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Intro
An ex-soldier's retired life on a remote mining station is rocked
when alien invaders ambush the inhabitants and destroy everything
in their path. Returning from a mission, our hero finds his home,
his friends, and his loved ones decimated in a mound of debris,
fire, and blood. He must now assist the survivors and find out who
these aliens are, why they are attacking, and how to get retribution.
Gameplay: 6.5/10
In production almost as long as the site's existence, I've been
privy to many, many press releases regarding Run Like Hell
and it's a small pleasure to finally sit down with it. Getting talent
like Lance Hendrikson (Millenium) and Kate Mulgrew (Voyager)
to do voice-overs, RLH is looking to inject the survival
horror genre with a heavier science fiction theme, all while possessing
the feel of a movie. In some regards, Digital Mayhem was able to
pull it off.
Controlling similarly to most other
titles in the genre, RLH really differentiates itself by
keeping a quick pace: the puzzles are short, the combat is done
with arcade style, and there are mini action sequences to break
up the normal third-person adventure. One of these include a Crash
Bandicoot-esque sequence in which the camera switches to a frontal
view and the player has to outrun a pursuing alien and dodge debris.
Keeping up this pace also acts as a detriment as situations that
require more delicate controlling of the character can get a bit
frustrating. Sprawled throughout the space station are vending machines
of food and drink, both of which replenish life, as well as ports
to recharge one's shields, and stations to do various tasks. Some
objects won't be a problem, but others will require the character
to be directly in front of it and that's when things can get hairy
as the action just doesn't want to seem to take place at times and
the result is the player running around a post as they continually
press the activate button. The pace of combat also has its downfall
as the auto-targeting system has a tendency to focus on the less
optimal target and the camera can twitch when in a tight spot.
There's also something positive to
be said for the game's pace. Many titles in this genre feel like
they move at a snail's pace, but RLH progresses rapidly and
the combat can be quite fun. With the ability to kick enemies away
in a melee-style move, it's always a blast to fire a few rounds
into an enemy and kick them while they're down. It's also due to
the quick progression that the game does tend to feel like a movie
as actions lead to the unveiling of additional portions of the story,
and when the player gets in a good groove, it's like watching a
mini-movie.
It's unfortunate, though, that throughout
all of the development time some obvious problems weren't hammered
out. There's small problems all over the game, from one portion
where the player seems to be drinking out of an invisible glass,
to a cutscene when a character waits about 15 seconds before he
gets on his knees and screams at the sight of a dead friend. There
were also the numerous times during cutscenes when characters would
whip large rifles out of nowhere. The enemies, aside from looking
pretty bland and not having much variety, can be a bit on the dim
side at times: there were several occasions where I was on a staircase
a few feet in front of them and it was as though they couldn't see
me. Most of the problems come across like they could have been fixed
with another month of tweaking.
It isn't all bad news though. The
pace, as stated, was refreshing and the ability to modify weapons
to increase power and speed was pretty cool. The action sequences
were a good way to break up the monotony and battling alongside
an alien comrade was fun; it's a shame that, like the enemy aliens,
he can be a bit stupid as well, unless he intended to stand there
while aliens pummeled me. Despite not being visually varied, the
aliens did startle me a few times and the soundtrack did a fantastic
job of creating an Aliens-style atmosphere. It's just a shame
that with all the time put into it, a little bit more couldn't have
gone into polishing everything up.
Graphics: 9/10
With detailed character models, it's odd that they move so stiffly.
The transition from standing completely still to running full steam
doesn't show the body getting into a position or any fluid movement,
as the character just goes into running. The environments were pretty
good, but due to the game's setting, they came off as fairly bland.
The character designs were well done, but the aliens really got
the short end of the stick by being limited to a few types, and
only one or two actually had visual ferocity. One particular highlight
was the lighting, as the flash of the rifle would bring out all
of the character's facial detail, which always looked cool.
Sound: 8.5/10
This is on par with what would be heard in most contemporary sci-fi
movies. Complete with random tings and background noises mixed in
with a brooding tone, the music was definitely one of the game's
highlights. It fit the game's theme and atmosphere perfectly and
really had me on edge. The voice-overs are done well; even the lesser-known
voice actors did a solid job. This was definitely RLH's strongest
point and without such a strong soundtrack, I doubt I would've had
even close to the same experience.
Control: 6.5/10
Some detection problems arose during some of the consoles, and the
targeting system could've used some work. It was also a bit of a
disappointment that the melee portions didn't come into play more,
as I would've loved to pistol-whip an alien and kick the green out
of him. The overall rigid feel was a bit of a drawback, and limitations
like not being able to strife while in non-combat mode was a disappointment.
The camera was cumbersome as it never seemed to get at the most
advantageous distance, though a character getting translucent when
they got to the point of clogging up the majority of the window
of view was a welcomed feature.
Overall: 7/10
Even with its problems, I couldn't help but have fun with Run
Like Hell. While it won't revolutionize the genre, it does provide
a tense and action-packed adventure for those who can put up with
some of its shortcomings. I would like to see a sequel that addresses
the problems and also for the player to have more freedom; I would've
loved to have ambushed some aliens by crawling onto some rafters.
On the whole, RLH is an enjoyable, if unpolished, sci-fi
romp.
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