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Street Hoops

Developer: Black Ops
Publisher: Activision
Genre: Sports
Players: 1-2
Similar To: NBA Street
Rating: Teen
Published: 10 : 01 : 02
Reviewed By: Rick Heaton

Overall: 5 = Average

Screenshots

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Intro

Let's see…I've got the shoes, the fly clothes, the cooler full of Sprite, and some mad bling bling; what else do I need to be the ultimate street baller? Wait, I know: "mad skillz!" Let's face it, I have the basketball ability of a two-year-old with a full load in the trunk, and unfortunately, Activision's latest baller suffers from a similar problem. If looks were all that mattered in the Street Hoops universe, Activision could score from downtown without even trying. Street Hoops looks the part, even in its PS2 form, but when it comes to actually lacing up those $200 high tops and hitting the courts, it's a whole different story.

Despite what Nike has been trying to tell aspiring hoops stars for years, the secret of being the next Air Jordan is not in the shoes, the clothes, the gold, or anything else you can pick up at the mall. It's in the hands, feet and blood of the athlete. Having been to several live Street Hoops style tournaments (I live about 2 hours from both New York City and Philadelphia), I can honestly attest to the fact that these guys have game -- serious game. I'd be willing to bet they could break off an NBA player at the ankles if they ever got the chance to play street style hoops against them.


Gameplay: 5/10
The guys at Black Ops obviously went to great lengths to make everything about Street Hoops look and feel like the real thing, even going so far as to license star street ballers like Half Man - Half Amazing, Main Event, Speedy, and Hot Sauce. This dedication to the reality of the game really shows not only in the true-to-life courts, which include legendary street courts like Rucker Park, Venice Beach, and Jackson Park, but also the style, attitude and mood of the street baller. To some, that attention to "realism" might smack a bit of racial stereotyping, especially when it comes to the off-the-court "street" elements.

Playing -- struggling is more like it, but I'll get to that -- through the world circuit mode earns you cash as you win. But the real money is to be made and spent off the court. On the "street" you'll be able to slip into the local barber shop for a new 'do, hit the check cashing store to place bets on your team (Win, lose, most 3 pointers, lead at the half, etc.), or slip into the pawnshop to score the "mad bling bling". And by "mad" we mean it: there's even a $200K diamond-encrusted watch chain in there if you can earn the cash for it. The fact is that everyone you meet off the courts is horribly stereotyped, the guy at the pawn shop perhaps worst of all. I get nervous and check my wallet when I go in there.

No matter how you cut it, you'll eventually have to take to the courts and prove that you have the skills to match the threads. It's here that Street Hoops turns into the kid who was always getting his shoes thrown over the backboard. It's not that it's a totally unplayable game; it's not. However, the underlying basketball engine is so rickety that it simply doesn't measure up to the rest of the game. The engine is skewed towards an arcade style of play, as it should be: street ballers are all about "show time" and as the game will repeatedly inform you, "We don' wanna see no lay-ups out here!" Granted, there are some slick animations that accompany your deke and spin moves, but pulling them off and regaining control of your player isn't always possible: once an animation starts, it has to finish and anything that happens before, during or after is ignored.

Defensive rebounds in the paint are a prime example. Snag a rebound and your player will try to shrug off any opponents so that you can get a pass-off. The problem is he'll always try to shake an opponent, even if there aren't any within ten feet, and if you try to steal the ball while he's doing this, it won't work. The animation is in control, and all you get to do is watch.

Watching is exactly what you spend a lot of time doing. Watching the CPU sink three pointers from insane distances and angles while your players have a tough time making perfect shots from the foul line. Watching the CPU steal the ball while you try to pull a spin move, something you'll rarely be able to pull off. Watching the CPU dunk on you at anytime it feels like it, while you sit helplessly by. Watching the CPU block your dunk, despite having had a clear lane for the last five feet. At some point, you'll simply give up trying to make things happen and just start smashing buttons in frustration. As fate would have it, this works much better than you'd think.

It's a shame, really, as Street Hoops has tons of play modes and options. Aside from the tournament mode, you can play pick-up games, 3 on 3, 4 on 4 or 5 on 5. You can even create your own player and train them up to be a "Mad Balla"; unfortunately, you'll always be running into the screwy basketball engine. You can win, but you'll have to adjust to all of the quirks and oddities of the engine to do so. Once you accept that your players seem to be on some weird half-second time delay and will always jump the wrong way to block a shot, you can learn to adjust your play style and start earning money to spend on the street. I just wish someone would have spent more money on some hoops lessons.

Graphics: 5.5/10
Much kudos to the developers for getting the look and feel of street balling into a game form; twice the "dis" for making it out to be some horribly stereotyped "urban life" statement. While some of the animations such as dunks and jukes are simply amazing, others are somewhat pointless and seem to run no matter the situation, including rebounds. There's also a weird "force field" effect around players and the ball itself: for a distance of about eight to twelve pixels, there's this barrier that prevents everything from ever touching anything else. The result is this weird sense that everything is just a little disconnected, as the ball always seems to hover just slightly above your player's hand, and other players seem to bounce off you just before you actually hit them. Maybe that's why the timing of moves and animations always seems just a little off.

Sound: 6/10
With a sound track that includes DMX, Method Man, and Cypress Hill, Street Hoops at least has the music right. Where the audio dies a terrible death is in the announcing. Los Angeles DJ Bad Boi offers up witty comments on the game as you play, but after three minutes you'll be reaching for the volume control. It takes half that time to hear every comment he has and the other half to get sick of it. Score twice with the same player and you'll never hear another comment from the Bad Boi other than "Is it me, or does he score EVERY time he gets the ball?" In a game where each player on the court can score five to ten times a game, it gets old faster than Britney Spears. It's barely even worth mentioning other in-game sounds, as they're a bit on the light side, and player taunts are poorly voiced. At least the music saves this shoddy category.

Control: 5/10
Pick a button, any button. Hit it a few times, press X then O and hope. You either just picked up two, or you're chasing the CPU down the court the other way. Don't worry about skill or technique; you won't need any. Just remember: Juke, Spin, Pass, Pass, Spin, SLAM. This almost always works, so don't bother shooting the threes or trying to block shots. The controls are so laggy that you'll spend forever getting the timing down, and the player will usually jump the wrong way anyway. Wait for the rebound, or better, just wait until they score then follow the procedure above; it's sad that the controls can be summed up this way, but it's true.

Overall: 5/10
In grammar, the adjective enhances the subject, so Street Hoops should be a basketball game enhanced with plenty of street attitude. Unfortunately, it's more like Hoops Street, a "street" game with some basketball added to it. If you're big into the whole street scene, this might hold some interest for you, but if you're looking for some arcade-style hoops action with an authentic street feel and style, you're looking at the wrong game. Given, Street Hoops isn't bad as a "pick-up" title to kill a little time with a game or two. However, trying to get into the game and complete all its modes and create a baller simply isn't worth the risk to your controller or your TV, as the pitiful game mechanics and incredibly shoddy controls guarantee that something is going to get thrown.

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