Intro
I had been looking forward to Reign of Fire for who knows how long.
I mean, when was the last time a cool dragon movie was made? Dragonheart?
Sure, it was a great movie, but we know how the games turned out. While I was
slightly disappointed by Reign of Fire, I could definitely see the huge
potential for a great game lurking within the midst of the backstory. An apocalyptic
future where dragons rule the sky and man is reduced to hiding in rubble - what
isn't to like? Unfortunately, due to some poor design decisions, the game never
gets the chance to deliver on the movie's promising premise. Gameplay:
6/10 If you haven't seen the movie, don't worry, as the game explains everything
that has happened up to the point where the player comes in. Thanks to FMV cutscenes
from the movie itself, the game's pace and level structure are on par with the
movie, for the most part. This was a nice way of tying in the material they had
to work with, but I do wish the voices of the heroes had been more accurate. The
beginning of the game starts off like the movie, with the struggle of human survival
against endless amounts of dragons. These aren't your typical flying, fire-breathing
creatures, mind you. Those are definitely there, but they also come in smaller
variations that spit multiple fireballs, while the larger ones can charge their
fireballs for extra impact, and there are also napalm flame units, which toss
out a constant stream of fire that's dispersed over a large area. There are also
two land-based dragons, one of which just rams vehicles, while another is a huge
fire-breather that can be devastating if approached carelessly. The
human missions generally tend to be escort, rescue, and recon missions. While
some of them can drag on, there are a few clever sequences that were pleasantly
surprising and a nice change of pace; one in particular was a level right from
the movie where farmers go to get crops and end up being ambushed. The player
is then assigned to take a water truck out to not only put out the fires within
the crops, but to also put out and rescue the flaming farmers. The vehicles themselves
can also catch fire, and in a weird and somewhat irritating decision, water trucks
can't put themselves out. Some levels feature a water-dumping helicopter, but
those are later on in the human campaign. Water tanks are dotted about the map,
which isn't very helpful as most objects look the same and trying to pick the
one that needs to be shot was harder than it would seem - especially since life
is constantly dwindling, and these are used to put fires out that are on vehicles;
having the water from the truck do no good when it's a few inches from the barrel
seemed strange. This also leads to the
problems with Reign of Fire, as they just seem to compound as the game
continues. Due to the desolate landscape, it's extremely difficult to navigate
through levels, especially since some give a pretty large range of freedom. However,
the game is so dark that landmarks are extremely difficult to make out and roads
are nearly impossible to see. This then brings up the futility of the map; since
it has no topography to go on, simply seeing a blue dot isn't helpful at all since
following it could lead to going out of the mission area and the level ending.
This might not have been so bad if there were some sort of checkpoint or mid-level
save feature implemented, but there wasn't. Since some of the missions can go
on for a while and a lot of them are extremely difficult as one well-placed fireball
from a dragon can knock out over half your health, it's very aggravating to burn
up and die or go out of a mission area right at the end and have to start all
over. Not all of the game is bad though,
as the thrill of taking down a huge dragon is quite a thrill. Having a lumbering
giant tumble to the earth, throwing up dirt and debris, and having the controller
shake violently - the impact of killing such a beast was just implemented perfectly.
With buggies, tanks, and water trucks, the humans have a solid arsenal on their
hands. Between the heat-seeking and flack missiles, as well as cannon blasts and
bombs, there's a nice array of secondary goodies each can use. One problem with
all vehicles is that they are incredibly slow. Controlled using the method one
uses to move the Warthog in Halo, the vehicles are quick to turn and can
gain speed, but any sort of incline bring them down to a crawl. Crawling is definitely
not the speed one wants to be going when there are fifteen dragons above, raining
down fire. With a fairly anti-climactic
ending, the human campaign gives way to the dragon campaign. Comprised mostly
of defending nests and fending off the land from intruding humans, the dragons
will have their hands full as they are swarmed by human technologies and their
difficult controls will mean several deaths. If those looked like boats and trucks
falling from the sky in human campaigns, they were. Dragons can also pick up and
strategically drop them; this is great for halting conveys, putting a quick end
to a pesky heavily armored enemy, or to make a route more difficult to pass. The
dragon missions are fun, if a bit odd. Neither campaign seems fitting to stand
on its own as a game, so it was wise to include both. However, in doing so, the
developers shortchanged the possibilities of each.
Graphics: 7/10 The levels featuring the human castle are very similar
to the scenes in the movie. The later levels also look good, as do the dragons
and the vehicles. The flame effect is definitely cool and the land-based fire-breathers
are detailed enough to where one can actually see the glands spit out napalm and
see the streams catch fire. The dragons look good enough, although the only chance
to get a good look at them is when they're half dug into the ground dead or flying
as one. The darkness in the levels would have been acceptable if they were reasonable,
as the movie itself is dark and grainy, but it becomes a problem when it affects
gameplay. If the more desolate areas had been somewhat lighter, or easier to discern
where stuff was, the whole game would've benefited a great deal. Sound:
6.5/10 Boy oh boy, this guy does not sound like Matthew McConaughey. As Van
Zan, he plays a soldier in the Kentucky Regulars who has a semi-thick southern
accent, the voice portraying him in the game, however, does not; he resembles
someone desperately trying to fake an accent, while being recorded in a bathroom.
The voice portraying the hometown hero, Christian Bale, fared much, much better.
The sound effects were on par with what I was expecting: plenty of gunfire, explosions
and blood-curdling screams from the dragons they fell to the earth. The music
tended towards rock, which wasn't bad, but nothing really stood out. Control:
6/10 With a mini-map that serves its purpose as minimally as possible, and
terrain that can get so dark it becomes indistinguishable, navigating the various
vehicles through most of the levels can be a real chore. The vehicles also slow
down drastically for small inclines and this makes for a real problem as it turns
that powerful tank into a big target for anything hungry for a little human ash.
Acceleration was also pressure sensitive and I found myself mashing as hard as
I could on the controller just to go at a decent speed, which isn't something
I was particularly fond of. Since all vehicles control like the Warthog from Halo,
their differences won't offer much of a difficult learning curve and allow for
quick adaptation. The learning curve
for controlling the dragon, on the other hand, will initially turn some people
off from that campaign. However, the overwhelmingly cool aspect of being a dragon
helps to ease through the process of learning the basics. It'll take a while,
but it's definitely worth sticking with; dropping a boat on a convoy is only one
of many small thrills that are tucked away in the dragons' portion.
Overall: 6/10 Reign of
Fire definitely has some positive aspects, but it has far too many flaws to
warrant being a recommended purchase. The thrill of taking down huge dragons definitely
makes it worth a rental, and since it isn't very long, that's about the timeframe
it'll take to beat both human and dragon campaigns. With such promise, it's a
shame to see it deliver only a smidgen of what it could have been. [
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