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Syphon Filter: The Omega Strain
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Developer: Sony Bend Publisher: SCEA Genre:
Action Players: 1-4 Similar To: kill.switch Rating: Mature Published:
06 :25 : 04 Reviewed By: Ryan
Newman Overall: 6 = Fair
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In 1999, I played
Syphon Filter on the original PlayStation - it's now 2004 and I'm playing
Syphon Filter: The Omega Strain on the PlayStation 2, and, aside from online
play, I'm not noticing much of a difference between the two. As the fourth release
in the series and the first on the PlayStation 2, one would expect the series
to catch up to the times. Catching up shouldn't be hard to do since "blindfire"
- when the player stays behind cover to fire blindly in a general direction -
and more precise shots behind cover, which would seem like basic I-don't-want-to-die
maneuvers, but was only just completely implemented into the genre with Namco's
kill.switch. Such rudimentary actions, seemingly prolific in recent action
titles, are absent in The Omega Strain, as well as even the basic back-to-wall
maneuver, made so popular by the Metal Gear Solid series, which has seemed
to find a home fairly quickly in the genre. It's more running around corners hoping
that the body armor will be enough to survive the next encounter.
So,
what has the series been up to all this time? Not much, apparently. Back is the
awkward run that moves at the pace of a jog, as well as rolling, crouching, aimed
and the more precise zoomed shots. There are also stealth kills, which have the
player sneaking up behind enemies and slicing their throats. Good luck on pulling
those off, though, because the game features respawning enemies that repopulate
hard-fought areas fairly quickly. Aside from worrying about shots from behind,
the player will also be preoccupied with trying to accomplish the umpteen objectives
that are scattered across large areas, using only a crude mini map and larger,
more confusing 3D-esque map to guide him. With both maps being useless, the added
incentive of shutting the captain up, who will constantly nag about what needs
to be done over the radio, is almost strong enough to block out the fact that
all that has been accomplished is plenty of backtracking and killing clones. Since
navigation and objectives are against the player, pretty much every | | |
level
will have to be replayed just to complete all the objectives the fact that levels
have to be unlocked to be played in multiplayer doesn't hurt, either - 9 out of
the 17 missions can be played with others. However, for those who dig the game,
there are several unlockable goodies and levels for those who complete missions
under the par time. If you are a completest, you have good times ahead; most of
us, however, won't find the forced replay too appealing.
Of course, gamers
will play through the single campaign to get to the real fun: the multiplayer.
Completing missions will gain the player rankings for show and weapons for more
practical purposes. When first starting the game, the player gets to customize
his character - it's not all that involving, with just a handful of preset options
to change gender, body shape, skin tone, hair, eye color, face shape, etc. These
characters are taken online where they can be set up to start missions with weapons
unlocked in single player. What's cool about multiplayer is that there are team-only
objectives. Going through the missions alone would be, except for in a few, tedious
because of the large levels and constant flow of enemies, but this also makes
online play fun because it gives plenty of ground for multiple players to cover
and oodles of terrorists for them to kill. The team maneuvers are pulled off by
pressing the action key near certain spots: what was just a van becomes a platform
to get onto a roof as one player hops onto the van's roof by using another player
as a lift. Even though the game's basic design carries over here - no covering
fire or intricate maneuvers - the other player's willingness to make something
out of what is not there, by going out of their way to act like a team in the
way of completing the objectives and watching each others' backs, really makes
the experience worthwhile. The game also keeps track of statistics, like where
the player is known to shoot, the general accuracy, and so on. The fun relies
mostly on the players making the most out of what is given, so here's hoping that
you get in a good squad.
Neither mode can escape some design and technical
problems, though. Combat is made difficult by an awkward control scheme: a button
that makes the player grab a pipe won't be the one that makes them let go; the
locking system will choose inopportune targets or be slow, causing shotgun blasts
from even a foot away to miss. Even more annoying is that choosing a weapon is
done by pressing the select button. Less troublesome is the weird office motif
used to give additional info on missions, an option referred to as Zeus Files
- it's so cluttered by random objects that it can be difficult to find out what
is going on, as opposed to conveying the information in a unique and engrossing
way as most likely intended. The graphics are not only aging, but fairly dark,
making it difficult to spot some passages and people. The music is decent, but
I experienced gunfire sounds being cut out during while on and offline. This is
all pretty surprising considering this is a marquee series for the PlayStation.
Maybe it speaks of the genre, but even with its problems, The Omega
Strain isn't all bad. A few of the missions are particularly fun, even when
going solo. The weapons, while often lacking ammo, are varied, with all sorts
of fun automatic weapons and the infamous stun gun - rarely is setting someone
on fire with one boring. The initial offering of levels is commendably bolstered
with all the unlockable sub missions, which require some dedication on the player's
part to access. The problem, as I see it, is that this feels like a multiplayer
game that had a single player campaign tossed into it. Take a quick story about
chemical agents and terrorists, add some illogically-placed timed mission objectives
that require tedious backtracking in huge levels, toss in a few barely-useful
maps and you've got a game that often feels unfocused and confused.
Overall:
6/10 Fans of the series will find plenty to like here, mainly because it doesn't
differ much from its predecessors. For those who don't mind a little of the sameold,
or those who love making teams for everything online, a rental should do nicely.
Those looking for a more well-rounded experience should check out the far shorter
and online-less, kill.switch. Either way, it's disappointing that The
Omega Strain seems to be content with itself by bringing online play to the
series and nothing more to the genre. [
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