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Street Fighter Anniversary Collection

Developer: Capcom
Publisher: Capcom
Genre: Action
Players: 1-2
Similar To: Guilty Gear X2
Rating: Teen
Published: 09 :10 : 04
Reviewed By: Ryan Newman

Overall: 7.5 = Good

 

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I could not begin to count the number of hours I've spent playing the various Street Fighter titles. Whether it was the original, the deluge of II variations, the Alpha series, or the puzzle titles, Capcom's moneymaker has kept me entertained throughout its 15-year span on a pretty consistent basis. To celebrate its birthday the company has released Street Fighter Anniversary Collection, a compilation including Hyper Street Fighter II (a mixture of all the variations of Street Fighter II: Street Fighter II, Street Fighter II Champion Edition, Street Fighter II Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo) and Street Fighter III: Third Strike - plus a bonus feature: the 1997 animated movie. For fans wanting a little bit of the old and the new, they would best be served picking up a SNES and copies of II and Super, because the only reason to pick this up is if you missed out on Third Strike for the Dreamcast.

When first reading about Hyper Street Fighter II, it sounds pretty cool: all characters from the Street Fighter II titles are represented in a mix-mash tournament. Quickly after launching Hyper, the problem becomes apparent that little care was given to actually making this formula legit and entertaining. One of the most damning aspects of the game is that the computer never picks any other character variation other those in the Turbo line, the last of the SFII releases. This means that those who pick any character from any of the previous releases are at a distinct disadvantage. Then there's the fact that the updates made back then, while interesting to those who played each release incessantly, are pretty minute now, leaving the middle releases in a no-mans land that lacks the nostalgia of the original or the advancements of the later.

Still, even knowing this, the idea of taking an original Ken through the ranks is appealing, in that 'root for the underdog' way. It may even remains so, but that only lasts until about the third match, when even a later character gets mercilessly stomped by the computer. With a cranked up difficulty, the computer is aggravatingly tough, even on the Medium (as opposed to












 

Easy Medium and Medium Hard) setting - making losing to such a crappy character like DeeJay even worse.

What looks to be a cool idea from a company trying to give fans a bit of a fantasy (re: Sega's Fighters MegaMix) comes off as an idea lazily implemented and kind of forgotten about. After a few hours of playing, all of what the compilation could have been becomes evident, as does what it is. Why not just limit who the player fights, thereby conveniently breaking the games up by their actual releases? All the intro movies, with their very minor differences, are in a cinema mode to view, so it isn't like the pieces aren't already in place to make this a true compilation. All of this could have been in addition to this faux mix mode. Unfortunately, it's really up to the player and a friend to relive yesteryear by both agreeing to pick characters of the same level, which pretty much negates much of the gee-whiz factor.

However, even with a more robust selection, as a compilation, Street Fighter Anniversary Collection would still be lacking. For whatever reason, the Alpha series was completely ignored. Yes, this package is focused more on Street Fighter II rather than of the series itself, but Third Strike has as much to do with the story's continuation as Alpha does with its origins - and it certainly couldn't have been because of the possible eyesore it could create, since Capcom vs SNK 2 has shown that the company isn't afraid of throwing in horribly mismatched sprites to save itself some time. To make it a true celebration, why not also add a little Pocket Fighter or Super Puzzle Fighter II Turbo? This would be the umpteenth Street Fighter I've bought, give me a little something to show you still care - and you do still care, don't you Capcom?

A slight indulgence on Capcom's part was the inclusion of the animated movie. Despite the compression not being too great, it being tucked away in the gallery menu (both the titles are selectable on the first screen, whereas the movie, touted on the back of the box, isn't), and it doesn't control using the standard button scheme, it's still an appreciated addition - and one along the lines that I would expect in an affair like this. It's still surprisingly entertaining, and it's always nice to see Vega be the deranged Spaniard that we all know and love.

The gallery mode, aside from housing the movie and intros, also has the various soundtracks and sound bites to check out. There is actually on substantial inclusion, and that's a training mode for Hyper Street Fighter II. It may seem unnecessary, with the systems seeming limited by their own predecessors, but it's a nice addition - even if it's a few years too late.

The real reason to pick up Street Fighter Anniversary is for Street Fighter III: Third Strike. After the Alpha series had such a successful run-culminating with Alpha 3's bombardment of modes and an extremely strong, large roster of characters-the original III met with a lukewarm reception. I, myself, didn't really like it the first time I had tried it. Slowly, with Double Impact, the second version, the developers smoothed the title out. With Third Strike, Street Fighter III has become one of the most elegant and well designed-by being immediately playable to newcomers and absolutely rich to those who put in the time-fighters ever made. Both Double Impact (released with the original) and Third Strike (released with Double Impact) were released on the Dreamcast, but it is only now that any version of III has been released on any of the newer consoles. Considering many never picked it up for the Dreamcast or sold the console some time ago, this is the perfect opportunity to pick it up, especially since the MSRP is fairly low.

What I particularly enjoy about SFIII is how it shows the series evolving from projectiles to close combat. Granted, the abundance of fireballs and whatnot has been on the Versus series for some time, but in the earlier days, fireballs, flames, and sonic booms where relied on heavily. Now the over-the-top moves have given way to grapples and a system of fisticuffs that include limited blocking, parrying, and counters. The Alpha series found a comfortable mix of extravagant moves and a toned down approach, while III is going towards the later. The cast of characters takes some time getting used to, and I would argue still isn't as strong as the other releases, but returning characters like Ken, Ryu, and Chun Li fit well with the new cast, including a duo of quick youngsters and a one-armed genetic mishap.

The controls and moves will come to pretty much any newcomer, as it has only been with the strong turn to 3D that the methodology created by Capcom in performing moves hasn't been a strong influence. The timing needed to perform parries adds an incredible amount of replay value because they aren't easy to do, but incredibly satisfying when pulled off correctly. The animation is also some of the most fluid I've seen, with large sprites and color contact effects giving the title a little liveliness. The music is still kind of 'eh' and it lacks the zesty announcer of the Alpha series, but it's up tempo enough to not be distracting. Third Strike is just a strong release all-around.

The Virtua Fighter series pulled me away from pretty much every other fighter, including Street Fighter, the series I tended towards when I felt the need to slap some sprites around, but Third Strike has renewed my interest in the series in such a way that Hyper Street Fighter II didn't come close to. It isn't that Hyper is completely useless, it just seems more haphazardly put together rather than an actual tribute to a great series; and, in contrast to the other goodies (movies, soundtrack, the film), it seems like a way of skipping out on a true collection in favor of something that just sounds interesting rather than actually being so.

Overall: 7.5/10
Buy Street Fighter Anniversary Collection for Street Fighter III: Third Strike. Just think of Hyper Street Fighter II as a kind-of-interesting bonus. For those with friends who love the series, the classic matches will contain great nostalgia-filled rounds, but those who will be going solo will be disserved if buying it for the idea of fantasy matches alone. For those wanting a true celebration of the Street Fighter series (since collections on the PSOne and Sega Saturn include all of these titles actually playable by release), you'll have to wait a little longer - and Alpha fans need to look elsewhere. Definitely give Street Fighter III a try, though, it's an amazing fighter that's priced reasonably (considering its age) and well worth your time, and it is this release's saving grace.

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