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IndyCar Series

Developer: Brain in a Jar
Publisher: Codemasters
Genre: Rally Racing
Players: 1-2
Similar To: F1 Championship Season 2000
Rating: Everyone
Published: 07 :17 : 03
Reviewed By: Ryan Newman

Overall: 7 = Good

Screenshots

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Intro

IndyCar Series sets out to realistically portray one of the most difficult sports around. While on the outside it may not seem like much of a task, in reality, racing - whether it is Nascar, IndyCar, or Rally - has not only been popular, but is also gaining popularity each year. Having done Rally justice with its Colin McRae series, Codemasters is looking to do the same with their latest release; but, unlike Colin McRae, IndyCar Series isn't as friendly to the uninitiated.


Gameplay: 7/10
For those who aren't fans of racing, save for Rally, none of the other variations really seem all that exciting. Although the guy next to me may get a surge of adrenaline from watching a lengthy race, I just don't find it all that interesting. To be honest, it will be likely have the opposite effect. Sure, I've heard how exhilarating it is to see a race in person and how much skill it takes to masterfully maneuver a car around the competition and maintain a steady lead, but all of that is pretty lost on me. Well, that was until I spent some quality time with IndyCar Series, and while I might not find the sport all that more fascinating, I do have a whole new level of respect for what it takes to finish in a top spot.

Even on the easy setting, with its lax rules of unlimited fuel and consistently steady tires, I was finding myself at the end of a very long line of cars. The masterclass mode, which functions as a tutorial, still wasn't enough to keep me up with the leaders - though it is very informative and pretty interesting. Needless to say, my poor skills made going through the IndyCar series, a full season of races that lets the player work up through the ranks, and the Indianapolis 500, an arduous and timely affair. There's also a quick race mode to pop off a quick - ahem - 50 laps and a multiplayer mode to race against a friend; luckily, everyone else sucked just as much as me. The courses were also a bit tricky; even though they may seem similar at the outset, they're actually very different in how they have to be approached. What really tested my grit was the requirement of qualification before even competing for the Indianapolis 500, not to mention the harder settings that progressively took the game from an arcade to a sim; although, the game never really completely settles on its approach. This was definitely not one of the easiest games I've played.

Those who know their cars will have a few tweaking options, like gas mixture and whatnot. But I suspect gearhands and big fans of the sport would like a bit more. What is there should suffice, though. However, that's really who I feel the game caters towards more. Regardless of how easy they made it for newcomers, it's still a difficult experience and one that is best suited for those who already have an interest in it. Playing on the harder difficulty settings will test even the best armchair racer and those are the ones who will truly appreciate the skill it takes to take the lead going on the 40th lap, but even they might get tired of the repetition after a while.

Graphics: 7/10
Pretty bland here; from the courses to the cars, there's not much detail or much to impress. Jagged edges are also prominent. However, with 33 cars on the track and a solid framerate, not to mention an incredible sensation of speed, IndyCar Series manages to overcome its doldrums. Just don't go in expecting lens flares, tires flying all over the place, and debris flying into the camera.


Sound: 7.5/10
The cars sound decent, with solid positional sounds; although I do wish collisions would have had a heavier sound to them. The music ranges from pretty ambient to weird b-class rock that sounds like it got lost somewhere in-between the late 80s and the early 90s. Surprisingly, it doesn't conflict with the game and never detracts - much - from the race itself.

Control: 7/10
The thing with most racers is that, once the controls are down for a particular car, the only other obstacles are time and circumstance. That isn't exactly the case here, because even a superb run will still be under par, making it feel as if practice doesn't always make perfect. The cars also have a way of feeling overly sensitive to commands; now, I'm aware of the delicacies involved in handling a car going around 200 MPH, but taking a turn sharper than most cars will go doing 10MPH isn't something I'd imagine nor expect. One recurring problem I had was that using a button to accelerate wasn't nearly as affective as using the analog, but continuous use of the analog was difficult due to my finger always slipping. There's nothing quite like gaining on someone, only to realizing that the indention on your thumb won't keep it there forever and feeling it slip off as the other driver passes - not to mention I've always preferred using the buttons for that sort of thing.

Overall: 7/10
When compared to more sim-oriented titles, IndyCar Series is a little lacking; but, when compared to more arcade-styled titles, it comes across as too difficult. Somewhere in-between there's a solid mixture that's waiting to be found. I'd really have to recommend this only to fans, because no one else is going to be won over by going 50 laps in oval courses - no matter how different a minor adjustment may make a course, going in a circle can only be fun for so long. Regardless, fans will at least want to rent IndyCar Series because they're bound to appreciate some of the finer details and sensational sense of speed - who knows, they might even discover their next purchase as well. After all, despite being horrible at it, I still had fun.

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