- Persona 4 Arena Ultimax trailer deluge – story, systems, characters
- Activision bringing Chivalry: Medieval Warfare to 360, PS3 this fall
- Grand Theft Auto V for next-gen console, PC dated, media released
- Guilty Gear Xrd -Sign- gets limited edition for PS3, PS4
- Turn 10 launches Forza Rewards program for free cars, in-game cash
Fancy A Date?
Developer- and Publisher-specific Articles: Resource Management
Colonial overlords Gaslamp Games has decided to send their steampunk-flavored survival-management sim Clockwork Empires to the wilds of the Internet, also known as Steam Early Access. The latest version will go live on August 15 for $29.99. In an alternate, dystopian past, players will serve as a Junior Bureaucrat of the Empire and lead a band of colonists as they attempt to survive against Cthulhu-esque cosmic horrors, murderers, and their own ambitions. Each colonist will have their own personality traits that might see them become a proper citizen of the Empire or turn against their neighbors in service to their own avarice (damnable mumpers and bludgers!). Players can attempt to follow assignments issued by the Empire or strike out on their own with a faction of their choosing.
Natsume has announced that they will be bringing a new Harvest Moon to the 3DS later this year. Harvest Moon: The Lost Valley will again feature the farming and role-playing elements of its predecessors, as well as be the first 3D entry in the series. Customization will also be a focus, with players (slash farmers slash adventurers) capable of personalizing the world and fields. Additional details will be revealed at E3.
Square Enix is getting more involved in the community-driven development scene with a new pilot program, Square Enix Collective. Similar to Steam Early Access, players will vote on which game interests them most, but unlike Early Access, gamers are voting on concepts. Winners will be put up on Indiegogo for funding, with funded titles being supported by Square Enix throughout development and assistance with distribution on digital outlets at release. According to Collective project lead Phil Elliott, “It’s up to the teams how much or little help they want from Square Enix and it’s our opportunity to help some fantastic games become a reality and uncover the development stars of the future.”