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- Call of Duty returns to 1940s this November with Call of Duty: WWII
- Dragon Quest Heroes II now in stores, online for PS4 and PC
- GTA Online adds car combat mode Tiny Racers, gives free GTA$
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Developer- and Publisher-specific Articles: Strider
The new plasma-scarf-sporting Hiryu is hitting the streets of Kazakh City today with the release of Strider. The Double Helix-developed entry continues the series’ style of fast-paced, side-scrolling combat, as Hiryu bounces and dashes around obstacles and slices his way through enemies. In addition to the story, players will also be able to tackle Beacon Run, a speed-run-style mode, and the wave-based Survival Mode.
Strider Hiryu will once again set out against the forces of evil next week when the Double Helix-developed Strider launches on Live, PSN, and Steam. The PS3 and PS4 versions will be first out of the gate on February 18, with the PC, 360, and Xbox One versions will follow the day after. Also announced is the inclusion of two new Challenge Modes to accompany Story Mode, the speed-run-style race Beacon Run and the wave-based trial Survival Mode. A global online leaderboard will track player stats across all modes.
A new batch of screenshots has been released from the upcoming side-scrolling action platformer Strider. The famed series will be returning next year, as players once again step into the shoes of Hiryu, a Special A-Class Strider who is tasked with defeating Grand Master Meio. In addition to the fast-paced combat of the previous titles, players will also be able to explore the open-world environment set in the city of Kazakh.
Famed ninja Strider Hiryu is set to return next year in a brand-new adventure, according to Capcom. Scheduled to launch for 360, PC, PS3, PS4, and Xbox One, Strider is a new take on the long-dormant series. Set in the year Meio: 048, players are tasked with tracking down and defeating the tyrannical Grand Master Meio as a recent recipient of the rare Special A-Class from the Strider training program. To topple the regime, players must battle their way through the city of Kazakh, an open urban environment that will be freely explorable. As with the previous entries in the series, combat will be fast and fluid, mixing platforming elements with melee combat and high-tech weaponry.