Most
of the game is actually navigating the obstacles of the levels, with combat being
rudimentary and nothing more than bashing attack a few times and moving on. Along
with the special abilities, basic attacks, like Gingerbread Man's ability to jump
and toss his candy cane at a target to unlock a door, are often used in opening
passages, lowering bridges, and breaking down barriers. Teamplay is also crucial,
with many of the levels featuring pressure-sensitive platforms that require one
character to stand on one and the player to use another to jump up on the other,
then both bouncing like they are on a trampoline, slowly putting walkways and
other items into place. The problem with this is that the character can't control
the other characters once they select someone else. There is no basic 'stay' command;
now, the characters are suppose to just know when to stay put, and the developers
did an admirable job with getting the other characters to realize when to stay
put, but it isn't uncommon for them to move, leaving the player to constantly
switch between character and jumping onto platforms before the other decides to
hop off and negate the entire process.
Since
there are no commands given, that also means that the characters not controlled
by humans will attack on their own. And this isn't always pretty. The characters
do a decent job of fighting, meaning that they actually attack, but they will
often run around when being hit, and, for whatever reason, the computer doesn't
control the characters nearly as effectively as a player does. When I say effective,
keep in mind that nothing the characters do is particularly elaborate and also
that the moves are extremely unbalanced, single jump attack does as much or more
damage than a triple-hit combo, but the computer never seems to understand any
of this and will run, fists swinging, into an enemy swinging their sword at them.
Since Shrek 2 seems to be geared to younger players, it means plenty of
checkpoints, potions that restore and replenish health, and characters coming
back to life several times at specific spots in the levels, so the constant knock-outs
are more of a strange annoyance than something detrimental to the gameplay. Because
of the game's aim, it also means that it is a cakewalk. Levers and areas are marked
with which button to press at the time, The Mirror appears to offer advice whenever
situations change, and the levels are extremely linear - although, oddly enough,
advice in the beginning half tends to come after the player has already figured
out what has to be done. The game would be perfect for kids if it wasn't for two
things: the humor and the horrible controls. Like the movies, the game tries to
gear jokes towards children and adults, but the problem is that the game just
isn't funny. The narrator's intentional goofs border on annoying, with references
to "weapons of mass destruction" making it feel like I was playing through
a horrible Leno monologue. The controls are also a serious problem. Aside from
the characters constantly sliding around, as if every surface, no matter if it
was dirt or cement, had a layer of ice on top of them, the response is sluggish
and the camera is very uncooperative. Basic movement seems slightly delayed and
the time-sensitive moves will often be confused (trying to toss an item will bring
up a targeting reticule, which are actually very useful as they also auto-lock
when close enough to an enemy, but all of that is a hindrance whenever you don't
want to lock onto anything to begin with). The camera is a whole other beast.
There are a few shining moments when the player is given full control over the
camera, but those are few and far between. Instead, gamers will have to contend
with far away shots that make the action look like a jumbled mess and the camera
being stuck behind objects (there was one level where I was escaping something,
running towards the screen, and the camera literally showed me the front of a
column for about 30 seconds). Unfortunately,
adding a little bit more to the disappointment, the cast didn't sign on to do
the voice work. However, I did find myself thinking, "Wow that sounds like
a guy imitating Eddie Murphy," so take that however you wish. The music wasn't
bad, either. But music was often drowned out by the clanks of swords and thuds
of bodies flying about; there were a few satisfying sounds, like the squish pumpkins
made when they were obliterated. So we
have a Shrek game that isn't very funny (the donkey does have his moments,
after all) and one that is only made difficult by the sloppy camera angles and
controls. Not all of the game is bad; it does have its moments. Aside from being
a hundred times better than the last Shrek titles, it also has a fast pace, imaginative
graphics, and quite a bit of variety. Players will meet Smokey the Bear, a giant
Gingerbread Man inspired from Ghost Busters, the 3 Blind Mice, 3 Little Pigs,
and quite a few more fairy tale characters. The graphics are also solid, with
the characters looking good (from afar), and levels that are quite gorgeous; one
features Puss in Boots running along a tower's staircase, going towards the sky
(where the camera is set), and across tight wire. Aside from packing some good
action, it also looked fantastic with gold walls detailed with hanging banners,
cabinets of silverware, bookcases, and all the other castle amenities alongside
the walls. Another level was a potion factory where a guy was peddling a bike
to power a conveyer belt, with the bright potions popping out of the end, with
his coworkers attacking with their own potions; the screen gets pretty colorful
whenever the enemy gets turned into frogs from a particular potion, with puffs
of green smoke flying about and shattered glass in the air. To add some spice,
there are also special Hero Time events; these have the player controlling one
character and them showing off their skills, like Donkey riding the Dragon as
they pursue some kidnappers. These generally tend to be good. There are also unlockable
bonuses, some are throwaways like pictures for a scrap book, but there are also
some mini games that count towards the game's overall completion and are actually
pretty fun. In a very (very) light RPG element, the player can also use their
collected riches to enhance their skills at a leprechaun's shop - these pretty
rare and the items expensive, but the enhancements aren't really needed and seem
to be there to reward the obsessive-compulsive who just have to get every coin
they see. The definitely has its positives, though not enough to make up for its
sloppiness.
Overall:
5.5/10 For those with younger gamers who
just have to play this, I would suggest playing alongside them and helping them
out when the controls and camera start ruining the fun. I don't really see anyone
finding the game funny, aside from a few quips spouted off during the levels -
those generally come from Donkey. Despite its problems, gamers could do far worse
than Shrek 2. The four-player route was a good choice, and the levels are
an imaginative lot with plenty of button-mashing action for those wanting a reprieve
from the gore of today's games. But, its balance issues and short length (around
7 hours - if that) make this a pretty forgettable platformer.
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