Developer- and Publisher-specific Articles: Larian

Larian’s new adventure begins with release of Divinity: Original Sin

Divinity Original Sin (PC) Launch Announcement - Screenshot 1

Larian’s next entry in the Divinity series, the crowdsource-funded Divinity: Original Sin, has officially launched. Those who have been playing the Steam Early Access version will find their copy automatically updated to release build. The $39.99 party-based role-playing game features co-op play with drop-in/drop-out support, turn-based combat, crafting, heavy character customization, and keeping true to series tradition, the ability to interact with environmental objects. The game also emphasis consequences, which is also present in multiplayer with co-op dialogue. The Divinity Engine Toolkit is also included for players to create their own adventures.

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PC News

Divinity: Original Sin updated to beta, gets new areas, skills, more

With today’s update, Divinity: Original Sin has officially progressed from alpha to beta. The download adds 28 talents, 60-plus skills, a witchcraft skill tree, a revamped character-creation setup, new sound effects and music, more interactive objects, improved AI, explorable areas, and a host of bug fixes. Larian notes that there are over 400 improvements in total, many of which can be seen in the new ‘Beta Announcement’ trailer.

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Divinity: Original Sin delayed, Larian now targeting spring 2014

Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 4

Role-playing fans will need to wait a little longer to return to the lands of Rivellon. Larian Studios has announced that the Kickstarter-funded Divine Divinity prequel Divinity: Original Sin will be delayed until spring. The kinks of the latest entry’s many features, from the two-player co-op play to the game world’s numerous interactive objects, have been noted by those playing through the game’s early portion via Steam Early Access, and it’s their feedback that’s behind the delay. To be more precise, “the extra time will be used to implement feedback received from Steam Early Access players and Kickstarter backers” and that “Larian is taking the time necessary to make it right and polished.”

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Larian releases Divinity: Original Sin alpha for Kickstarter backers

Larian’s partly Kickstarter-backed role-playing game Divinity: Original Sin has gone into alpha for campaign backers. The alpha includes an estimated 10-20% of the full game, which makes up around 10-15 hours of content. Much of the starting city of Cyseal is open, plus some dungeons. The alpha is single player for now, but multiplayer will be added later; also, the release noted that there are still placeholders, but those will be replaced as the game is updated. A 41-minute video has been made to detail what’s currently available for play. Backers can get their Steam key by registering or signing in on the Larian Vault with the email used to back the game.

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(PC Review) Divinity: Dragon Commander

(PC Review) Divinity: Dragon Commander

“… many wonderful ideas that are too frequently unevenly executed.”

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PC Reviews

Divinity: Dragon Commander now available in stores, online for PC

Larian Studios’ latest action strategy-RPG title, Divinity: Dragon Commander, has launched online and in stores. As the Dragon Commander, players will control a struggling emperor as he strives to battle back usurpers and unify his fractured empire. From their headquarters onboard of a massive airship, players will recruit units, build structures, mobilize their troops, and consult with representatives from the world’s five races. To top it off, players can lead the charge personally by morphing into a jetpack-wearing dragon during combat. (Insert a dragon roar, the sounds of flames scorching earth, and the screams of the fleeing enemy here.)

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Larian releases new Divinity: Dragon Commander screenshots, video

Gamers look forward to the jet-packed-dragon-powered strategy-RPG hybrid Divinity: Dragon Commander, Larian has something for you. A lot of something. The studio has not only released 14 new screens, but a new 27-minute-long gameplay guide video as well. For nearly half an hour, the developers will walk through the various stages that await budding commanders, with footage of combat, interacting with non-playable characters, unit leveling, and navigating the world map.

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Divinity: Original Sin reaches first stretch goal, more extras en route

Larian’s Kickstarter campaign for Divinity: Original Sin continues to roll along, with the studio surpassing their initial goal of $400,000 with 10 days to go. Larian has announced that the first stretch goal, a new in-game area called The Shelter Plane at The End Of Time, has been reached now that funding has surpassed $500,000. The shelter will serve as a homestead for players to store items and leave party members. It was also announced that another area, The Phantom Forest, will be expanded for every additional 1,000 backers.

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GOG.com begins Divinity: Dragon Commander pre-order, hosts Q&A

Divinity Dragon Commander (PC) GOG Preorder Announcement - Screenshot 1

GOG.com has kicked off pre-orders for Larian’s upcoming strategy-RPG Divinity: Dragon Commander. As an incentive, GOG is knocking off $5 for gamers who pre-order, lowering the price to $39.99. For those wanting to learn a bit more—and who doesn’t, given there are dragons with jetpacks—the crew at GOG held a Q&A with Larian. The nearly hour-long discussion (!) covers the studio’s influences, the game’s backstory, unit upgrades, and how the council of advisors will function. We recommend sitting through the entire video—the game sounds awesome.

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PC News

Larian turning to Kickstarter to expand Divinity: Original Sin

Divinity Original Sin (PC) Kickstarter Announcement - Screenshot 1

Larian joins the growing list of studios who are turning to Kickstarter for funding. The campaign isn’t for Dragon Commander, though, but a new open-world RPG set in the Divinity universe titled Divinity: Original Sin. Things are a little different this time as Larian has been self-funding the game’s development for over two years, and is utilizing Kickstarter to “enhance” the game during its final phase. The extra funds raised will be used to create a secondary design team who will “increase the amount of interesting things you can do in the world, as much as possible” and “increase the depth and diversity.”

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