the music carried much of the game, since the combat was lax. The sound effects were also solid, but the voice-overs weren't so lucky. Despite having high-profile celebrities providing the voices, it just seemed weird to look at a screen and see a cabin on a snowy mountain with three agents, but envision Eve, Batman, and Mulder in my head. While Adam West isn't that bad, and Eve does a decent job - she was even spared from acting like a clichéd rapper by keeping the slang to a minimum - it was Duchovny that I really couldn't enjoy. For a man on the run from unknown killers, framed for assassinating the President, and without much of his past known to him, one would think he wouldn't sound like a board that learned to talk (or Keanu Reeves, whichever).

Control: 7/10
Small icons indicate whether something can be grabbed, broken, or used, which helps to keep the guesswork down, but they can also be touchy due to small triggering areas. Just about everything is handled well, with weapon and item selection handled by the directional pad, the buttons for action, and shoulder buttons being fighting-related. My main problem with the game was what I couldn't do, namely peek or go prone; there is little as frustrating as having to walk into a deathtrap because there is no other way to approach the situation.

Overall: 7/10
As a first-person shooter, there is little doubt that XIII will be a disappointment to many; it certainly was to me. However, I also felt that the rest of the game picked up the slack considerably, excessive stealth portions aside. For someone wanting solid action, there are plenty of other first-person shooters on the Xbox worth your money, but for those who want more emphasis and ingenuity in their running than their gunning, give XIII a shot.

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