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Mat Hoffman's Pro BMX 2

Developer: Rainbow Studios
Publisher: Activision O2
Genre: Sports
Players: 1-2
Similar To: Davia Mirra Freestyle BMX
Rating: Teen
Published: 10 :23 : 02
Reviewed By: Bryce Gunkel

Overall: 8 = Excellent

Screenshots

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Intro

Ladies and gentlemen, I present to you one way to milk a single successful title from long ago. You see, there once was a game named Tony Hawk's Pro Skater, and what a glorious and original game it was, for said game enjoyed many accolades and praises. Of course, as with all good things, the sequels began to come. At first, they were honest and simple sequels, but with time, they became bogged down with too many "innovations" and the like, and so something had to be done to disguise the game engine from being so easily recognized as nothing than more of the same. Thus, other extreme sports titles were forged, such games as Mat Hoffman's Pro BMX. It was only a matter of time before these carbon copies had sequels themselves; this is one such story of such a game. This is the story of Mat Hoffman's Pro BMX 2.


Gameplay: 7/10
This particular incarnation of the Mat Hoffman series includes a handful of modes, which include Road Trip, Session, Free Ride, and Multiplayer. The latter three are more added entertainment than anything, for in Session mode you simply choose a level and attempt a single run where you can attempt to set or break any current high score records. In Free Ride mode, you ride…well…freely, wherever you want; simple, no? Multiplayer has many of the same staple game modes found in other Activision O2 games, as well as a few that are actually rather innovative and fun. Such variants include Graffiti War, Trick Attack, Tag, Horse, Push (score more than your opponent and their half of the screen shrinks while yours grows), Free Ride, Treasure Hunt, and my favorite, Halfpipe Hell. In this mode, you must traverse a series of uphill quarter pipes to climb to the exit in under a set amount of seconds. This is actually pretty entertaining, as there is a warm and toasty lava bath waiting beneath you, and with up to 8 players able to participate in this at once, you're presented with many opportunities to knock your friends off their bikes in midair and into the fires below.

The heart of Mat Hoffman's Pro BMX 2 lies within the game mode of Road Trip. Here, the idea is to complete a series of progressively difficult sets of tricks and objectives within a level in order to earn more money to unlock a new stage, along with a new video clip of your current Road Trip character. Different stages have price values, and so unlocking some will be much tougher than unlocking others. The different mission objectives range from the simple "do X trick on Y object", to the even simpler tasks of "collect X objects" or "touch X objects", and then of course you have the frustrating high score missions where by some freakish act of divine intervention you're supposed to somehow score 42,524,423,456,754 points in 20 seconds. Of course, I'm exaggerating here, but the concept remains the same. Finally, spread throughout each level are different extras that you can locate and use for your own fiendish needs, such as new bikes, characters, and costumes.

Much like the objectives, the tricks themselves range from ones you will likely only ever execute by accident, to the very easily executed ones, to the "how the Hell am I supposed to do that" ones. However, I cannot say that the trick system lacks depth since there are at least eight to ten different tricks that you can execute when either grinding on objects, or stalling on the top of a ledge; tack on the 16 or so aerial tricks and the eight quicktricks and you already have more than enough moves to keep up a nice amount of variation. If that wasn't enough, there's also an additional 31 manual, or "flatland" tricks (ie: tricks you can do without having to be airborne), as well as a good eight generic and three character-unique adrenaline tricks which can only be activated when their adrenaline bar has been maxed out, much in the same style as Capcom's super moves.

And now for the griping. You see, the one thing that frustrated me about this game was that I would be told to go and do a certain maneuver in a certain area, and I would have absolutely no idea how to do the move in question. Even after reading the manual as well as a FAQ, I had no idea what the hell I was supposed to do. As a result, I think that it would have been very useful to have been shown a demonstration of the required tricks at the start of the level, so that you'd at least have some conception of what you're supposed to accomplish.

Graphics: 8/10
The characters, levels, and bikes all look terrific in this incarnation. The player models themselves are all very detailed and represent the likenesses of their real world counterparts very well, even down to the body language that kicks in while riding. Likewise, the levels are all quite detailed and show off some ingenious design as far as model construction goes. As nice as these items were, however, the only graphical perk that I really seemed to enjoy was being able to leave skidmarks with my tires; it's suprisingly fun, and different colored tires even leave different colored marks!


Sound: 8/10
Mat Hoffman's Pro BMX 2 offers a rather nice selection of varied tunes with which to get your biking on, and suprisingly enough, very few songs were so annoying as to be removed from my playlist. What I liked most about the music -- aside from the fact that the artists are actually recognizable -- would be the variety of rock, rap, and the more recently exploited mix of rock/rap; after all, who among us doesn't enjoy a little LL Cool J? Surely I do, particularly when I'm grinding my five-speed down an incline rail, and never you mind that I don't actually ride a bike!

Control: 7/10
If there is one thing to say about the control scheme in BMX 2, it would be that it presents a definite and highly noticeable learning curve. In fact, I highly doubt that anyone who picks up the game will be able to jump directly into it with any workable knowledge of how to do anything aside from simply pedaling forward. This even goes for avid Tony Hawk players, as the physics of a bicycle are a tad different from those of a skateboard. Some of the more aggravating issues that I encountered would include having one hell of a time lining up certain shots to grind objects, not being able to rotate the bike around fast enough when doing aerial tricks, and of course eating pavement due to a few select collision issues in some environments.

Overall: 8/10
When all is said and done, Mat Hoffman's Pro BMX 2 really doesn't seem to bring anything to the table that previous Activision O2 games haven't already. This is actually rather sad when you take into account how many titles have been made using altered Tony Hawk mechanics, and even sadder when you consider how many more of these games are destined to be released in the future. I'm not saying that this is a bad game; just be prepared for the anger derived from having to earn stupid roadtrip points by doing frustratingly difficult tricks a little too early on.

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