So
as far as capturing the feel of the show, Black Ops achieved that. With authentic
voices and opening theme, and a solid story that introduces the characters in
a natural manner, Resist or Serve certainly has its high points. Unfortunately,
much of the gameplay feels reminiscent of Resident Evil. And not the refined
Resident Evils, but the original, clunky one that was released so long
ago; and it isn't just like that in presentation, but with similar, but worse,
controls and camera angles. Even aesthetically, Resist or Serve is remarkably
similar to Resident Evil: the inventory and examination menus are nearly
identical. From those comes the similarity in solving puzzles, like combining
elements (a more minor role here) or examining a book to open and find a star
pendant that opens a particular lock. For longtime gamers, this will feel like
a weird mod or retread of Capcom's series, instead of a new release that pushes
the established norms of the survival horror genre. Not to be outdone, Resist
or Serve also features worse controls and camera angles than any of the RE
series; controls are stiff, twitchy, and random (pressing up goes forward, camera
switches, up/left goes forward, then the controls suddenly change so that makes
the character walk backwards) and the camera is more prone to sit itself a few
inches away from the player's face than to be of actual use, showing what's a
few feet in front of the player or in a hallway they are facing - it's like the
controls don't want you to like the game. Despite much of the anxiety coming from
not being able to see what's around, the game does instill some chills with the
more outlandish settings and the few moments of surprise. It's
a shame, though, that the detective work on the show was reduced to simply finding
keys. Despite the notes that the agents keep on unfolding events, the linearity
of the game still doesn't stop some spots from being confusing as the key-searching
formula tends to create; the few sparks of creativity, like Scully's autopsy bit,
are rare. Luckily, backtracking is kept to a minimum, and it isn't so bad when
needed since the areas aren't so large, particularly since enemies rarely respawn
to offer continued challenges. From all the material to draw from and with such
a dearth of good detective titles, it feels like the easy way was taken in development. There
are a few things that Black Ops did right, though. One of the more interesting
and enjoyable features is the ability to play as either Mulder or Scully. This
was worked in so that the two are split and the adventures are separate, but more
a mixture of the two: as Mulder, the player protects Scully while she performs
an autopsy, as Scully, the player performs the autopsy while Mulder protects them.
They do have their own separate paths that don't involve the other, and these
are put in reasonably well within the game so they come across as genuine accidents
rather than forced separations. The game world is also large and feels seamless,
with recently visited buildings in the background of newly ventured to settings.
However, the world, and the cutscenes that convey the story are also largely at
fault, cause tons of loading screens, so many that the flow of the game is really
broken up by them. Something minor that
I really enjoyed was the plethora of weaponry allotted to the agents. They have
their standard pistols, but they will also get their hands on a shotgun, AK47,
M16, revolver, and flamethrower - much more than what viewers will be accustomed
to them seeing. Aiming can be spotty, despite their being a targeting system,
and there is a lack of body-specific damage, but it's still great fun letting
loose on some pesky followers. What's even better is that these weapons come early
and fairly quickly, although there is a lack of ammo and the game isn't all that
long, still, I was pleasantly surprised by all the action packed in the episodes;
although it will surprise some to find some acts amazingly short, consisting solely
of cutscenes. Aside from some good lighting
and the detail found throughout the town, there is nothing noteworthy about the
graphics. Characters in cutscenes look like freakish mannequins while the in-game
graphics just don't seem like those of a title in this generation of consoles
with such power. The agents are stiff, but it actually works in the game's favor,
somewhat, as they move with the same motions and moves they do in the show. The
enemies tend to be of the undead variety, and they aren't easy to spot up close,
but they do sport some fantastic death animations and have the creepy stumbling
walk down pat. The environments vary at points that go towards the game, with
one scene featuring a cathedral that looks great. Faring much better is the audio,
with great voiceovers and creepy music contributing much to the game's atmosphere.
Overall:
6/10 The X-Files: Resist or Serve will be enjoyed by the fans, and
it feels that it was made more for them than gamers in general. With numerous
in-jokes and series references, all the major players, clever usage of mixing
the paths of both agents, and the typical plot twists there is a base eager for
this game - particularly since it focuses on the show when Mulder was still around,
and their only other option is a FMV title released years ago. However, all of
that doesn't keep the horrible cameras and controls from damaging a title that
would otherwise be a decent game. The overall feel is aged as gamers have played
out these kinds of puzzles for years, and the fertile ground of a solid detective
title wasn't looked into, but lazily shifted to an old formula. Fans should check
it out, but others will be better off checking out a more refined offering in
the genre. [
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