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Developer- and Publisher-specific Articles: Call of Juarez
It’s time to lay down the law. For cash. Bounty hunter Silas Greaves makes his debut today in Ubisoft and Techland’s Call of Juarez Gunslinger. Available for 360, PC, and PS3, the download-only release takes players on a journey through the Wild West, as seen through a dime novel. Silas lives the life of a mythical gunslinger as he tracks down and squares off against the era’s most notorious criminals, including Billy the Kid, Pat Garret, Jesse James, and Butch Cassidy.
Ubisoft has released a new batch of screenshots for Techland’s Call of Juarez: Gunslinger. The download-only release will follow bounty hunter Silas Greaves as he tracks down, duels, and levels up against the era’s most notorious outlaws.
Ubisoft has announced that gamers will be able to hit the dusty trails on May 22 when Call of Juarez Gunslinger launches for consoles and PC. The download-only release follows bounty hunter Silas Greaves tracking down, dueling, and leveling up against the worst of the worst in homage to the era’s dime novels, notorious for mixing fact and fiction.
Call of Juarez: The Cartel has connived (and most probably shot) its way onto store shelves for the 360 and PS3. Developer Techland has taken the series into a new direction as a stylized modern-day Western. After a Mexican drug cartel bombs US law enforcement officers, a task force composed of LAPD, DEA, and FBI agents is put together to take on the cartel in an all-out war.
A new round of Call of Juarez: The Cartel screenshots were released today, this time showing off both single and multiplayer modes. The Cartel features a modern Wild West theme and a single-player story that transports players from Los Angeles, California to Juarez, Mexico, as well as six-versus-six “coopetition” multiplayer.
Some new shots from Call of Juarez: The Cartel for you fine readers today. The latest batch shows off the game’s multiplayer “coopetition” system, which is a blend of both co-op and competition as players work together only for as long as they need each other. The system revolves around three core mechanics: Secret Agendas, additional objectives characters receive from handlers and informants which need to be done in secret; Items, players need to grab certain items without being caught; and Challenges, segments where players race to reach a randomly selected goal. Accomplishing any of the objectives will net you experience points to use for leveling up and unlocking better weapons. Even better, if you catch another player in the act, you get to keep their goods.