Intro
There's something afoot on Mars and it's up to you to find out what. Take
control of Wheeler, a self-proclaimed loose cannon, and unravel a mystery that
involves aliens, relics, and old family ties. Gameplay: 3.5/10
After a devastating attack by the LED, Earth is left with a bit of a bruise.
Not all is bad though, as humans carried the day and were victorious over the
incredibly silly-looking aliens. However, victory is short-lived as word comes
that they have attacked Mars, and a lone wolf is sent to do a little recon. Needless
to say, that lone wolf is the player, and the recon-only order doesn't last very
long. Wheeler, whose grandfather was one
of the founders of the Mars colony, is called into action. With a robotic arm
that can replace hands with weapons and tools, Wheeler also has the help of his
software companion, Iris. Iris becomes a dominant figure throughout RTX Red
Rock as she uploads maps, unlocks doors, gives updates on objectives, and
takes over objects so that the player can control them. Controlling the various
items, such as laser cannons and little robots along with the non-Iris controlled
rover, is one of the game's key points, but like much of RTX Red Rock,
whatever positives it possesses seems to have triple that amount in negatives. Getting
behind the wheel of a rover is fun, but that's until the camera decides to screw
up and switch back and forth, making the entire scene very disorienting. Having
a break from controlling Wheeler often means that the player has to use Iris to
do something as exciting as putting her chip into a crane and moving crates; now,
there's no real puzzle element to this, as everything is there in plain sight,
so most of these situations end up being just a way to slow down the player's
progress as they have to muddle through inane tasks. The
sad thing is, those moments are often more enjoyable than controlling Wheeler
himself. Despite being an action title, our hero is pretty slow and has to be
one of the worst jumpers in gaming history. Not only that, but the touted ability
to change out items on his arm isn't all that exciting. The normal gun turns into
a yellow laser, but that'll upgrade to a purple laser, and so on. Other weapons,
like grenades, are very anti-climatic and often end up hurting the player due
to Wheeler's slow response time. It isn't like the weapons are all that useful
anyway, since Red Rock has one of the worst lock-on features I have ever
encountered; unless the character was extremely close to the enemy, and often
even he was, hitting the lock-on key would actually make him turn away from the
enemy and stare at a wall. Yep, he would just turn and look into a wall. Recovering
from these instances proves difficult for two reasons: first, Wheeler can only
take a few hits before being killed, while all but the smallest enemies can take
a few good rounds head on; second, the menu is so cumbersome that, past the second
mission, there's so many gadgets that the player will have to hit select to bring
up the overall menu, and doing so actually causes a delay since it seems like
the menu actually has to load. I tell you, there's nothing more annoying that
being killed by some of the most unimaginative and boring aliens ever put in a
videogame, not because of my poor awareness and reflexes, but because the hero
turned towards a wall for no reason. With
combat being such a chore, one would hope that basic navigation wasn't as problematic.
Well, it is. The camera, despite being maneuverable with a thumbstick and having
a one-click centering mechanism, is still horrible. I don't like having to baby-sit
the camera controls, seeing as how I'm trying to kill murderous aliens and all,
so having a camera so unintuitive and limiting in scope was very annoying. The
levels themselves are also laid out poorly with paths ending in dead ends and
others being incredibly difficult to spot. However, navigation problems are alleviated
by the fairly linear designs, and due to the fact that Wheeler has multiple visions
for his mechanical eye. Nevertheless, it isn't too much fun having to switch from
view to view in the hopes that one will make something appear, although one showing
interactive objects is pretty snazzy. I've
heard praise about the story, but I didn't find it all that interesting. It has
to do with family and artifacts, but all of it is told through some of the most
atrocious dialogue that I have ever heard. I normally don't get upset over such
things, but the thing about RTX Red Rock is that it's being serious. If
the characters were done in a campy manner, then the dialogue would have been
hilarious, but as it stands, it has to be in the higher echelon of crappy speech. I
had planned to go ahead and skip over some of the technical faults with the game,
but since they caused me so much aggravation, I am choosing to list them instead: -
Multiple freezes, each forcing a restart -
A crane tipped over and wasn't supposed to, thereby trapping me with no way to
continue and a restart was needed to fix it -
Enemy blasts go through walls - Rooms
remaining blacked out until halfway in them, then they load completely -
Objects not working, depending on when the game was saved; one forced a backtrack
of 5 hours * Most of these issues have
also been verified by other players. There
were non-technical faults like, why does Wheeler need to get money to get health
out of a vending machine? I mean, the colonists are gone and the aliens have wreaked
havoc all over the place; just break the damn thing open and grab a bottle of
health and oxygen. There's nothing more asinine than dying because this guy won't
break a lock on a vending machine. The weapons, despite their differences, aren't
all that different or interesting. And then there's the fact that you have to
manually restock the oxygen supply in the space suit. Health, I can understand,
since that can fit into a strategy of some sort, but oxygen is needed when it's
needed; why add such a superfluous step to a game that's already burdensome to
begin with? Even with all my problems,
I kept continuing on, hoping that I would outlast the game and it would finally
reveal its true self, the self that felt like a finished product and allowed me
to partake in the full scale enjoyment of the random, and small, delights that
I would encounter throughout my adventures. Alas, that never came. It's a shame
too, since there were a few moments that had me reconsidering my stance, but true
to its shoddy nature, something else would come right along to screw up whatever
pleasant experience I had.
Graphics: 4/10 A very distinctive
style of clean structures and smooth colors is seen throughout RTX Red Rock.
Some moments, like Wheeler in a space suit or in the middle of a dimly lit market,
are nice sights, as the game does use lighting well, and some objects, like the
suit, benefit from the style. But, there's also clipping and major slowdown. The
areas that look nice at the beginning tend to not look so attractive towards the
end of the game since it seems like the same 10 rooms were used over and over.
Mars itself looks decent, but it seemed too light and the random, tiny dust storms
weren't enough to convey the sense of danger on a hostile planet.
Sound: 7.5/10 Surprisingly,
this is the only technically sound area (no pun intended). The music, somewhat
reminiscent of some of the tunes in Phantasy Star Online, isn't bad. The
effects are somewhat generic, but they get the job done. Despite having horrible
lines, the voice actors did a good job with delivery and made the best out of
what they had to work with. Control:
4/10 There is a feeling of lag with whatever is done throughout the entire
game, particularly with regards jumping. Factor in the limited viewable window,
the clunky menu interface, Wheeler going through solid objects, etc., and there's
a lot more going on than just the random feeling of unresponsiveness. Don't be
fooled by the moments where everything seems fine, because those tend to be relatively
short and in open areas that allow for minimal wandering. Overall:
3/10 Design-wise, RTX Red Rock would be around average to above-average,
but factor in all of the technical flaws and it really takes a dive. There were
so many times where I was willing to forgive all of the stupid flaws (enormous
and cumbersome menu, dodgy controls, lame enemies, etc.) that were shattered by
larger issues (freezing, anomalies that stopped progression, etc.), and the end
result was usually me muttering cuss words under my breath as I hit the power
button on the PS2. Someone must not have informed the development team that 'release
now and patch later' is only considered viable in the PC world. I'm also deducting
a point simply from the game taking 5 hours of my life and for pissing me off.
This is definitely not the great adventure that I was reading about. [
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