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Developer- and Publisher-specific Articles: The Witcher
CD Projekt has released two new environmental screenshots from The Witcher 3’s second expansion pack, Blood and Wine. Scheduled to launch in the first half of 2016, the 20-hour adventure will add a region untouched by war, Toussaint. Geralt finds all the trappings of a calm, civilized land when he arrives but soon uncovers an unsettling secret. The screens show a village as well as a large capital, crowned with a gleaming castle.
CD Projekt Red has sent word that the final piece of free downloadable content for The Witcher 3 has gone live for all versions, a New Game + mode. With this, all 16 pieces of free DLC are up for grabs. Instructions on how to get them are posted below, as well as a full list of what’s on offer, which includes new quests, contracts, armor, animations, and weapons.
inXile has sweetened the pot for The Bard’s Tale IV’s Kickstarter campaign by tossing in a free game. Backers who put towards the game within the first 24 hours of the campaign’s launch will receive a free copy of Wasteland 2, The Witcher, or The Witcher 2: Assassins of Kings. The freebie is part of the $20 and up reward tiers, and the game will be available once the campaign ends. Wasteland 2 will be delivered via Steam or GOG.com, while both Witchers will be delivered through GOG.com. The campaign is set to kick off on June 2 at 8 a.m. (CST).
CD Projekt has released gameplay footage from the Xbox One version of The Witcher 3. The video also features dynamic scaling from 900p to 1080p, one of the features the team is still working on. An accompanying note from the development team notes their ongoing work as the launch date nears: “We’re not much more than a week before launch, but we’re still fighting for every line of code—we want gamers to get the best possible experience we can deliver.”
A new video for The Witcher 3 has been released from CD Projekt HQ. Unlike the previous trailer, Rage & Steel doesn’t feature any members of the development team guiding the viewer through the footage; instead, it’s just Geralt facing off against hordes of enemies, man and beast alike. It’s nearly two and a half minutes of explosions, magic, slicing, punching, gutting, and dismembering. It definitely earned its age-gate.
A new video for The Witcher 3: Wild Hunt showcases some of the monsters that famed hunter Geralt of Rivia will come up against. Several members of the development team walk through a few of the different weapon and monster types, as well as how the AI reacts to various factors during combat, including the environment and weather.
Geralt’s return is nearing with news that The Witcher 3: Wild Hunt has gone gold. The upcoming role-playing game will differ from its predecessors in that it will take place in an open world, rather than connected hub areas. All of that space is being put to use, as CD Projekt estimates that Wild Hunt contains over 200 hours of gameplay. His latest adventure will see Geralt tracking down the Child of Prophecy. And if that wasn’t enough, two downloadable expansions were also recently announced, with one estimated to be over 10 hours long and the other over 20.
CD Projekt has uploaded almost five minutes of gameplay footage from The Witcher 3: Wild Hunt. The snippet is from the campaign’s main quest, which sees Geralt of Rivia on a mission to track down the powerful Child of Prophecy throughout the Northern Realms. The trailer gives a broad, narrated overview of the game’s mechanics, including side activities (horse racing, gambling), the ability to join cults, dialog options that alter your stance in the world, the gradual repopulation of lands cleared of monsters, and combat.
Despite being an estimated 200-plus hours, The Witcher 3: Wild Hunt is getting even bigger with the announcement of two downloadable expansions, Hearts of Stone and Blood and Wine. CD Projekt co-founder Marcin Iwinski emphasized the size of the additions by referencing the pre-DLC era, when expansions were physical releases, packed to the brim: “We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we’d like to bring that back.” To that end, the studio aims that each “offer more hours of gameplay than quite a few standalone games out there,” with Hearts of Stone estimated at over 10 hours long and Blood and Wine over 20 hours long.