Intro
The race is on! Count Dooku is putting a bounty on the head of a cult leader
who is interfering with his plans, and the winner will become the basis for his
and his master's clone army. With this latest companion to Episode II, LucasArts
shines some light on the mysterious Jango Fett in an enjoyable title that manages
to entertain more than it dissatisfies. Gameplay: 7/10
While Boba Fett will be the one and true Star Wars bounty hunter to countless
fans, Jango's presence in Episode II didn't go unnoticed, and viewers were treated
to the beginning of an endearing legacy for a character that was in so little
of the movies. The mythos of being an intergalactic badass isn't one that is easy
to live up to, but thanks to a killer story, suave moves, and an impressive arsenal,
Bounty Hunter does justice to its namesake. With
the assistance of Rozatta, Jango starts out doing a simple enough job and soon
unravels a plot involving death sticks, senators, and a dangerous cult that's
gaining momentum and notoriety as being extremely dangerous. Throughout his journey,
Jango will traverse skyscrapers, break in and out of a prison that's built within
an asteroid, and braves the wilds of a jungle. To pick up some spare cash, he
can pick up extra bounties; using data provided by Rozatta, Jango can use his
visor to zoom and pan areas, as well as check out the status of characters, which
is also somewhat interesting as those with a bounty will have background information
displayed and how much they are worth - dead or alive. Keeping his eye on the
prize, those are secondary and the immediate bounty will always take precedent,
as will their limitless henchmen. It's a bit of a shame that the aspect of side
bounties was treated haphazardly; while it's cool to partake in some side activities,
the rewards don't go towards anything worthwhile. While
combating the hordes, Jango will utilize grenades, darts, dual blasters, grenade
launchers, heavy rifles, sniper rifles, invincibility power-ups, and his jetpack,
complete with a flamethrower accessory. There are other guns that can be picked
up off dead enemies, but for some reason they are very random, even though 99%
of them will have weapons on them. That isn't a problem though as his arsenal
is more than satisfying. Complementing his weapons is a manual targeting system
and a lock-on mode, and although the latter works surprisingly well, it can -
and will - disrupt the camera, making it jerk or pan in the wrong direction. Those
who find themselves at the wrong end of your rifle are a motley crew, as well
as a pestering duo of competing bounty hunters, Montross and Zam Wesell - the
latter of whom appeared briefly in Episode II. The standard baddies consisted
of jailers, rioting prisoners, hired thugs, security, and more, all of which tended
to be unimaginative and more cannon fodder than anything else. Likewise, the levels,
to an extent, share in this insipid trait with portions that are poorly designed
with repeated sequences and made needlessly difficult with obscure passageways.
Thankfully, though, they also have moments of pure brilliance that are sure to
make plenty of foreheads break a sweat; imagine hanging off a pole and sliding
from one building to another, with nothing but clouds and endless space below
you, and speeders zipping all around - it's those moments that really make the
game as adventurous as Jango's profession. If
there's one thing that the developers did right, it's that they gave Jango some
style. Not content with simply running a la Hard Boiled and doing a few
side rolls, he uses those dual blasters with some Kiefer Sutherland "24"
- or, if you prefer, Steven Seagal - flair. The lock-on mode doesn't have to be
engaged for Jango to automatically target one or multiple targets, as he will
do an under-the-arm move or even an 'x' position when he cross his arms, all while
he runs through the masses, blasting away. There are also grates that exist for
the sole purpose of forcing you to use the blow torch to cut a passage and kick
it in, which I didn't mind as there aren't many and it did add to his character.
The standard side rolls, flips, and ledge grabbing - which are also implemented
well and saved my life a good number of times - are in good form. While Jango
is a killing machine, there comes a point and time when one wonders why he doesn't
even attempt to be stealthy. A sniper rifle doesn't cut it. With
18 levels, Bounty Hunter isn't overly long, and the goodies aren't really
up to LucasArts' par, and although the later outtakes are downright hilarious,
tedium does set in at times. The segments of the level that seem to be there as
filler hurt the overall package, as well as the camera's tendency to go berserk
when Jango was back in a corner or trying to target a certain area, and the lack
of stealth cut back on the game's variety. However, Bounty Hunter succeeds
in one important aspect - the story. This isn't something thrown together, as
the story is well told with plentiful and beautiful cutscenes that are paced very
well. It's implemented so nicely that this is really an excellent companion to
Episode II, rather than a simple tie-in. Despite its flaws, the enjoyable arsenal
- love that flamethrower! - along with an exceptional story and an absolutely
chilling last chapter combine so that Bounty Hunter proves to be a solid
title for not just Star Wars, but for anyone who enjoys a solid action title.
One question though: what was with the pathetically easy end boss?
Graphics: 7.5/10 Breathtaking
cutscenes give way to some fairly decent character models -- especially Jango
-- and some colorful weapon effects. The levels start off impressive, and tend
to end that way as well, but the middle portions tend to become dull with repeated
textures and the endless love for the color gray. What tends to be offsetting
is that some levels will have gaudy pastel color schemes in very bright tones,
tucked inside an average looking structure. Of a particular high note was that
Jango is animated well; when flying up, his body will go inline with the motion,
and it will also react when falling down and tapping the boost by going limp and
slinging back up. Sound:
8.5/10 Often drowned out by explosions and laser fire, the music is befitting
of the game and ranges from rock to more ambient tones that'll swiftly go into
a dramatic tone when an event happens. There were a few times when it suddenly
cut off, which was weird. The weapon effects were good, as is the case with most
Star Wars games, but what was really exceptional were the voice-overs, which were
in sync and dead-on with their visual counterparts Control:
7/10 For a middle-aged man wearing a suit of armor, Jango is surprisingly
quick. Despite being agile and controlling with relative ease, rolling to the
side can be sketchy. The camera's quirkiness did cause some problems, and having
to manually adjust it would be problematic when the camera would stick and need
to be re-centered and moved again to see the angle that it wouldn't move to a
second earlier. To its credit, the auto ledge-grabbing was implemented well and
the jetpack was more than a novelty, but I do wish there would have been a Metal
Gear Solid-esque way to stand against a wall and peek around a corner, or even
some hand-to-hand moves that would allow for quick, silent kill, like neck breaking. Overall:
7.5/10 Despite some goober enemy A.I., camera problems, unrefined bounty
portion, and a few other small problems, Bounty Hunter serves up a solid
action title. The problems don't really deter much from the game's overall package,
but it will lead it to be played in relatively short sessions, rather than for
extended periods of time. The extra bounties and goodies received after beating
the game are questionable, but the initial experience is mostly strong and the
story is fantastic, with a genuinely creepy last chapter. In all, it's a must-have
for Star Wars aficionados and a solid option for those craving some solid gunplay.
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