Intro
You've been selected to lead the global fight against terrorism and gang
corruption. Do you have the courage to lead a trio of highly trained officers
through many dangerous missions deemed imperative to our national security? You
may even find those elusive weapons of mass destruction. On the other hand, you
might just get bored and turn off your PS2. Gameplay: 6.5/10
At its core, SWAT: Global Strike Team is a typical squad-based first-person
shooter. You battle through a linear set of levels, each loosely tied together
with a vague storyline. Level objectives like diffusing bombs, freeing hostages,
or capturing a suspect for questioning will keep you on your toes.Thanks
to the somewhat intelligent AI, your squad members never get in the way and are
almost always ready to carry out your commands. The woman of the team, Kana Lee,
is trained with a sniper rifle and can pick locks. Anthony Jackson is the explosives
expert, whose most notable characteristic is his ability to disarm bombs. Together
you're a formidable team and this game's at its best when you're all completing
tasks cooperatively. Unfortunately, there are far too many levels when you only
have one teammate or even when you're going in solo. The
game encourages you to end confrontations peacefully by allowing you to handcuff
foes who choose not to fight. Each enemy has a compliance meter, when it gets
full they'll surrender. You can fill the meter by issuing verbal warnings, firing
at their feat, or wounding them. This is certainly a good idea but in practice
it's not quite as inspiring. There are times where you can stand far out of range
of an enemy and repeatedly yell at them until they surrender. Then you can waltz
up to them and slap the cuffs on, even though they had ample opportunity to fight
back or simply run away. Each level has
certain prime suspects that you'll really want to catch unharmed. These enemies
are clearly marked with a handcuff symbol over their head. Successfully capturing
these individuals gives you points which you can use to upgrade your weapons.
This is a unique reward system and it's unfortunate that it's not more deeply
integrated into the gameplay. The upgrades seem superfluous since your weapons
are quite overpowering to begin with. The
mirage of thoughtful, tactical gameplay that SWAT's squad-based gameplay
infers is quickly dissipated in two distinct ways. First, and foremost, is the
simple fact that you have unlimited ammunition. Second, and perhaps rather ironically,
is that your AI teammates are so effective in combat it undermines the gameplay.
Fellow squad members will take out any enemy approaching from the rear or flank
before you even see them. Not having to worry about conserving your armaments,
and knowing that you always have sufficient cover, allows the Rambo strategy
to quickly take over. You'll be barging through doors, guns blazing, much more
often than you'll be peeking through the cracks to survey the situation. Levels
are extremely linear, allowing no flexibility in the methods used to overcome
obstacles. There's always one appropriate path, and the level design ensures you
always have exactly what you need to advance. When you aim at an interactive piece
of the environment, like a bomb or door, you simply select what you want to do
and the appropriate team member will get the job done. This interface is convenient,
but the constant handholding makes the game feel pretty shallow in the long run.
What's left is your basic run and shoot; kill them before they kill you. That's
not to say it's not without merit. The levels are varied enough to keep you on
your toes, and the combat is fast and at times quite intense. The problem is,
since we've all done this a thousand times before it starts to get stale very
quickly. Sadly, what's here is a small concession to the depth of gameplay SWAT
could have offered. While there's no
internet play, there are several split-screen multiplayer modes. Included are
a few variations of the standard deathmatch, both every man for themselves and
team-based. There's also two player cooperative gameplay, allowing you to advance
through the normal campaign missions with a friend.
Graphics: 6/10 Environments are modeled with extremely low polygon
counts. This is most obvious in the outdoor levels. Natural caves look more like
hallways, with huge flat faces defining their perimeter. Indoors the simplicity
is far less obvious, but it still looks like something possible on the last generation
of hardware. The visual impact is additionally
marred by the fact that everything is covered with drab textures and muted colors.
The entire world has a strange whitewashed, even overdeveloped look. Polygon seams
are often visible and the resulting white jagged lines certainly don't help. More
impressive, but not overly so, are the character models. Each is a fairly realistic
representation, displaying a good amount of detail. For the most part, enemies
and teammates animate smoothly and convincingly. There are some nice graphical
touches, particularly when one engages night vision or uses the gas mask. Doing
so constrains your field of vision, making aiming and locating your enemies much
more difficult. The ultimate trade-off
for the low polygon count is that the game runs smoothly and at a consistent framerate.
That's truly the saving grace of this game, allowing it to still be enjoyable
despite its faults.
Sound: 7.5/10 The music is often catchy
and always offers a suitable soundtrack for the blasting at hand. Sound effects
are equally appropriate. Gun shots are loud and full of bass, and the enemies
have plenty to say. I do wish there was a greater variety of dialogue between
teammates or when ordering bad guys to surrender. You'll hear, "SWAT! Drop
your weapons!" so many times that you may be convinced it's an appropriate
greeting for friends and family.
Control:
7.5/10 Control is extremely responsive and the layout makes everything simple,
even when giving orders to your teammates. Using the D-Pad you can choose a character,
or the entire squad, and give them a specific task. The game also allows you to
give commands via a headset if you're the type that likes to talk to your imaginary
friends. Movement and aiming is smooth
and easy, as is changing your weapons or headgear. One particular nice feature
is that you can hold down the R1 button to choose headgear, or simply tap it to
engage the last item used. When enemies start pelting you with gas grenades, you'll
appreciate the quick access to the appropriate defense.
Overall:
6.5/10 SWAT: Global Strike Team is definitely fun to play, a least
for a little while. The game runs smoothly and the combat's effective enough to
draw you in. Unfortunately, after a couple of levels repetition sets in. It just
doesn't have that gameplay hook, or even a compelling storyline, that will keep
you coming back for more. SWAT manages to bring some new ideas to the table
but it's ultimately too generic to warrant extended play. [
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