- Monsters breathing easier, The Witcher 3: Wild Hunt delayed to 2015
- Dark Souls II now out for 360 and PS3, break out the stress balls
- Balance of the Force to add new tables to Star Wars Pinball Wii U
- Hegemony Rome: The Rise of Caesar update adds new chapter
- JoJo’s Bizarre Adventure: All-Star Battle dated, plus pre-order extras
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Developer- and Publisher-specific Articles: Dying Light
Posted on December 17, 2013
Techland has released a nine-plus-minute video showing off more of their upcoming action title Dying Light. The footage shows a bit of the combat switch-up that’s necessary as the game switches from day to night. During the day, the infected are slow and easily distracted, allowing players to use parkour to jump between rooftops and over fences, distract them with firecrackers, and take them down before becoming overwhelmed. When the game switches to night, they become more aggressive, harder to shake, and hungrier, which drives them to be more active, allowing them to climb, jump, and run. Regardless of the time of day, it looks like slide kicking a zombie-ish thing off a building will always be satisfying.
Posted on August 29, 2013
Warner Bros. announced at this year’s PAX that Techland’s upcoming zombie-themed action title Dying Light will come with a special pre-order bonus, Be the Zombie mode. The mode will allow players to take control of the undead in the game’s player-versus-player component at launch. As a bonus, gamers will get to control a special mutation known as the Night Hunter, which protects the zombie hive at night from human hunters with increased speed, a tendril for grappling, charge attacks, and long-distance attacks. Night hunters also have their own skill tree, as well as offer their own rewards and perks. New screens were also released.
Posted on May 23, 2013
Techland, the busy developer behind the recently released Dead Island: Riptide and Call of Juarez: Gunslinger, is currently at work on a new survival-horror title, Dying Light. According to publisher Warner Bros. Interactive, the game will center around a day-and-night cycle that will allow players to explore a relatively safe world during the day, free to scavenge and craft weapons, but pit them against predators and infected humans at night. A free-running mechanic was also mentioned as a prominent way for players to traverse the game’s dynamic open world.