Intro
Despite
our own country's lack of participation, soccer (or football, or futbol)
is the most popular sport in the world. Because of the game's swift attacks, flowing
counterattacks, graceful shots, and iron defense, soccer is termed as "the
beautiful game" across the pond (in stark contrast to our own "beautiful
game": NASCAR). And with this, the newest incarnation of Konami's Winning
Eleven series, the beauty has been brought home.
Gameplay: 9/10 This would hardly be any kind of self-respecting soccer
game review without mentioning Winning Eleven's rival, the FIFA
series. While FIFA takes the popular road - buying every major license
for every league, team, and player the world wide and then incorporating those
players into a looser, more forgiving, arcade-type setting - Winning Eleven
settles for fewer licenses (not having the same money as EA, FIFA's developer)
but much deeper, more refined gameplay reminiscent of actual soccer. The downside
to this approach is in the included teams and players. Because Konami didn't spend
millions on licensing, they weren't able to include proper league team names and
the real names of some of the more big time players. The good news is Konami included
a wonderfully full-featured edit tool that allows players to rename teams and
players to their liking. In fact, WE7 has such a dedicated fan base that
users can already fan-made download game saves with corrected team names and player
names (and corrected shoe color, uniform logo, stadium advertisement, etc.; these
fans are insanely dedicated).
Players
previously familiar with the Winning Eleven series will be happy to know
that Konami made no small amount of adjustments for the newest iteration of their
popular franchise. And while there are several small changes that are nice to
see, the biggest such change comes in terms of the R2 button and right analog
stick functionality. In WE6 the R2 button was used to sprint at a slower
pace than the R1 button, allowing the player to turn and control the ball easier
than at a full sprint, but at the expense of speed. The right analog stick was
previously used a widely-ignored manual pass. Now, the two buttons combine to
perform all the sweet moves, tricks, and maneuvers of the big boys. Side steps,
dragbacks, Zidane spins, nutmegs, Cruyff shot fakes, triple feints - the gang's
all here, provided the controlled player is good enough to actually pull the moves
off. At any rate, the new trick system makes it a breeze to pull of any one of
scores of moves, each having a proper time and place to properly pull off. WE7
doesn't suffer from a lack of modes. In addition to the wonderful Master League
mode which serves as the game owner/franchise mode where one can buy a Division
2 team of nobodies in hopes of promotion and an eventual WEFA (Winning Eleven
Football Association) cup, there is also an exhibition mode, a tournament mode,
a practice mode, and a friendly tutorial to help bring the uninitiated up to speed.
Being the simulation it is, games are
generally a low-scoring, highly competitive affair with a focus on possession
and positioning rather than constant attacking. But that's just one way of playing.
If a team uses a certain strategy in real life, odds are the same strategy will
work in Winning Eleven. France uses midfield possession tactics and fast
strikes, Nigeria continually assaults the ball with speed, and Germany depends
on frequent crosses with strong headers to win. Formations, strategies, and substitutions
are all easily handled either before a game or during. Once a certain unlockable
is attained, players can even switch strategies without breaking the action of
the game. Furthermore, formations can be customized to assign individual players
to new locations. On top of that, individual players can also be assigned mindsets,
detailing on how to attack and defend and how aggressive to be. With all of these
options available, wannabe soccer coaches should find no shortage of ways to customize
their team on the road to victory. The
AI is deviously effective. Utilizing a difficulty range based on stars, one star
being the simplest with 5 stars being dastardly evil, WE can pose a challenge
to even the most soccer-minded, dexterous gamer. The lower difficulties are designed
to help newbies become acquainted to the system without being too overbearing,
while the upper difficulties use every trick and move in the game to relentlessly
pound your team into submission, but does so without ever being cheap - although
the AI's cross balls never fail to meet their target. The difficulties are scaled
apart very well, there is a very noticeable difference between an opposition's
cohesion as the difficulty is adjusted. But the true test of any soccer title's
AI is its implementation of referees and goalies. Much like everything else in
the game, the referees are insanely detailed - featuring a group of refs from
all over the world with different philosophies, ranging from extremely disciplined
to "play on". While one ref may allow that exceptionally rough shoulder
tackle, another ref may give out a yellow booking for it. All in all, there's
enough variation to make players keep it clean out of fear of a booking that may
very well take a pivotal midfielder out of the game. Goalkeepers are no pushover
either. They will advance on a forward in a 1-on-1 situation, punch out dangerous
corner kicks, and shoo defenders out of their field of vision. Furthermore, the
game includes a button to manually bring the keeper out should you feel it necessary.
Depending on the skill of the keeper, they may make a stupid mistake here and
there, but it only lends to the reality of the game. Big name keepers like Kahn
(or Kalm in the game), will rarely let an easy shot go past and must be fooled
to sneak past. Simply put, better AI-controlled keepers don't exist. WE's
wonderful Master League mode makes a return this year, letting players control
a no-talent team of Division 2 rejects in hope of building the team up to a Division
1 caliber team and beyond. With every win, the player team acquires points. These
points can be spent via trades and transfers that bring new talent to the club.
The better a player is, the more points he costs to acquire and pay salary to.
Just like real life, this makes a winning team with a great roster a potential
dynasty, as the most successful teams have the most points to spend on the best
players (i.e. Real Madrid, or the New York Yankees for a baseball analogy). Of
the most important changes to the Master League mode is the ability to change
transfer difficulty, deciding how willingly teams trade their players to you and
for how much. On top of that, Konami has added a wonderful advanced search option
where players can be sorted by skill, position, team, nationality, or any number
of other criteria. In this mode (and via the challenge mode) players can accumulate
WES points. With these points, the game unlockables can be bought. WE7
features a wide range of interesting and diverse unlockables ranging from replay
ball effects to clothes customization to classic teams to a free transfer feature
that allows any player from any team to be transferred to any other without any
kind of transfer fee or restriction (useful for bringing the rosters up-to-date
with their real life counterparts). Between this, and the minimum of 4 seasons
required to completely win the Master League, there's a lot of soccer here for
any fan.
Graphics: 9/10
Previous incarnations of the WE series have used the Renderware engine
to represent the onscreen players. Thankfully, Konami has abandoned the aging
technology and have completely reworked the graphics engine from the ground up.
Players still don't look as detailed as their FIFA 2004 rivals, some even
look downright blocky, but yet they still look remarkably similar to their real
life equivalents, right down to the all-important soccer haircut. Beckham has
one of his trademark pretty-boy dos, Ronaldo is bald, Maradona (or Maradone in
game) sports his mullet, and Shevchenko has his brutish Ukrainian flat-top. But
because soccer games are commonly played from a high, wide perspective in order
to see the greatest amount of players, the blockiness isn't really noticed. Instead,
animation is what's important, and the animation here is unrivaled. Players dribble,
shoot, head, and challenge in fluid, unwavering motions. Special animations, like
Roberto Carlos' penalty kicks, Okocha's flicks, and Cruyff's foot feints are all
here and all represented realistically and beautifully. The stadiums all look
wonderful with fully animated and responsive crowds to fill out the immersion.
Although FIFA may have flashier, cleaner screenshots, WE7's graphical
package is much richer and detailed and is certainly a sight for soccer fanatics
to behold. Sound:
6/10 Love them or hate them, commentators Peter Brackley and Trevor Booking
make their return to this year for their trademarked brand of sparse, repetitive,
sometime inaccurate video game commentating. But in all fairness, with all of
the teams and the inclusion of Spanish commentary, there probably wasn't a whole
lot of room for sound. At any rate, the commentating is pretty annoying after
several games, as is the menu techno. The crowd noise, however, is fantastic,
often swelling over the commentators. What's better is the crowd's stance can
be set to favor the home team, the visitors, or to just cheer for good soccer.
But in spite of this, sound is definitely WE7's worst point, and after
several games, you may find that it just sounds better with the sound off. Control:
9/10 One thing about the controls is their complexity. Every button on the
controller is used, many even have multiple functions for offense and defense.
And while the controls certainly have a learning curve associated with them, once
mastered, players will find themselves executing amazing moves and wonderful team-play
intuitively. The key to offense is touch. Much like real life, putting everything
on a shot with little regard to accuracy won't accomplish much besides putting
a ball in the hands of a lucky spectator. However, thinking about the shot, and
placing more emphasis on a light touch to the right place will reap a goal. In
WE7, shots can be powered up by holding the shot button. Players will sound
find out that this shot rarely, if ever, results in a goal. Instead, finding a
clearing and tapping the shot button will net the goal. And shooting is just one
facet of the controls. Every function, every move has so many idiosyncrasies and
techniques behind it that I can barely even to allude to the complexity and richness
of the controls. But rest assured, this isn't the bad, impossible type of learning
curve, instead it's simple - start with the basics (pass and shoot), and then
work the more complicated moves into your game. Just like real soccer, the fundamentals
are how games are won - everything else is just icing on the cake. Overall:
9.5/10 Throughout this review, I often times mention how one aspect or another
of WE7 is just like real soccer. And that's probably the greatest accolade
I can give this game: that it is the most realistic soccer experience that can
be had without taking a step on the pitch. Every single facet of the game, from
its incredibly rich Master League to its detailed player appearances and behavior
to its intuitive, yet challenging controls and gameplay is modeled as close to
the real thing as possible. There just isn't a better soccer title than this;
everything that's enjoyable about the game is represented here and represented
well. For FIFA fans, why drive around in an AMC Pacer when you could have
a Porsche for the same price? Get this game. For anyone else, perhaps it's the
otherworldly qualities and rules that apply to soccer, perhaps it's the confusing
leagues and tournament setups, perhaps it's the "no hands" rule; whatever
the reason as to why you don't like soccer, put it aside - this is one of the
best sports games available, and it would be a shame to miss it for any reason. [
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