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Developer- and Publisher-specific Articles: Divinity
Less than a year after Divinity: Original Sin – Enhanced Edition’s release and Larian Studios has launched Divinity: Original Sin 2 on Steam Early Access. The Early Access version features the campaign’s first act, estimated to last eight to 12 hours, online co-op, four playable races (Dwarf, Elf, Human, and Lizard), eight skill and spell schools, four optional origin stories (co-written with Chris Avellone), and an arena for versus play. The sequel will gradually develop to expand on the original’s formula with four-person multiplayer, dedicated player-versus-player support, additional combat mechanics, and an expanded elemental system.
Larian is prepping to release Divinity: Original Sin 2 on Early Access on September 15. The early version will include the beginning of the campaign as well as an online player-versus-player arena. As with the original, the game will be playable solo or online, but now with up to four players. The sequel will also feature new combat mechanics, along with a storyline that finds the player imprisoned in Fort Joy by the Magisters of the Divine Order.
Divinity: Original Sin – Enhanced Edition has been released for Linux, Mac, and SteamOS. The expanded version adds a number new modes, quests, spells, weapons, and classes, including support for splitscreen co-op. Steam is currently offering a discount of 33% off to entice newcomers.
Chris Avellone has joined Divinity: Original Sin II’s development team. Avellone, fresh off the crowdsource-backed hit Pillars of Eternity, has joined as a contributor. Specifically, he has been brought on to “develop and write at least one of the playable origin stories.” And in more Divinity news, TwitchCon attendees can get some hands-on time with the latest built at Larian’s booth, #7, located in the IndieZone.
Divinity: Original Sin 2 has unlocked a new goal after passing $1.5 million in funding. The game will now be released with a new playable area, the Hall of Echoes. The hall is located in a space between reality and the void. Along with the announcement was news of additional stretch goals, including dedicated mod support, a more involved dynamic relationship system that allows for romance, and a Game Master Mode that includes an in-game editor. A new video was released to detail the new unlocks. If you have any lingering questions, give Larian a shout at the upcoming reddit AMA on Tuesday at 3 p.m. (CST).
Larian has announced that the Undead have been added as the fifth playable race in Divinity: Original Sin 2. They are being added as a fulfillment of a stretch goal for the game’s ongoing Kickstarter campaigned for having surpassed $1,200,000 in funding. The studio released a video, below, detailing the latest addition. Also, for those wanting to see the game in action, a livestream event has been scheduled for Wednesday, September 9, at 2 p.m. (CST) on their Twitch channel.
Larian has rolled out new stretch goals and bonus rewards for Divinity: Original Sin 2’s Kickstarter campaign. The goals are for the Strategist Mode, additional backer-chosen Skill Trees, unique Racial Trees, an Undead Origin option, and a new location, Hall of Echoes. But wait! Strategist Mode has already been unlocked. Two new rewards are also on offer, with backers who pledge at least $125 receiving the Digital Developer’s Diary and everyone who pledges over $200 receiving a signed piece of concept art.
Larian’s Divinity: Original Sin 2 Kickstarter campaign went live earlier today, and has already accumulated hundreds of thousands towards their goal of $500,000. The sequel will once again feature turn-based combat, multiplayer, and a classless progression system. Up to four players will be able to play through the campaign together, and be capable of switching between co-op and competitive play throughout the story by putting the party or their own goals first. Character origins, actions, birthplace, and reputation will also alter how non-playable characters react to their presence. Campaign backers will be able to select from several Kickstarter-only rewards, including custom art, multiplayer packs, a special collector’s edition, and other extras. All backers can give feedback to Larian, and everyone who puts down $25 or higher will receive alpha and beta access.
Larian Studios has announced that Divinity: Original Sin II is in development. As with the original, the studio will be turning to the fans via Kickstarter to help fund the final release. But before the campaign begins on August 26, Larian is allowing potential funders the chance to vote on the campaign’s rewards. As to why the studio is returning to crowdfunding, Larian founder Swen Vincke wrote in a blog post that, among other reasons, the feedback from backers and Steam Early Access players proved invaluable during development. And as to what they have planned, he uses the example of Baldur’s Gate 2 in comparison to Baldur’s Gate, in that the sequel will offer more and better content due to the team not having to focus on developing an engine.